- Minor correction to match the expected result per description.

This commit is contained in:
Agetian
2018-09-09 18:58:04 +03:00
parent 0c38c6306f
commit 5c8acadb5d

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@@ -302,7 +302,7 @@ public class PlayerControllerAi extends PlayerController {
// TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement // TODO: Currently this logic uses the same routine as Scry. Possibly differentiate this and implement
// a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.). // a specific logic for Surveil (e.g. maybe to interact better with Reanimator strategies etc.).
if (getPlayer().getCardsIn(ZoneType.Hand).size() < getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) { if (getPlayer().getCardsIn(ZoneType.Hand).size() <= getAi().getIntProperty(AiProps.SURVEIL_NUM_CARDS_IN_LIBRARY_TO_BAIL)) {
toTop.addAll(topN); toTop.addAll(topN);
} else { } else {
for (Card c : topN) { for (Card c : topN) {