InputPayReturnCost.java removed for there's already input to select cards, and the very discard can be done from outside of input.

This commit is contained in:
Maxmtg
2013-03-25 09:37:32 +00:00
parent ddc2315699
commit 59e6d17461
3 changed files with 34 additions and 209 deletions

1
.gitattributes vendored
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@@ -13813,7 +13813,6 @@ src/main/java/forge/control/input/InputPayManaExecuteCommands.java svneol=native
src/main/java/forge/control/input/InputPayManaOfCostPayment.java -text
src/main/java/forge/control/input/InputPayManaSimple.java svneol=native#text/plain
src/main/java/forge/control/input/InputPayManaX.java -text
src/main/java/forge/control/input/InputPayReturnCost.java -text
src/main/java/forge/control/input/InputPayment.java -text
src/main/java/forge/control/input/InputSelectCards.java -text
src/main/java/forge/control/input/InputSelectCardsFromList.java -text

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@@ -1,185 +0,0 @@
/*
* Forge: Play Magic: the Gathering.
* Copyright (C) 2011 Forge Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.control.input;
import java.util.List;
import forge.Card;
import forge.CardLists;
import forge.Singletons;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.cost.CostReturn;
import forge.card.spellability.SpellAbility;
import forge.game.zone.PlayerZone;
import forge.game.zone.ZoneType;
import forge.gui.match.CMatchUI;
import forge.view.ButtonUtil;
//if cost is paid, Command.execute() is called
/**
* <p>
* Input_PayManaCost_Ability class.
* </p>
*
* @author Forge
* @version $Id: InputPayManaCostAbility.java 15673 2012-05-23 14:01:35Z ArsenalNut $
*/
public class InputPayReturnCost extends InputSyncronizedBase implements InputPayment {
/**
* Constant <code>serialVersionUID=2685832214529141991L</code>.
*/
private static final long serialVersionUID = 8701146064257627671L;
private int numChosen = 0;
private int numRequired = 0;
private List<Card> choiceList;
private CostReturn returnCost;
private SpellAbility ability;
private boolean bPaid;
public boolean isPaid() { return bPaid; }
/**
* <p>
* Constructor for InputPayReturnCost.
* </p>
*
* @param cost
* a {@link forge.card.cost.CostSacrifice} object.
* @param sa
* a {@link forge.card.spellability.SpellAbility} object.
* @param paidCommand
* a {@link forge.Command} object.
* @param unpaidCommand
* a {@link forge.Command} object.
*/
public InputPayReturnCost(final CostReturn cost, final SpellAbility sa) {
final Card source = sa.getSourceCard();
this.ability = sa;
this.returnCost = cost;
this.choiceList = CardLists.getValidCards(Singletons.getControl().getPlayer().getCardsIn(ZoneType.Battlefield), cost.getType().split(";"), Singletons.getControl().getPlayer(), source);
String amountString = cost.getAmount();
this.numRequired = amountString.matches("[0-9][0-9]?") ? Integer.parseInt(amountString)
: CardFactoryUtil.xCount(source, source.getSVar(amountString));
}
/** {@inheritDoc} */
@Override
public void showMessage() {
final StringBuilder msg = new StringBuilder("Return ");
final int nLeft = this.numRequired - this.numChosen;
msg.append(nLeft).append(" ");
msg.append(this.returnCost.getDescriptiveType());
if (nLeft > 1) {
msg.append("s");
}
msg.append(" to your hand");
if (!this.returnCost.getList().isEmpty()) {
msg.append("\r\nSelected:\r\n");
for (Card selected : this.returnCost.getList()) {
msg.append(selected + "\r\n");
}
}
CMatchUI.SINGLETON_INSTANCE.showMessage(msg.toString());
if (nLeft > 0) {
ButtonUtil.enableOnlyCancel();
}
else {
ButtonUtil.enableAllFocusOk();
}
}
/** {@inheritDoc} */
@Override
public void selectButtonCancel() {
this.cancel();
}
/** {@inheritDoc} */
@Override
public void selectButtonOK() {
this.done();
}
/** {@inheritDoc} */
@Override
public void selectCard(final Card card) {
if (this.choiceList.contains(card) && this.numChosen < numRequired) {
this.numChosen++;
this.returnCost.addToList(card);
card.setUsedToPay(true);
this.choiceList.remove(card);
this.showMessage();
}
}
/**
* <p>
* unselectCard.
* </p>
*
* @param card
* a {@link forge.Card} object.
* @param zone
* a {@link forge.game.zone.PlayerZone} object.
*/
public void unselectCard(final Card card, final PlayerZone zone) {
if (this.returnCost.getList().contains(card)) {
this.numChosen--;
card.setUsedToPay(false);
this.returnCost.getList().remove(card);
this.choiceList.add(card);
this.showMessage();
}
}
/**
* <p>
* executes paid commmand.
* </p>
*
*/
public void done() {
// actually sacrifice the cards
for (Card selected : this.returnCost.getList()) {
selected.setUsedToPay(false);
Singletons.getModel().getGame().getAction().moveTo(ZoneType.Hand, selected);
}
this.returnCost.addListToHash(ability, "Returned");
bPaid = true;
this.stop();
}
/**
* <p>
* executes unpaid commmand.
* </p>
*
*/
public void cancel() {
for (Card selected : this.returnCost.getList()) {
selected.setUsedToPay(false);
}
bPaid = false;
this.stop();
}
}

View File

@@ -59,8 +59,9 @@ import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellAbilityRestriction;
import forge.control.input.InputPayDiscardCostWithCommands;
import forge.control.input.InputPayManaExecuteCommands;
import forge.control.input.InputPayReturnCost;
import forge.control.input.InputPayment;
import forge.control.input.InputSelectCards;
import forge.control.input.InputSelectCardsFromList;
import forge.game.event.CardDamagedEvent;
import forge.game.event.LifeLossEvent;
import forge.game.player.AIPlayer;
@@ -529,20 +530,34 @@ public final class GameActionUtil {
hasPaid = false;
break;
}
for (int i = 0; i < amount; i++) {
if (list.isEmpty()) {
hasPaid = false;
break;
}
Object o = GuiChoose.one("Select a card to sacrifice", list);
if (o != null) {
final Card c = (Card) o;
Singletons.getModel().getGame().getAction().sacrifice(c, ability);
list.remove(c);
}
List<Card> toSac = p.getController().choosePermanentsToSacrifice(list, amount, ability, false, false);
if ( toSac.size() != amount ) {
hasPaid = false;
break;
}
for(Card c : toSac) {
Singletons.getModel().getGame().getAction().sacrifice(c, ability);
}
remainingParts.remove(part);
}
else if (part instanceof CostReturn) {
List<Card> choiceList = CardLists.getValidCards(p.getCardsIn(ZoneType.Battlefield), part.getType().split(";"), p, source);
String amountString = part.getAmount();
int amount = amountString.matches("[0-9][0-9]?") ? Integer.parseInt(amountString) : CardFactoryUtil.xCount(source, source.getSVar(amountString));
InputSelectCards inp = new InputSelectCardsFromList(amount, amount, choiceList);
inp.setMessage("Select cards to return to hand");
inp.setCancelWithSelectedAllowed(true);
FThreads.setInputAndWait(inp);
if( inp.hasCancelled() || inp.getSelected().size() != amount) {
hasPaid = false;
break;
}
for(Card c : inp.getSelected()) {
p.getGame().getAction().moveTo(ZoneType.Hand, c);
}
remainingParts.remove(part);
}
@@ -574,19 +589,14 @@ public final class GameActionUtil {
//the following costs need inputs and can't be combined at the moment
InputPayment toSet = null;
if (costPart instanceof CostReturn) {
toSet = new InputPayReturnCost((CostReturn) costPart, ability);
}
else if (costPart instanceof CostDiscard) {
InputPayment toSet = null;;
if (costPart instanceof CostDiscard) {
toSet = new InputPayDiscardCostWithCommands((CostDiscard) costPart, ability);
}
else if (costPart instanceof CostPartMana) {
toSet = new InputPayManaExecuteCommands(game, source + "\r\n", ability.getManaCost().toString());
}
if (toSet != null) {
if (null != toSet) {
FThreads.setInputAndWait(toSet);
if (toSet.isPaid() ) {
paid.execute();
@@ -594,6 +604,7 @@ public final class GameActionUtil {
unpaid.execute();
}
}
}
// not restricted to combat damage, not restricted to dealing damage to