diff --git a/src/main/java/forge/GameActionUtil.java b/src/main/java/forge/GameActionUtil.java index 411cbe4b238..55b075ff6c4 100644 --- a/src/main/java/forge/GameActionUtil.java +++ b/src/main/java/forge/GameActionUtil.java @@ -562,7 +562,7 @@ public final class GameActionUtil { * @return a boolean. */ public static boolean showYesNoDialog(final Card c, final String question) { - return GameActionUtil.showYesNoDialog(c, question, false); + return GameActionUtil.showYesNoDialog(c, question, true); } /** @@ -578,7 +578,7 @@ public final class GameActionUtil { * true if the default option should be "No", false otherwise * @return a boolean. */ - public static boolean showYesNoDialog(final Card c, String question, final boolean defaultNo) { + public static boolean showYesNoDialog(final Card c, String question, final boolean defaultChoice) { CMatchUI.SINGLETON_INSTANCE.setCard(c); final StringBuilder title = new StringBuilder(); title.append(c.getName()).append(" - Ability"); @@ -588,7 +588,7 @@ public final class GameActionUtil { } int answer; - if (defaultNo) { + if (!defaultChoice) { final Object[] options = { "Yes", "No" }; answer = JOptionPane.showOptionDialog(null, question, title.toString(), JOptionPane.YES_NO_OPTION, JOptionPane.PLAIN_MESSAGE, null, options, options[1]); diff --git a/src/main/java/forge/game/phase/Untap.java b/src/main/java/forge/game/phase/Untap.java index e8601e1827c..6fb274fe972 100644 --- a/src/main/java/forge/game/phase/Untap.java +++ b/src/main/java/forge/game/phase/Untap.java @@ -144,18 +144,18 @@ public class Untap extends Phase implements java.io.Serializable { if (c.isTapped()) { if (c.getController().isHuman()) { String prompt = "Untap " + c.getName() + "?"; - boolean defaultNo = false; + boolean defaultChoice = true; if (c.getGainControlTargets().size() > 0) { final ArrayList targets = c.getGainControlTargets(); prompt += "\r\n" + c + " is controlling: "; for (final Card target : targets) { prompt += target; if (AllZoneUtil.isCardInPlay(target)) { - defaultNo |= true; + defaultChoice = false; } } } - if (GameActionUtil.showYesNoDialog(c, prompt, defaultNo)) { + if (GameActionUtil.showYesNoDialog(c, prompt, defaultChoice)) { c.untap(); } } else { // computer