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https://github.com/Card-Forge/forge.git
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- Added puzzles PS_BRO1 - PS_BRO3. (#2279)
- Added a way to add tokens by script from GameState. - Fixed u_2_2_spirit_vigilance_drawcounter token name capitalization.
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@@ -1,16 +1,11 @@
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package forge.ai;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.*;
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import java.util.Map.Entry;
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import com.google.common.collect.*;
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import java.util.stream.Stream;
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import org.apache.commons.lang3.StringUtils;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Multimap;
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import forge.StaticData;
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import forge.card.CardEdition;
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import forge.card.CardStateName;
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import forge.card.MagicColor;
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import forge.card.mana.ManaAtom;
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@@ -18,12 +13,7 @@ import forge.game.Game;
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import forge.game.GameEntity;
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import forge.game.ability.AbilityFactory;
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import forge.game.ability.effects.DetachedCardEffect;
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import forge.game.card.Card;
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import forge.game.card.CardCloneStates;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardFactory;
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import forge.game.card.CounterType;
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import forge.game.card.*;
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import forge.game.card.token.TokenInfo;
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import forge.game.combat.Combat;
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import forge.game.combat.CombatUtil;
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@@ -38,8 +28,17 @@ import forge.game.zone.PlayerZone;
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import forge.game.zone.ZoneType;
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import forge.item.IPaperCard;
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import forge.item.PaperCard;
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import forge.item.PaperToken;
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import forge.util.TextUtil;
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import forge.util.collect.FCollectionView;
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import org.apache.commons.lang3.StringUtils;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Stream;
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public abstract class GameState {
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private static final Map<ZoneType, String> ZONES = new HashMap<>();
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@@ -1201,6 +1200,15 @@ public abstract class GameState {
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// TODO Make sure Game State conversion works with new tokens
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String tokenStr = cardinfo[0].substring(2);
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c = new TokenInfo(tokenStr).makeOneToken(player);
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} else if (cardinfo[0].startsWith("T:")) {
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String tokenStr = cardinfo[0].substring(2);
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PaperToken token = StaticData.instance().getAllTokens().getToken(tokenStr,
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setCode != null ? setCode : CardEdition.UNKNOWN.getName());
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if (token == null) {
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System.err.println("ERROR: Tried to create a non-existent token named " + cardinfo[0] + " when loading game state!");
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continue;
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}
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c = Card.fromPaperCard(token, player, player.getGame());
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} else {
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PaperCard pc = StaticData.instance().getCommonCards().getCard(cardinfo[0], setCode);
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if (pc == null) {
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