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- C14: Added Wave of Vitriol
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vendored
@@ -15185,6 +15185,7 @@ forge-gui/res/cardsfolder/w/wave_elemental.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/w/wave_of_indifference.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/w/wave_of_reckoning.txt -text
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forge-gui/res/cardsfolder/w/wave_of_terror.txt svneol=native#text/plain
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forge-gui/res/cardsfolder/w/wave_of_vitriol.txt -text
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forge-gui/res/cardsfolder/w/wavecrash_triton.txt -text
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forge-gui/res/cardsfolder/w/waves_of_aggression.txt -text
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forge-gui/res/cardsfolder/w/waveskimmer_aven.txt svneol=native#text/plain
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@@ -55,11 +55,19 @@ public class RepeatEachEffect extends SpellAbilityEffect {
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}
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else if (sa.hasParam("DefinedCards")) {
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repeatCards = AbilityUtils.getDefinedCards(source, sa.getParam("DefinedCards"), sa);
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if (sa.hasParam("AdditionalRestriction")) { // lki cards might not be in game
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repeatCards = CardLists.getValidCards(repeatCards,
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sa.getParam("AdditionalRestriction"), source.getController(), source);
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}
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if (!repeatCards.isEmpty()) {
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loopOverCards = true;
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}
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}
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if (sa.hasParam("ClearRemembered")) {
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source.clearRemembered();
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}
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if (loopOverCards) {
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// TODO (ArsenalNut 22 Dec 2012) Add logic to order cards for AI
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if (sa.hasParam("ChooseOrder") && repeatCards.size() >= 2) {
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@@ -6,6 +6,7 @@ import forge.game.ability.SpellAbilityEffect;
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import forge.game.card.Card;
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import forge.game.card.CardCollectionView;
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import forge.game.card.CardLists;
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import forge.game.card.CardUtil;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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import forge.game.zone.ZoneType;
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@@ -59,9 +60,10 @@ public class SacrificeAllEffect extends SpellAbilityEffect {
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card.clearRemembered();
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}
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for (int i = 0; i < list.size(); i++) {
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if (game.getAction().sacrifice(list.get(i), sa) != null && remSacrificed) {
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card.addRemembered(list.get(i));
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for (Card sac : list) {
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final Card lKICopy = CardUtil.getLKICopy(sac);
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if (game.getAction().sacrifice(sac, sa) != null && remSacrificed) {
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card.addRemembered(lKICopy);
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}
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}
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}
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@@ -1,6 +1,7 @@
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Name:Flash Foliage
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ManaCost:2 G
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Types:Instant
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A:SP$ Token | Cost$ 2 G | ValidTgts$ Creature.attackingYou | TgtPrompt$ Select target creature attacking you | TokenAmount$ 1 | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenBlocking$ Targeted | ActivationPhases$ Declare Blockers->EndCombat | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Cast CARDNAME only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card.
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/flash_foliage.jpg
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Name:Flash Foliage
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ManaCost:2 G
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Types:Instant
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A:SP$ Token | Cost$ 2 G | ValidTgts$ Creature.attackingYou | TgtPrompt$ Select target creature attacking you | TokenAmount$ 1 | TokenName$ Saproling | TokenTypes$ Creature,Saproling | TokenOwner$ You | TokenColors$ Green | TokenPower$ 1 | TokenToughness$ 1 | TokenBlocking$ Targeted | ActivationPhases$ Declare Blockers->EndCombat | SubAbility$ DBDraw | StackDescription$ SpellDescription | SpellDescription$ Cast CARDNAME only during combat after blockers are declared. Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you. Draw a card.
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SVar:DBDraw:DB$ Draw | NumCards$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/flash_foliage.jpg
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Oracle:Cast Flash Foliage only during combat after blockers are declared.\nPut a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.\nDraw a card.
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@@ -5,3 +5,4 @@ K:CARDNAME enters the battlefield tapped.
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A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add {1} to your mana pool.
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A:AB$ ChangeZone | Cost$ 2 T Sac<1/CARDNAME> | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | Tapped$ True | ChangeNum$ 2 | ShareLandType$ True | SpellDescription$ Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/myriad_landscape.jpg
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Oracle:Myriad Landscape enters the battlefield tapped.\n{T}: Add {1} to your mana pool.\n{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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13
forge-gui/res/cardsfolder/w/wave_of_vitriol.txt
Normal file
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forge-gui/res/cardsfolder/w/wave_of_vitriol.txt
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@@ -0,0 +1,13 @@
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Name:Wave of Vitriol
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ManaCost:5 G G
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Types:Sorcery
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A:SP$ SacrificeAll | Cost$ 5 G G | ValidCards$ Artifact,Enchantment,Land.nonBasic | RememberSacrificed$ True | SubAbility$ DBRepeat | SpellDescription$ Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
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SVar:DBRepeat:DB$ RepeatEach | DefinedCards$ DirectRemembered | AdditionalRestriction$ Land | UseImprinted$ True | RepeatSubAbility$ DBSearch | ClearRemembered$ True | SubAbility$ DBShuffle
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SVar:DBSearch:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic | ChangeNum$ 1 | Tapped$ True | RememberChanged$ True | DefinedPlayer$ ImprintedController | Chooser$ ImprintedController | NoShuffle$ True | Optional$ True
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SVar:DBShuffle:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ ShuffleSearched | SubAbility$ DBCleanup
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SVar:ShuffleSearched:DB$ Shuffle | Defined$ Player.IsRemembered | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
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SVar:X:Count$Valid Card.IsRemembered+RememberedPlayerCtrl
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:RemRandomDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/wave_of_vitriol.jpg
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Oracle:Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
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