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MagicStack: fix cards fizzle when removing not all targets
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@@ -580,7 +580,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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// With multi-targets, as long as one target is still legal,
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// With multi-targets, as long as one target is still legal,
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// we'll try to go through as much as possible
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// we'll try to go through as much as possible
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final TargetChoices choices = sa.getTargets();
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final TargetChoices choices = sa.getTargets();
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for (final GameObject o : sa.getTargets()) {
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for (final GameObject o : Lists.newArrayList(sa.getTargets())) {
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boolean invalidTarget = false;
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boolean invalidTarget = false;
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if (rememberTgt) {
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if (rememberTgt) {
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source.addRemembered(o);
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source.addRemembered(o);
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