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Fix some more NPE related to gauntlets
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@@ -197,13 +197,7 @@ public class DamageDealEffect extends DamageBaseEffect {
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return;
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}
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CardCollection assigneeCards = new CardCollection();
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// Do we have a way of doing this in a better fashion?
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for (GameObject obj : tgts) {
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if (obj instanceof Card) {
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assigneeCards.add((Card) obj);
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}
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}
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CardCollection assigneeCards = new CardCollection(Iterables.filter(tgts, Card.class));
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Player assigningPlayer = players.get(0);
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Map<Card, Integer> map = assigningPlayer.getController().assignCombatDamage(sourceLKI, assigneeCards, dmg, null, true);
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@@ -122,7 +122,7 @@ public enum CSubmenuGauntletBuild implements ICDoc {
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}
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private void addDeck() {
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final Deck deckToAdd = view.getLstLeft().getPlayer().getDeck();
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final Deck deckToAdd = view.getLstLeft().getPlayer() != null ? view.getLstLeft().getPlayer().getDeck() : null;
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if (null == deckToAdd) {
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return;
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}
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@@ -145,7 +145,7 @@ public enum CSubmenuGauntletBuild implements ICDoc {
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private void deckUp() {
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final int oldIndex = view.getLstRight().getSelectedIndex();
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if (oldIndex == 0) { return; }
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if (oldIndex <= 0) { return; }
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final Deck movingDeck = workingDecks.remove(oldIndex);
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workingDecks.add(oldIndex - 1, movingDeck);
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@@ -425,6 +425,8 @@ public class DeckgenUtil {
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/** @return {@link forge.deck.Deck} */
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public static Deck getRandomCustomDeck() {
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final IStorage<Deck> allDecks = FModel.getDecks().getConstructed();
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// in case user has not created any yet
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if (allDecks.size() == 0) { return null; }
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final int rand = (int) (Math.floor(MyRandom.getRandom().nextDouble() * allDecks.size()));
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final String name = allDecks.getItemNames().toArray(new String[0])[rand];
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return allDecks.get(name);
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@@ -59,8 +59,10 @@ public class GauntletUtil {
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break;
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case CUSTOM_DECK:
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deck = DeckgenUtil.getRandomCustomDeck();
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if (deck != null) { // fall back to precon if none available
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eventNames.add(deck.getName());
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break;
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}
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case PRECONSTRUCTED_DECK:
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deck = DeckgenUtil.getRandomPreconDeck();
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eventNames.add(deck.getName());
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@@ -56,8 +56,10 @@ public class TournamentUtil {
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break;
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case CUSTOM_DECK:
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deck = DeckgenUtil.getRandomCustomDeck();
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if (deck != null) { // fall back to precon if none available
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eventNames.add(deck.getName());
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break;
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}
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case PRECONSTRUCTED_DECK:
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deck = DeckgenUtil.getRandomPreconDeck();
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eventNames.add(deck.getName());
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