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convert Glint-Eye Nephilim and Cold-Eyed Selkie to triggers
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@@ -1,9 +1,12 @@
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Name:Cold-Eyed Selkie
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ManaCost:1 GU GU
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Types:Creature Merfolk Rogue
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Text:Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Text:no text
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PT:1/1
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K:Islandwalk
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | Optional$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may draw that many cards.
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SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ X
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SVar:X:Count$TriggeredDamageAmount
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/cold_eyed_selkie.jpg
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SetInfo:EVE|Rare|http://magiccards.info/scans/en/eve/149.jpg
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@@ -1,8 +1,11 @@
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Name:Glint-Eye Nephilim
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ManaCost:U B R G
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Types:Creature Nephilim
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Text:Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
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Text:no text
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PT:2/2
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigDraw | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw that many cards.
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SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ X
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SVar:X:Count$TriggeredDamageAmount
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A:AB$Pump | Cost$ 1 Discard<1/Card> | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/glint_eye_nephilim.jpg
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@@ -3129,7 +3129,6 @@ public class GameActionUtil {
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else if(c.getName().equals("Scalpelexis")) playerCombatDamage_Scalpelexis(c);
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else if(c.getName().equals("Augury Adept")) playerCombatDamage_Augury_Adept(c);
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else if(c.getName().equals("Spawnwrithe")) playerCombatDamage_Spawnwrithe(c);
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else if(c.getName().equals("Glint-Eye Nephilim") || c.getName().equals("Cold-Eyed Selkie")) playerCombatDamage_Glint_Eye_Nephilim(c);
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else if(c.getName().equals("Rootwater Thief")) playerCombatDamage_Rootwater_Thief(c);
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else if(c.getName().equals("Treva, the Renewer")) playerCombatDamage_Treva(c);
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else if(c.getName().equals("Rith, the Awakener")) playerCombatDamage_Rith(c);
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@@ -3411,28 +3410,6 @@ public class GameActionUtil {
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}
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}
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private static void playerCombatDamage_Glint_Eye_Nephilim(Card c) {
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final Player player = c.getController();
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final int power = c.getNetAttack();
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if(power > 0) {
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Ability ability2 = new Ability(c, "0") {
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@Override
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public void resolve() {
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player.drawCards(power);
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}
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};// ability2
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StringBuilder sb = new StringBuilder();
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sb.append(c.getName()).append(" - ").append(player);
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sb.append(" draws ").append(power).append(" card(s).");
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ability2.setStackDescription(sb.toString());
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AllZone.Stack.add(ability2);
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} // if
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}
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private static void playerCombatDamage_Spawnwrithe(Card c) {
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final Player player = c.getController();
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final Card crd = c;
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