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- Fix imports + avoid using variable assignment
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@@ -1,27 +1,14 @@
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package forge.ai;
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import static forge.ai.ComputerUtilCard.getBestCreatureAI;
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import java.util.*;
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import forge.card.MagicColor;
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import forge.game.cost.*;
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import org.apache.commons.lang3.ObjectUtils;
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import com.google.common.base.Predicate;
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import com.google.common.base.Predicates;
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import com.google.common.collect.Lists;
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import forge.card.CardType;
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import forge.card.MagicColor;
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import forge.game.Game;
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import forge.game.GameEntityCounterTable;
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import forge.game.card.Card;
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import forge.game.card.CardCollection;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardLists;
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import forge.game.card.CardPredicates;
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import forge.game.card.CounterEnumType;
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import forge.game.card.CounterType;
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import forge.game.card.*;
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import forge.game.cost.*;
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import forge.game.keyword.Keyword;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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@@ -30,6 +17,11 @@ import forge.game.zone.ZoneType;
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import forge.util.Aggregates;
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import forge.util.TextUtil;
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import forge.util.collect.FCollectionView;
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import org.apache.commons.lang3.ObjectUtils;
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import java.util.*;
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import static forge.ai.ComputerUtilCard.getBestCreatureAI;
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public class AiCostDecision extends CostDecisionMakerBase {
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private final CardCollection discarded;
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@@ -481,8 +473,7 @@ public class AiCostDecision extends CostDecisionMakerBase {
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if (cost.getRevealFrom().containsAll(Arrays.asList(ZoneType.Hand, ZoneType.Battlefield))) { // RevealOrChoose
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CardCollection battlefieldOrHand = CardLists.getValidCards(player.getCardsIn(ZoneType.Battlefield),
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type.split(";"), player, source, ability);
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hand = CardLists.getValidCards(hand, type.split(";"), player, source, ability);
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battlefieldOrHand.addAll(hand);
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battlefieldOrHand.addAll(CardLists.getValidCards(hand, type.split(";"), player, source, ability));
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return PaymentDecision.card(getBestCreatureAI(battlefieldOrHand));
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}
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