refactored a dumb switch

This commit is contained in:
Maxmtg
2013-05-14 05:33:22 +00:00
parent e3836fc1f7
commit 5d737fd104

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@@ -734,11 +734,9 @@ public class GameAction {
case Battlefield: return this.moveToPlay(c); case Battlefield: return this.moveToPlay(c);
case Graveyard: return this.moveToGraveyard(c); case Graveyard: return this.moveToGraveyard(c);
case Exile: return this.exile(c); case Exile: return this.exile(c);
case Ante: return this.moveTo(c.getOwner().getZone(ZoneType.Ante), c); case Stack: return this.moveToStack(c);
case Command: return this.moveTo(c.getOwner().getZone(ZoneType.Command), c); default: // sideboard will also get there
case PlanarDeck: return this.moveTo(c.getOwner().getZone(ZoneType.PlanarDeck), c); return this.moveTo(c.getOwner().getZone(name), c);
case SchemeDeck: return this.moveTo(c.getOwner().getZone(ZoneType.SchemeDeck), c);
default: return this.moveToStack(c);
} }
} }