From 76331cb30c7bfbcef0f9b7a2b880375c088ebe1c Mon Sep 17 00:00:00 2001 From: Michael Kamensky Date: Sun, 9 Dec 2018 11:52:46 +0000 Subject: [PATCH] Fixed an AI logic error which caused the AI to attempt to animate tapped lands with Genju cards --- forge-ai/src/main/java/forge/ai/ability/AnimateAi.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java index 494c10c10c8..0537a2cf21f 100644 --- a/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/AnimateAi.java @@ -188,7 +188,7 @@ public class AnimateAi extends SpellAbilityAi { if (animatedCopy.getCurrentPower() + animatedCopy.getCurrentToughness() > c.getCurrentPower() + c.getCurrentToughness()) { if (!isAnimatedThisTurn(aiPlayer, sa.getHostCard())) { - if (!sa.getHostCard().isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(sa.getHostCard()))) { + if (!c.isTapped() || (game.getCombat() != null && game.getCombat().isAttacking(c))) { bFlag = true; } }