mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-19 04:08:01 +00:00
Code cleanup
This commit is contained in:
@@ -414,7 +414,7 @@ public enum FControl implements KeyEventDispatcher {
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}
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else {
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game.isGameOver(); // this is synchronized method - it's used to make Game-0 thread see changes made here
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inputQueue.onGameOver(false); // release any waiting input, effectively passing priority
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inputQueue.onGameOver(false); //release any waiting input, effectively passing priority
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}
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playbackControl.onGameStopRequested();
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@@ -104,7 +104,7 @@ public class InputQueue extends Observable {
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* TODO: Write javadoc for this method.
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*/
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public void onGameOver(boolean releaseAllInputs) {
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for (InputSynchronized inp : inputStack ) {
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for (InputSynchronized inp : inputStack) {
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inp.relaseLatchWhenGameIsOver();
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if (!releaseAllInputs) {
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break;
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@@ -1453,33 +1453,34 @@ public class GameAction {
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Player first = determineFirstTurnPlayer(lastGameOutcome);
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do {
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if (game.isGameOver()) break; // conceded during "play or draw"
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if (game.isGameOver()) { break; } // conceded during "play or draw"
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// FControl should determine now if there are any human players.
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// Where there are none, it should bring up speed controls
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game.fireEvent(new GameEventGameStarted(game.getType(), first, game.getPlayers()));
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game.setAge(GameStage.Mulligan);
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for (final Player p1 : game.getPlayers())
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for (final Player p1 : game.getPlayers()) {
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p1.drawCards(p1.getMaxHandSize());
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}
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performMulligans(first, game.getType() == GameType.Commander);
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if (game.isGameOver()) break; // conceded during "mulligan" prompt
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if (game.isGameOver()) { break; } // conceded during "mulligan" prompt
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game.setAge(GameStage.Play);
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// THIS CODE WILL WORK WITH PHASE = NULL {
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if (game.getType() == GameType.Planechase) {
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first.initPlane();
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}
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//<THIS CODE WILL WORK WITH PHASE = NULL>
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if (game.getType() == GameType.Planechase) {
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first.initPlane();
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}
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runOpeningHandActions(first);
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checkStateEffects(); // why?
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runOpeningHandActions(first);
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checkStateEffects(); // why?
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// Run Trigger beginning of the game
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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game.getTriggerHandler().runTrigger(TriggerType.NewGame, runParams, false);
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// }
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// Run Trigger beginning of the game
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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game.getTriggerHandler().runTrigger(TriggerType.NewGame, runParams, false);
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//</THIS CODE WILL WORK WITH PHASE = NULL>
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game.getPhaseHandler().startFirstTurn(first);
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@@ -197,7 +197,8 @@ public class PhaseHandler implements java.io.Serializable {
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if (this.bRepeatCleanup) { // for when Cleanup needs to repeat itself
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this.bRepeatCleanup = false;
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} else {
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}
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else {
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// If the phase that's ending has a stack of additional phases
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// Take the LIFO one and move to that instead of the normal one
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if (this.extraPhases.containsKey(phase)) {
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@@ -208,7 +209,8 @@ public class PhaseHandler implements java.io.Serializable {
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this.extraPhases.remove(phase);
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}
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this.phase = nextPhase;
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} else {
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}
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else {
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this.phase = PhaseType.getNext(phase);
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}
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}
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@@ -269,12 +271,14 @@ public class PhaseHandler implements java.io.Serializable {
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private final void onPhaseBegin() {
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boolean skipped = false;
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if ( isSkippingPhase(phase) ) {
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if (isSkippingPhase(phase)) {
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skipped = true;
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givePriorityToPlayer = false;
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if( phase == PhaseType.COMBAT_DECLARE_ATTACKERS )
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if (phase == PhaseType.COMBAT_DECLARE_ATTACKERS) {
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playerTurn.removeKeyword("Skip your next combat phase.");
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} else {
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}
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}
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else {
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// Perform turn-based actions
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switch(this.getPhase()) {
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case UNTAP:
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@@ -309,8 +313,9 @@ public class PhaseHandler implements java.io.Serializable {
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declareAttackersTurnBasedAction();
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game.getStack().unfreezeStack();
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if (combat != null && combat.getAttackers().isEmpty() )
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if (combat != null && combat.getAttackers().isEmpty()) {
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combat = null;
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}
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givePriorityToPlayer = inCombat();
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break;
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@@ -328,7 +333,8 @@ public class PhaseHandler implements java.io.Serializable {
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// no first strikers, skip this step
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if (!combat.assignCombatDamage(true)) {
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this.givePriorityToPlayer = false;
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} else {
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}
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else {
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combat.dealAssignedDamage();
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}
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break;
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@@ -338,7 +344,8 @@ public class PhaseHandler implements java.io.Serializable {
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if (!combat.assignCombatDamage(false)) {
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this.givePriorityToPlayer = false;
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} else {
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}
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else {
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combat.dealAssignedDamage();
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}
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break;
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@@ -365,8 +372,8 @@ public class PhaseHandler implements java.io.Serializable {
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final int max = playerTurn.getMaxHandSize();
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int numDiscard = playerTurn.isUnlimitedHandSize() || handSize <= max || handSize == 0 ? 0 : handSize - max;
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if ( numDiscard > 0 ) {
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for(Card c : playerTurn.getController().chooseCardsToDiscardToMaximumHandSize(numDiscard)){
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if (numDiscard > 0) {
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for (Card c : playerTurn.getController().chooseCardsToDiscardToMaximumHandSize(numDiscard)){
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playerTurn.discard(c, null);
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}
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}
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@@ -412,7 +419,7 @@ public class PhaseHandler implements java.io.Serializable {
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game.getStack().unfreezeStack();
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// Rule 514.3a
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if( phase == PhaseType.CLEANUP && !game.getStack().isEmpty() ) {
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if (phase == PhaseType.CLEANUP && !game.getStack().isEmpty()) {
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bRepeatCleanup = true;
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givePriorityToPlayer = true;
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}
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@@ -433,8 +440,9 @@ public class PhaseHandler implements java.io.Serializable {
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p.loseLife(burn);
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}
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// Play the Mana Burn sound
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if ( burn > 0 )
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if (burn > 0) {
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game.fireEvent(new GameEventManaBurn(burn, dealDamage));
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}
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}
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switch (this.phase) {
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@@ -452,7 +460,7 @@ public class PhaseHandler implements java.io.Serializable {
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case COMBAT_END:
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GameEventCombatEnded eventEndCombat = null;
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if( combat != null ) {
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if (combat != null) {
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List<Card> attackers = combat.getAttackers();
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List<Card> blockers = combat.getAllBlockers();
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eventEndCombat = new GameEventCombatEnded(attackers, blockers);
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@@ -460,8 +468,9 @@ public class PhaseHandler implements java.io.Serializable {
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combat = null;
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this.getPlayerTurn().resetAttackedThisCombat();
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if ( eventEndCombat != null )
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if (eventEndCombat != null) {
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game.fireEvent(eventEndCombat);
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}
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break;
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case CLEANUP:
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@@ -508,7 +517,7 @@ public class PhaseHandler implements java.io.Serializable {
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// Prepare and fire event 'attackers declared'
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Multimap<GameEntity, Card> attackersMap = ArrayListMultimap.create();
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for(GameEntity ge : combat.getDefenders()) {
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for (GameEntity ge : combat.getDefenders()) {
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attackersMap.putAll(ge, combat.getAttackersOf(ge));
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}
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game.fireEvent(new GameEventAttackersDeclared(playerTurn, attackersMap));
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@@ -560,7 +569,7 @@ public class PhaseHandler implements java.io.Serializable {
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// Apply Odric's effect here
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Player whoDeclaresBlockers = playerDeclaresBlockers == null || playerDeclaresBlockers.hasLost() ? p : playerDeclaresBlockers;
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if (game.getStaticEffects().getGlobalRuleChange(GlobalRuleChange.attackerChoosesBlockers)) {
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whoDeclaresBlockers = combat.getAttackingPlayer();
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whoDeclaresBlockers = combat.getAttackingPlayer();
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}
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if (combat.isPlayerAttacked(p)) {
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if (CombatUtil.canBlock(p, combat)) {
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@@ -580,7 +589,7 @@ public class PhaseHandler implements java.io.Serializable {
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for (Card attacker : attackers) {
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boolean hasPaid = payRequiredBlockCosts(game, blocker, attacker);
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if ( !hasPaid ) {
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if (!hasPaid) {
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combat.removeBlockAssignment(attacker, blocker);
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}
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}
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@@ -588,7 +597,7 @@ public class PhaseHandler implements java.io.Serializable {
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List<Card> remainingBlockers = CardLists.filterControlledBy(combat.getAllBlockers(), p);
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for (Card c : remainingBlockers) {
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if ( remainingBlockers.size() < 2 && c.hasKeyword("CARDNAME can't attack or block alone.") ) {
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if (remainingBlockers.size() < 2 && c.hasKeyword("CARDNAME can't attack or block alone.")) {
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combat.undoBlockingAssignment(c);
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}
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}
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@@ -597,15 +606,15 @@ public class PhaseHandler implements java.io.Serializable {
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// map: defender => (many) attacker => (many) blocker
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Map<GameEntity, MapOfLists<Card, Card>> blockers = new HashMap<GameEntity, MapOfLists<Card,Card>>();
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for(GameEntity ge : combat.getDefendersControlledBy(p)) {
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for (GameEntity ge : combat.getDefendersControlledBy(p)) {
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MapOfLists<Card, Card> protectThisDefender = new HashMapOfLists<Card, Card>(CollectionSuppliers.<Card>arrayLists());
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for(Card att : combat.getAttackersOf(ge)) {
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for (Card att : combat.getAttackersOf(ge)) {
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protectThisDefender.addAll(att, combat.getBlockers(att));
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}
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blockers.put(ge, protectThisDefender);
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}
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game.fireEvent(new GameEventBlockersDeclared(p, blockers));
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} while(p != playerTurn);
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} while (p != playerTurn);
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combat.orderBlockersForDamageAssignment(); // 509.2
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combat.orderAttackersForDamageAssignment(); // 509.3
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@@ -632,8 +641,9 @@ public class PhaseHandler implements java.io.Serializable {
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}
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for (final Card c1 : combat.getAllBlockers()) {
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if ( c1.getDamageHistory().getCreatureBlockedThisCombat() )
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if (c1.getDamageHistory().getCreatureBlockedThisCombat()) {
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continue;
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}
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if (!c1.getDamageHistory().getCreatureBlockedThisCombat()) {
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for (final SpellAbility ab : CardFactoryUtil.getBushidoEffects(c1)) {
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@@ -656,8 +666,9 @@ public class PhaseHandler implements java.io.Serializable {
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}
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List<Card> blockers = combat.getBlockers(a);
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if ( blockers.isEmpty() )
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if (blockers.isEmpty()) {
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continue;
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}
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// Run triggers
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final HashMap<String, Object> runParams = new HashMap<String, Object>();
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@@ -692,7 +703,7 @@ public class PhaseHandler implements java.io.Serializable {
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final ArrayList<StaticAbility> staticAbilities = card.getStaticAbilities();
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for (final StaticAbility stAb : staticAbilities) {
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Cost c1 = stAb.getBlockCost(blocker, attacker);
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if ( c1 != null ) {
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if (c1 != null) {
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blockCost.add(c1);
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hasBlockCost = true;
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}
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@@ -748,8 +759,7 @@ public class PhaseHandler implements java.io.Serializable {
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Player next = getNextActivePlayer();
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if (game.getType() == GameType.Planechase) {
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for(Card p :game.getActivePlanes())
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{
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for (Card p :game.getActivePlanes()) {
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if (p != null) {
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p.setController(next, 0);
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game.getAction().controllerChangeZoneCorrection(p);
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@@ -947,8 +957,9 @@ public class PhaseHandler implements java.io.Serializable {
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FThreads.assertExecutedByEdt(false);
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StopWatch sw = new StopWatch();
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if(phase != null)
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if (phase != null) {
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throw new IllegalStateException("Turns already started, call this only once per game");
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}
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setPlayerTurn(goesFirst);
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advanceToNextPhase();
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@@ -958,32 +969,33 @@ public class PhaseHandler implements java.io.Serializable {
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givePriorityToPlayer = false;
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while (!game.isGameOver()) { // loop only while is playing
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if( DEBUG_PHASES ) {
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if (DEBUG_PHASES) {
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System.out.println("\t\tStack: " + game.getStack());
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System.out.print(FThreads.prependThreadId(debugPrintState(givePriorityToPlayer)));
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}
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if( givePriorityToPlayer ) {
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if( DEBUG_PHASES )
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if (givePriorityToPlayer) {
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if (DEBUG_PHASES) {
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sw.start();
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}
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// Rule 704.3 Whenever a player would get priority, the game checks ... for state-based actions,
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game.getAction().checkStateEffects();
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game.fireEvent(new GameEventPlayerPriority(getPlayerTurn(), getPhase(), getPriorityPlayer()));
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// SBA could lead to game over
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if ( game.isGameOver() ) return;
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if (game.isGameOver()) { return; }
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pPlayerPriority.getController().takePriority();
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if( DEBUG_PHASES ) {
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if (DEBUG_PHASES) {
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sw.stop();
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System.out.print("... passed in " + sw.getTime()/1000f + " s\n");
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System.out.println("\t\tStack: " + game.getStack());
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sw.reset();
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}
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} else if( DEBUG_PHASES ){
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}
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else if (DEBUG_PHASES){
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System.out.print(" >>\n");
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}
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@@ -992,7 +1004,7 @@ public class PhaseHandler implements java.io.Serializable {
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// of Priority
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Player nextPlayer = game.getNextPlayerAfter(this.getPriorityPlayer());
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if ( game.isGameOver() || nextPlayer == null ) return; // conceded?
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if (game.isGameOver() || nextPlayer == null) { return; } // conceded?
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// System.out.println(String.format("%s %s: %s passes priority to %s", playerTurn, phase, actingPlayer, nextPlayer));
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if (getFirstPriority() == nextPlayer) {
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@@ -1004,17 +1016,19 @@ public class PhaseHandler implements java.io.Serializable {
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onPhaseEnd();
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advanceToNextPhase();
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onPhaseBegin();
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} else if (!game.getStack().hasSimultaneousStackEntries()) {
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}
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else if (!game.getStack().hasSimultaneousStackEntries()) {
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game.getStack().resolveStack();
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game.getStack().chooseOrderOfSimultaneousStackEntryAll();
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}
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} else {
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}
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else {
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// pass the priority to other player
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this.pPlayerPriority = nextPlayer;
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}
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// If ever the karn's ultimate resolved
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if( game.getAge() == GameStage.RestartedByKarn) {
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if (game.getAge() == GameStage.RestartedByKarn) {
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phase = null;
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game.fireEvent(new GameEventGameRestarted(playerTurn));
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return;
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@@ -1026,8 +1040,9 @@ public class PhaseHandler implements java.io.Serializable {
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// as it avoids calling any of the phase effects that may be necessary in a less enforced context
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public final void devModeSet(final PhaseType phase0, final Player player0) {
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if (null != phase0) this.phase = phase0;
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if (null != player0 )
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if (null != player0) {
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setPlayerTurn(player0);
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}
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game.fireEvent(new GameEventTurnPhase(this.getPlayerTurn(), this.getPhase(), ""));
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combat = null; // not-null can be created only when declare attackers phase begins
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