From 5b87ff4e328d8b22a1f5a9e260a6c88a81d7d148 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 20:11:45 +0000 Subject: [PATCH] - Fixed AI attack hangup if all possible attackers would deal no damage. --- src/forge/ComputerUtil_Attack2.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/forge/ComputerUtil_Attack2.java b/src/forge/ComputerUtil_Attack2.java index 22f31413a35..a9d0eac76d4 100644 --- a/src/forge/ComputerUtil_Attack2.java +++ b/src/forge/ComputerUtil_Attack2.java @@ -213,6 +213,8 @@ public class ComputerUtil_Attack2 { return (0 < AllZone.HumanPlayer.predictDamage(c.getNetCombatDamage(),c,true) || c.getName().equals("Guiltfeeder")); } }); + + if (attackersLeft.isEmpty()) return combat; // ******************* // start of edits