*Changed the counters-property to "counters_<Comparator><Value>_<CounterType>" Where

<Comparator> = LT or LE or EQ or NE or GE or GT
     <Value> = Integer or SVarname
     <CounterType> = Any countertype
     Separating it like this removes the restrictions that only X or Y could be used for SVarNames or single digits for integers.
     Unfortunately it also makes for a massive commit.
*Changed all cards that use the counters-property to the new format.
*Converted Helix Pinnacle to script.
This commit is contained in:
Hellfish
2011-09-19 10:43:23 +00:00
parent 6bcd32193b
commit 58f4b5e7a8
81 changed files with 126 additions and 155 deletions

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@@ -3,8 +3,8 @@ ManaCost:2 B B
Types:Sorcery Types:Sorcery
Text:no text Text:no text
A:SP$ ChangeZone | Cost$ 2 B B | Origin$ Stack | Destination$ Exile | SubAbility$ SVar=DBPutCounter | SpellDescription$ Exile CARDNAME with two scream counters on it. At the beginning of your upkeep, if CARDNAME is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. A:SP$ ChangeZone | Cost$ 2 B B | Origin$ Stack | Destination$ Exile | SubAbility$ SVar=DBPutCounter | SpellDescription$ Exile CARDNAME with two scream counters on it. At the beginning of your upkeep, if CARDNAME is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+countersGE1SCREAM | PresentZone$ Exile | Execute$ TrigRemoveCounter | TriggerZones$ Exile | TriggerDescription$ Remove scream counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE1_SCREAM | PresentZone$ Exile | Execute$ TrigRemoveCounter | TriggerZones$ Exile | TriggerDescription$ Remove scream counter from CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+countersEQ0SCREAM | PresentZone$ Exile | Execute$ TrigMoveToGraveyard | TriggerZones$ Exile | Secondary$ True | TriggerDescription$ Put CARDNAME into your graveyard and return all creatures to the battlefield. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_EQ0_SCREAM | PresentZone$ Exile | Execute$ TrigMoveToGraveyard | TriggerZones$ Exile | Secondary$ True | TriggerDescription$ Put CARDNAME into your graveyard and return all creatures to the battlefield.
SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SCREAM | CounterNum$ 1 SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SCREAM | CounterNum$ 1
SVar:TrigMoveToGraveyard:AB$ ChangeZone | Cost$ 0 | Origin$ Exile | Destination$ Graveyard | Defined$ Self | SubAbility$ SVar=DBResurrection SVar:TrigMoveToGraveyard:AB$ ChangeZone | Cost$ 0 | Origin$ Exile | Destination$ Graveyard | Defined$ Self | SubAbility$ SVar=DBResurrection
SVar:DBResurrection:DB$ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature SVar:DBResurrection:DB$ChangeZoneAll | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature

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@@ -4,7 +4,7 @@ Types:Creature Spider Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 2 K:Graft 2
A:AB$ Pump | Cost$ G | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Reach | SpellDescription$ Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) A:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Reach | SpellDescription$ Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/aquastrand_spider.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/aquastrand_spider.jpg

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@@ -5,7 +5,7 @@ Text:no text
A:SP$ Effect | Cost$ U | Name$ Flood Effect | Keywords$ KWAnimateAll | Unique$ True | Duration$ Permanent | SubAbility$ SVar=TrigPutCounter | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. A:SP$ Effect | Cost$ U | Name$ Flood Effect | Keywords$ KWAnimateAll | Unique$ True | Duration$ Permanent | SubAbility$ SVar=TrigPutCounter | SpellDescription$ Put a flood counter on target land. That land is an island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ SVar=DBDraw SVar:TrigPutCounter:DB$ PutCounter | Cost$ 0 | ValidTgts$ Land | CounterType$ FLOOD | CounterNum$ 1 | TgtPrompt$ Select target land | SubAbility$ SVar=DBDraw
SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk, SVar:DBDraw:DB$ Draw | Cost$ 0 | NumCards$ 1 | ConditionPresent$ Merfolk.YouCtrl | ConditionCompare$ GE1 | ConditionDescription$ If you control a Merfolk,
S:Mode$ Continuous | Affected$ Land.countersGE1FLOOD | AddType$ Island S:Mode$ Continuous | Affected$ Land.counters_GE1_FLOOD | AddType$ Island
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -4,7 +4,7 @@ Types:Enchantment
Text:no text Text:no text
T:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals damage to you, put a gold counter on it. T:Mode$ DamageDone | ValidSource$ Creature | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature deals damage to you, put a gold counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredSource | CounterType$ GOLD | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredSource | CounterType$ GOLD | CounterNum$ 1
S:Mode$ Continuous | Affected$ Creature.countersGE1GOLD | AddType$ Wall | AddKeyword$ Defender | Description$ Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) S:Mode$ Continuous | Affected$ Creature.counters_GE1_GOLD | AddType$ Wall | AddKeyword$ Defender | Description$ Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all gold counters from all creatures. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all gold counters from all creatures.
SVar:TrigRemove:AB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Creature | CounterType$ GOLD | AllCounters$ True SVar:TrigRemove:AB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Creature | CounterType$ GOLD | AllCounters$ True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -7,8 +7,8 @@ K:Level up:2 G
K:maxLevel:4 K:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 4/4 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 4/4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Trample | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 6/6 CARDNAME has Trample S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Trample | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 6/6 CARDNAME has Trample
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/beastbreaker_of_bala_ged.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/beastbreaker_of_bala_ged.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/178.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/178.jpg

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@@ -5,7 +5,7 @@ Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 5 | AddToughness$ 5 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as CARDNAME has seven or more quest counters on it, creatures you control get +5/+5. S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 5 | AddToughness$ 5 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as CARDNAME has seven or more quest counters on it, creatures you control get +5/+5.
T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | OptionalDecider$ You | TriggerDescription$ Whenever a creature you control attacks, you may put a quest counter on CARDNAME. T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPut | OptionalDecider$ You | TriggerDescription$ Whenever a creature you control attacks, you may put a quest counter on CARDNAME.
SVar:TrigPut:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigPut:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
SVar:X:Count$Valid Card.Self+countersGE7QUEST SVar:X:Count$Valid Card.Self+counters_GE7_QUEST
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/beastmaster_ascension.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/beastmaster_ascension.jpg

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@@ -2,7 +2,7 @@ Name:Blowfly Infestation
ManaCost:2 B ManaCost:2 B
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.countersGE1M1M1 | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.counters_GE1_M1M1 | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
SVar:TrigPutCounter:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True SVar:TrigPutCounter:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | IsCurse$ True
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Human Archer Minion
Text:no text Text:no text
PT:2/2 PT:2/2
A:AB$ PutCounter | Cost$ T | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | CounterType$ BOUNTY | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a bounty counter on target nonblack creature. A:AB$ PutCounter | Cost$ T | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | CounterType$ BOUNTY | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a bounty counter on target nonblack creature.
A:AB$ Destroy | Cost$ T | ValidTgts$ Creature.countersGE1BOUNTY | TgtPrompt$ Select target creature with a bounty counter on it | SpellDescription$ Destroy target creature with a bounty counter on it. A:AB$ Destroy | Cost$ T | ValidTgts$ Creature.counters_GE1_BOUNTY | TgtPrompt$ Select target creature with a bounty counter on it | SpellDescription$ Destroy target creature with a bounty counter on it.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/bounty_hunter.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/bounty_hunter.jpg
SetInfo:TMP|Rare|http://magiccards.info/scans/en/tp/4.jpg SetInfo:TMP|Rare|http://magiccards.info/scans/en/tp/4.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Warrior+Other+YouCtrl |TriggerZones$ Battlefield | Execute$ TrigPutCounter | Static$ True | TriggerDescription$ Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Warrior+Other+YouCtrl |TriggerZones$ Battlefield | Execute$ TrigPutCounter | Static$ True | TriggerDescription$ Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1
S:Mode$ Continuous | Affected$ Creature.YouCtrl+countersGE1P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample. S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_P1P1 | AddKeyword$ Trample | Description$ Each creature you control with a +1/+1 counter on it has trample.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/bramblewood_paragon.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/bramblewood_paragon.jpg
SetInfo:MOR|Uncommon|http://magiccards.info/scans/en/mt/115.jpg SetInfo:MOR|Uncommon|http://magiccards.info/scans/en/mt/115.jpg

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddAb
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 2/4 CARDNAME gets tap: CARDNAME deals 3 damage to target creature or player. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAbility$ Bolt | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 2/4 CARDNAME gets tap: CARDNAME deals 3 damage to target creature or player.
SVar:Ping:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player. SVar:Ping:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
SVar:Bolt:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player. SVar:Bolt:AB$DealDamage | Cost$ T | Tgt$ TgtCP | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target creature or player.
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE2LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/brimstone_mage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/brimstone_mage.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/137.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/137.jpg

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@@ -7,8 +7,8 @@ K:Level up:2
K:maxLevel:5 K:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 2/2 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 2/2
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ First Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 5/5 CARDNAME has First Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ First Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 5/5 CARDNAME has First Strike
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE4LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE5LEVEL SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/caravan_escort.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/caravan_escort.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/15.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/15.jpg

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@@ -4,7 +4,7 @@ Types:Artifact Creature Scarecrow
Text:no text Text:no text
PT:3/3 PT:3/3
K:etbCounter:M1M1:2 K:etbCounter:M1M1:2
A:AB$ RemoveCounter | Cost$ 3 T | ValidTgts$ Creature.countersGE1M1M1 | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | SpellDescription$ Remove a -1/-1 counter from target creature. A:AB$ RemoveCounter | Cost$ 3 T | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature | CounterType$ M1M1 | CounterNum$ 1 | SpellDescription$ Remove a -1/-1 counter from target creature.
#AI cannot handle target RemoveCounter AFs. #AI cannot handle target RemoveCounter AFs.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common

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@@ -8,8 +8,8 @@ K:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-3 3/3 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-3 3/3 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ Flying 4/4 CARDNAME has Flying, Other Merfolk you control get +1/+1 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ Flying 4/4 CARDNAME has Flying, Other Merfolk you control get +1/+1
S:Mode$ Continuous | Affected$ Creature.Merfolk+YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ Y | SVarCompare$ EQ1 S:Mode$ Continuous | Affected$ Creature.Merfolk+YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ Y | SVarCompare$ EQ1
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLE3LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/coralhelm_commander.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/coralhelm_commander.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/57.jpg SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/57.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 B
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDestroy | TriggerDescription$ At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Creature.countersGE1M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it. SVar:TrigDestroy:AB$Destroy | Cost$ 0 | ValidTgts$ Creature.counters_GE1_M1M1 | TgtPrompt$ Select target creature with a -1/-1 counter on it.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/crumbling_ashes.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/crumbling_ashes.jpg
SetInfo:EVE|Uncommon|http://magiccards.info/scans/en/eve/35.jpg SetInfo:EVE|Uncommon|http://magiccards.info/scans/en/eve/35.jpg

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@@ -4,7 +4,7 @@ Types:Creature Human Wizard Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 2 K:Graft 2
A:AB$ GainControl | Cost$ U T | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature with a +1/+1 counter on it for as long as CARDNAME remains on the battlefield. A:AB$ GainControl | Cost$ U T | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | LoseControl$ LeavesPlay | SpellDescription$ Gain control of target creature with a +1/+1 counter on it for as long as CARDNAME remains on the battlefield.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/cytoplast_manipulator.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/cytoplast_manipulator.jpg

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@@ -4,7 +4,7 @@ Types:Creature Elemental Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 6 K:Graft 6
A:AB$ Pump | Cost$ G | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Trample | SpellDescription$ Target creature with a +1/+1 counter on it gains trample until end of turn. A:AB$ Pump | Cost$ G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Trample | SpellDescription$ Target creature with a +1/+1 counter on it gains trample until end of turn.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/cytospawn_shambler.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/cytospawn_shambler.jpg

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@@ -3,7 +3,7 @@ ManaCost:4
Types:Artifact Types:Artifact
Text:no text Text:no text
K:Indestructible K:Indestructible
T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+countersGEXCHARGE+YouCtrl | PresentCompare$ GE1 | Execute$ TrigWinGame | TriggerDescription$ When CARDNAME has twenty or more charge counters on it, you win the game. T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GEX_CHARGE+YouCtrl | PresentCompare$ GE1 | Execute$ TrigWinGame | TriggerDescription$ When CARDNAME has twenty or more charge counters on it, you win the game.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may put a charge counter on CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, you may put a charge counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1 | Defined$ Self SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1 | Defined$ Self
SVar:TrigWinGame:AB$WinsGame | Cost$ 0 | Defined$ You SVar:TrigWinGame:AB$WinsGame | Cost$ 0 | Defined$ You

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@@ -5,7 +5,7 @@ Text:no text
PT:6/6 PT:6/6
K:Unblockable K:Unblockable
K:Suspend:9:2 U K:Suspend:9:2 U
T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | Execute$ TrigRemoveCounter | IsPresent$ Card.countersGE1TIME+Self | PresentZone$ Exile | TriggerDescription$ Whenever an opponent casts a spell, if CARDNAME is suspended, remove a time counter from it. T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | Execute$ TrigRemoveCounter | IsPresent$ Card.counters_GE1_TIME+Self | PresentZone$ Exile | TriggerDescription$ Whenever an opponent casts a spell, if CARDNAME is suspended, remove a time counter from it.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1 SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | AddAb
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | AddAbility$ CopyTwice | AddSVar$ CopyTwice2 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 2/5 CARDNAME gets U U,tap:Copy target instant or sorcery spell twice. You may choose new targets for the copies. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 5 | AddAbility$ CopyTwice | AddSVar$ CopyTwice2 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 2/5 CARDNAME gets U U,tap:Copy target instant or sorcery spell twice. You may choose new targets for the copies.
SVar:CopyOnce:AB$CopySpell | Cost$ U U T | ValidTgts$ Instant,Sorcery | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy. SVar:CopyOnce:AB$CopySpell | Cost$ U U T | ValidTgts$ Instant,Sorcery | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.
SVar:CopyTwice:AB$CopySpell | Cost$ U U T | ValidTgts$ Instant,Sorcery | Amount$ 2 | SpellDescription$ Copy target instant or sorcery spell twice. You may choose new targets for the copies. SVar:CopyTwice:AB$CopySpell | Cost$ U U T | ValidTgts$ Instant,Sorcery | Amount$ 2 | SpellDescription$ Copy target instant or sorcery spell twice. You may choose new targets for the copies.
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLT4LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LT4_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/echo_mage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/echo_mage.jpg

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@@ -10,8 +10,8 @@ S:Mode$ Continuous | Affected$ Card.Self | AddAbility$ Draw | CheckSVar$ Y | SVa
SVar:Loot:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard SVar:Loot:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card, then discard a card. | SubAbility$ DBDiscard
SVar:Draw:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card. SVar:Draw:AB$Draw | Cost$ T | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1 SVar:DBDiscard:DB$Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLT3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/enclave_cryptologist.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/enclave_cryptologist.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/66.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/66.jpg

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddAb
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ HighLvl | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has B, tap: Target creature gets -4/-4 until end of turn. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddAbility$ HighLvl | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has B, tap: Target creature gets -4/-4 until end of turn.
SVar:LowLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn. SVar:LowLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SpellDescription$ Target creature gets -2/-2 until end of turn.
SVar:HighLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn. SVar:HighLvl:AB$ Pump | Cost$ B T | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | NumDef$ -4 | IsCurse$ True | SpellDescription$ Target creature gets -4/-4 until end of turn.
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLT4LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LT4_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_assassin.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/guul_draz_assassin.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/112.jpg SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/112.jpg

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@@ -3,7 +3,7 @@ ManaCost:1 W U
Types:Legendary Creature Human Rogue Types:Legendary Creature Human Rogue
Text:no text Text:no text
PT:2/2 PT:2/2
S:Mode$ Continuous | Affected$ Creature.countersGE1BRIBERY | AddHiddenKeyword$ HIDDEN CARDNAME can't attack or block. | Description$ Creatures with bribery counters on them can't attack or block. S:Mode$ Continuous | Affected$ Creature.counters_GE1_BRIBERY | AddHiddenKeyword$ HIDDEN CARDNAME can't attack or block. | Description$ Creatures with bribery counters on them can't attack or block.
A:AB$ PutCounter | Cost$ W U T | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | CounterType$ BRIBERY | CounterNum$ 1 | SubAbility$ SVar=DBDraw | SpellDescription$ Put a bribery counter on target creature you don't control. Its controller draws a card. A:AB$ PutCounter | Cost$ W U T | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Select target creature you don't control. | CounterType$ BRIBERY | CounterNum$ 1 | SubAbility$ SVar=DBDraw | SpellDescription$ Put a bribery counter on target creature you don't control. Its controller draws a card.
SVar:DBDraw:DB$Draw | Defined$ TargetedController | NumCards$ 1 SVar:DBDraw:DB$Draw | Defined$ TargetedController | NumCards$ 1
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -7,8 +7,8 @@ K:Level up:2 U
K:maxLevel:3 K:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Unblockable | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME is Unblockable S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Unblockable | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME is Unblockable
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Shroud | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 3/3 CARDNAME is Unblockable and has Shroud S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ Shroud | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 3/3 CARDNAME is Unblockable and has Shroud
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE2LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/hada_spy_patrol.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hada_spy_patrol.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/71.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/71.jpg

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@@ -7,8 +7,8 @@ K:Level up:2
K:maxLevel:5 K:maxLevel:5
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 0 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 0/6 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 0 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-4 0/6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Islandwalk | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 6/6 CARDNAME has Islandwalk S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Islandwalk | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 6/6 CARDNAME has Islandwalk
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE4LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE4_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE5LEVEL SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/halimar_wavewatch.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/halimar_wavewatch.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/72.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/72.jpg

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@@ -4,7 +4,7 @@ Types:Creature Beast Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 3 K:Graft 3
A:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying | SpellDescription$ Target creature with a +1/+1 counter on it gains flying until end of turn. A:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Flying | SpellDescription$ Target creature with a +1/+1 counter on it gains flying until end of turn.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/helium_squirter.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/helium_squirter.jpg

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@@ -1,8 +1,8 @@
Name:Helix Pinnacle Name:Helix Pinnacle
ManaCost:G ManaCost:G
Types:Enchantment Types:Enchantment
# This cannot yet be converted to AF_WinsGame due to a limitation in how hasProperty determines the numeric value to compare Counters to Text:no text
Text:At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE100_TOWER | TriggerDescription$ At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
K:Shroud K:Shroud
A:AB$ PutCounter | Cost$ X | CounterType$ TOWER | CounterNum$ X | SpellDescription$ Put a tower counter on CARDNAME. A:AB$ PutCounter | Cost$ X | CounterType$ TOWER | CounterNum$ X | SpellDescription$ Put a tower counter on CARDNAME.
SVar:X:Count$xPaid SVar:X:Count$xPaid

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@@ -5,8 +5,8 @@ Text:Whenever there are four tide counters on CARDNAME, remove all tide counters
PT:2/2 PT:2/2
K:etbCounter:TIDE:1 K:etbCounter:TIDE:1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a tide counter on CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ At the beginning of your upkeep, put a tide counter on CARDNAME.
S:Mode$ Continuous | Affected$ Card.Self+countersEQ1TIDE | AddPower$ -1 | AddToughness$ -1 | Description$ As long as there is exactly one tide counter on CARDNAME, it gets -1/-1. S:Mode$ Continuous | Affected$ Card.Self+counters_EQ1_TIDE | AddPower$ -1 | AddToughness$ -1 | Description$ As long as there is exactly one tide counter on CARDNAME, it gets -1/-1.
S:Mode$ Continuous | Affected$ Card.Self+countersEQ3TIDE | AddPower$ 1 | AddToughness$ 1 | Description$ As long as there are exactly three tide counters on CARDNAME, it gets +1/+1. S:Mode$ Continuous | Affected$ Card.Self+counters_EQ3_TIDE | AddPower$ 1 | AddToughness$ 1 | Description$ As long as there are exactly three tide counters on CARDNAME, it gets +1/+1.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ TIDE | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ TIDE | CounterNum$ 1
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/homarid.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/homarid.jpg

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@@ -7,8 +7,8 @@ K:Level up:4
K:maxLevel:4 K:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/6 CARDNAME has Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 6 | AddKeyword$ Vigilance | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/6 CARDNAME has Vigilance
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 10 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 3/10 CARDNAME has Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 10 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 3/10 CARDNAME has Vigilance
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/ikiral_outrider.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/ikiral_outrider.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/27.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/27.jpg

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 2 | AddAb
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 1/4 Elves you control have "Tap: Add G G to your mana pool." S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 4 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 1/4 Elves you control have "Tap: Add G G to your mana pool."
S:Mode$ Continuous | Affected$ Card.Elf+YouCtrl | AddAbility$ Mana | CheckSVar$ Y | SVarCompare$ EQ1 S:Mode$ Continuous | Affected$ Card.Elf+YouCtrl | AddAbility$ Mana | CheckSVar$ Y | SVarCompare$ EQ1
SVar:Mana:AB$Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add G G to your mana pool. SVar:Mana:AB$Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add G G to your mana pool.
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLT5LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT5_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE5LEVEL SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/joraga_treespeaker.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/joraga_treespeaker.jpg

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 6 | Check
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 8 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 5+ 4/8 Other creatures you control get +2/+2.
S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ EQ1 S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 1 | AddToughness$ 1 | CheckSVar$ X | SVarCompare$ EQ1
S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Y | SVarCompare$ EQ1 S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | CheckSVar$ Y | SVarCompare$ EQ1
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLT5LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LT5_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE5LEVEL SVar:Y:Count$Valid Card.Self+counters_GE5_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/kabira_vindicator.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/kabira_vindicator.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/28.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/28.jpg

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@@ -8,8 +8,8 @@ K:maxLevel:8
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-7 4/4 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-7 4/4 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | AddAbility$ Pump | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 8+ 8/8 CARDNAME has Flying and Trample and R: CARDNAME gets +1/+0 until end of turn. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 8 | SetToughness$ 8 | AddKeyword$ Trample | AddAbility$ Pump | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 8+ 8/8 CARDNAME has Flying and Trample and R: CARDNAME gets +1/+0 until end of turn.
SVar:Pump:AB$Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. SVar:Pump:AB$Pump | Cost$ R | Defined$ Self | NumAtt$ 1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
SVar:X:Count$Valid Card.Self+countersGE4LEVEL+countersLE7LEVEL SVar:X:Count$Valid Card.Self+counters_GE4_LEVEL+counters_LE7_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE8LEVEL SVar:Y:Count$Valid Card.Self+counters_GE8_LEVEL
SVar:Rarity:Mythic SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/kargan_dragonlord.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/kargan_dragonlord.jpg
SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/152.jpg SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/152.jpg

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@@ -9,8 +9,8 @@ S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAb
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenHigh | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 1/1 Tap: Put two 3/3 green Elephant creature tokens onto the battlefield. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 1 | SetToughness$ 1 | AddAbility$ TokenHigh | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 1/1 Tap: Put two 3/3 green Elephant creature tokens onto the battlefield.
SVar:TokenLow:AB$Token | Cost$ T | TokenAmount$ 1 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put a 3/3 green Elephant creature token onto the battlefield. SVar:TokenLow:AB$Token | Cost$ T | TokenAmount$ 1 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put a 3/3 green Elephant creature token onto the battlefield.
SVar:TokenHigh:AB$Token | Cost$ T | TokenAmount$ 2 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put two 3/3 green Elephant creature tokens onto the battlefield. SVar:TokenHigh:AB$Token | Cost$ T | TokenAmount$ 2 | TokenName$ Elephant | TokenTypes$ Creature,Elephant | TokenOwner$ You | TokenColors$ Green | TokenPower$ 3 | TokenToughness$ 3 | SpellDescription$ Put two 3/3 green Elephant creature tokens onto the battlefield.
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLE5LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LE5_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE6LEVEL SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/kazandu_tuskcaller.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/kazandu_tuskcaller.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/191.jpg SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/191.jpg

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@@ -7,8 +7,8 @@ K:Level up:3
K:maxLevel:4 K:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/3 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 3 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 2/3 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Vigilance | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has Flying and Vigilance S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Vigilance | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 4/4 CARDNAME has Flying and Vigilance
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/knight_of_cliffhaven.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/knight_of_cliffhaven.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/29.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/29.jpg

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@@ -2,7 +2,7 @@ Name:Land Cap
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Card.Self+countersGE1DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it. S:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.
A:AB$ Mana | Cost$ T | Produced$ W | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add W to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ W | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add W to your mana pool. Put a depletion counter on CARDNAME.
A:AB$ Mana | Cost$ T | Produced$ U | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add U to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ U | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add U to your mana pool. Put a depletion counter on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.

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@@ -2,7 +2,7 @@ Name:Lava Tubes
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Card.Self+countersGE1DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it. S:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.
A:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add B to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add B to your mana pool. Put a depletion counter on CARDNAME.
A:AB$ Mana | Cost$ T | Produced$ R | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add R to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ R | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add R to your mana pool. Put a depletion counter on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.

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@@ -4,12 +4,12 @@ Types:Creature Elemental
Text:no text Text:no text
PT:8/8 PT:8/8
K:Trample K:Trample
S:Mode$ Continuous | Affected$ Card.countersGE1AWAKENING | AddType$ Creature & Elemental | SetColor$ Green | SetPower$ 8 | SetToughness$ 8 S:Mode$ Continuous | Affected$ Card.counters_GE1_AWAKENING | AddType$ Creature & Elemental | SetColor$ Green | SetPower$ 8 | SetToughness$ 8
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Land.YouCtrl | OptionalDecider$ You | TargetMax$ X | TgtPrompt$ Select lands you control | CounterType$ AWAKENING | CounterNum$ 1 | SubAbility$ SVar=DBEffect SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | ValidTgts$ Land.YouCtrl | OptionalDecider$ You | TargetMax$ X | TgtPrompt$ Select lands you control | CounterType$ AWAKENING | CounterNum$ 1 | SubAbility$ SVar=DBEffect
SVar:X:Count$Valid Land.YouCtrl SVar:X:Count$Valid Land.YouCtrl
SVar:DBEffect:DB$ Effect | Cost$ 0 | Name$ Awakening Effect | StaticAbilities$ KWAnimateAll | Unique$ True | Duration$ Permanent SVar:DBEffect:DB$ Effect | Cost$ 0 | Name$ Awakening Effect | StaticAbilities$ KWAnimateAll | Unique$ True | Duration$ Permanent
SVar:KWAnimateAll:Mode$ Continuous | Affected$ Card.countersGE1AWAKENING | SetPower$ 8 | SetToughness$ 8 | AddType$ Creature & Elemental | SetColor$ Green | Description$ Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. SVar:KWAnimateAll:Mode$ Continuous | Affected$ Card.counters_GE1_AWAKENING | SetPower$ 8 | SetToughness$ 8 | AddType$ Creature & Elemental | SetColor$ Green | Description$ Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
SVar:Rarity:Mythic SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/liege_of_the_tangle.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/liege_of_the_tangle.jpg
SetInfo:SOM|Mythic|http://magiccards.info/scans/en/som/123.jpg SetInfo:SOM|Mythic|http://magiccards.info/scans/en/som/123.jpg

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@@ -7,8 +7,8 @@ K:Level up:U
K:maxLevel:7 K:maxLevel:7
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-6 2/4 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 4 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 4-6 2/4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 5 | AddKeyword$ At the beginning of each end step, if it's not your turn, take an extra turn after this one. | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 5 | AddKeyword$ At the beginning of each end step, if it's not your turn, take an extra turn after this one. | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
SVar:X:Count$Valid Card.Self+countersGE4LEVEL+countersLE6LEVEL SVar:X:Count$Valid Card.Self+counters_GE4_LEVEL+counters_LE6_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE7LEVEL SVar:Y:Count$Valid Card.Self+counters_GE7_LEVEL
SVar:Rarity:Mythic SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/lighthouse_chronologist.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/lighthouse_chronologist.jpg
SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/75.jpg SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/75.jpg

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@@ -4,7 +4,7 @@ Types:Artifact
Text:no text Text:no text
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature you control dies, put a charge counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.nonToken+YouCtrl | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a nontoken creature you control dies, put a charge counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+countersGE5CHARGE | Execute$ TrigElementalParty | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE5_CHARGE | Execute$ TrigElementalParty | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, if CARDNAME has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
SVar:TrigElementalParty:AB$Token | Cost$ 0 | TokenAmount$ VIP | TokenImage$ r 3 1 elemental | TokenName$ Elemental | TokenColors$ Red | TokenTypes$ Creature,Elemental | TokenKeywords$ Haste<>HIDDEN At the beginning of the end step, exile CARDNAME. | TokenPower$ 3 | TokenToughness$ 1 | SubAbility$ DBClearGuestList SVar:TrigElementalParty:AB$Token | Cost$ 0 | TokenAmount$ VIP | TokenImage$ r 3 1 elemental | TokenName$ Elemental | TokenColors$ Red | TokenTypes$ Creature,Elemental | TokenKeywords$ Haste<>HIDDEN At the beginning of the end step, exile CARDNAME. | TokenPower$ 3 | TokenToughness$ 1 | SubAbility$ DBClearGuestList
SVar:DBClearGuestList:DB$RemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ VIP | SpellDescription$ Remove counters SVar:DBClearGuestList:DB$RemoveCounter | Defined$ Self | CounterType$ CHARGE | CounterNum$ VIP | SpellDescription$ Remove counters
SVar:VIP:Count$CardCounters.CHARGE SVar:VIP:Count$CardCounters.CHARGE

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@@ -7,7 +7,7 @@ A:SP$ Attach | Cost$ G | ValidTgts$ Artifact | AILogic$ Pump
T:Mode$ DamageDone | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you're dealt damage, put that many vitality counters on CARDNAME. T:Mode$ DamageDone | ValidTarget$ You | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever you're dealt damage, put that many vitality counters on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ VITALITY | CounterNum$ X SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ VITALITY | CounterNum$ X
SVar:X:TriggerCount$DamageAmount SVar:X:TriggerCount$DamageAmount
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | IsPresent$ Card.Self+countersGE1VITALITY | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may remove a vitality counter from CARDNAME. If you do, you gain 1 life. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigGainLife | IsPresent$ Card.Self+counters_GE1_VITALITY | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may remove a vitality counter from CARDNAME. If you do, you gain 1 life.
SVar:TrigGainLife:AB$GainLife | Cost$ SubCounter<1/VITALITY> | Defined$ You | LifeAmount$ 1 SVar:TrigGainLife:AB$GainLife | Cost$ SubCounter<1/VITALITY> | Defined$ You | LifeAmount$ 1
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/living_artifact.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/living_artifact.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
K:Wither K:Wither
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it.
SVar:TrigPutCounters:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.countersGE1M1M1 | CounterType$ M1M1 | CounterNum$ 1 SVar:TrigPutCounters:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.counters_GE1_M1M1 | CounterType$ M1M1 | CounterNum$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/lockjaw_snapper.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/lockjaw_snapper.jpg
SetInfo:SHM|Uncommon|http://magiccards.info/scans/en/shm/255.jpg SetInfo:SHM|Uncommon|http://magiccards.info/scans/en/shm/255.jpg

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@@ -7,8 +7,8 @@ K:Level up:1 R
K:maxLevel:6 K:maxLevel:6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-5 6/6 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-5 6/6
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | AddSVar$ TrigDamage | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddTrigger$ TriggerDamage | AddSVar$ TrigDamage | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6+ 6/6 Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE5LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE5_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE6LEVEL SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL
SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls. SVar:TriggerDamage:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, it deals 6 damage to each creature defending player controls.
SVar:TrigDamage:AB$DamageAll | Cost$ 0 | ValidCards$ Creature.YouDontCtrl | NumDmg$ 6 SVar:TrigDamage:AB$DamageAll | Cost$ 0 | ValidCards$ Creature.YouDontCtrl | NumDmg$ 6
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -6,8 +6,8 @@ PT:5/6
K:Flying K:Flying
K:Morph:2 U K:Morph:2 U
T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigVanishing | TriggerDescription$ When CARDNAME is turned face up, put two time counters on it and it gains vanishing. T:Mode$ TurnFaceUp | ValidCard$ Card.Self | Execute$ TrigVanishing | TriggerDescription$ When CARDNAME is turned face up, put two time counters on it and it gains vanishing.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+countersGE2TIME | Secondary$ True | Execute$ TrigRemoveCounter | TriggerDescription$ Remove time counter. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_GE2_TIME | Secondary$ True | Execute$ TrigRemoveCounter | TriggerDescription$ Remove time counter.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+countersEQ1TIME | Secondary$ True | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Card.Self+counters_EQ1_TIME | Secondary$ True | Execute$ TrigSacrifice | TriggerDescription$ Sacrifice CARDNAME.
SVar:TrigVanishing:AB$PutCounter | Cost$ 0 | CounterType$ TIME | CounterNum$ 2 SVar:TrigVanishing:AB$PutCounter | Cost$ 0 | CounterType$ TIME | CounterNum$ 2
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | CounterType$ TIME | CounterNum$ 1 SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | CounterType$ TIME | CounterNum$ 1
SVar:TrigSacrifice:AB$Sacrifice | Cost$ 0 | SpellDescription$ Sacrifice CARDNAME. SVar:TrigSacrifice:AB$Sacrifice | Cost$ 0 | SpellDescription$ Sacrifice CARDNAME.

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@@ -4,7 +4,7 @@ Types:Creature Dwarf
Text:no text Text:no text
PT:1/1 PT:1/1
A:AB$ PutCounter | Cost$ 1 R T | ValidTgts$ Land | TgtPrompt$ Select target land | CounterType$ MINE | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a mine counter on target land. A:AB$ PutCounter | Cost$ 1 R T | ValidTgts$ Land | TgtPrompt$ Select target land | CounterType$ MINE | CounterNum$ 1 | IsCurse$ True | SpellDescription$ Put a mine counter on target land.
T:Mode$ Taps | ValidCard$ Land.countersGE1MINE | Execute$ TrigDestroy | TriggerDescription$ Whenever a land with a mine counter on it becomes tapped, destroy it. T:Mode$ Taps | ValidCard$ Land.counters_GE1_MINE | Execute$ TrigDestroy | TriggerDescription$ Whenever a land with a mine counter on it becomes tapped, destroy it.
SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredCard SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredCard
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all mine counters from all lands. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigRemove | TriggerDescription$ When CARDNAME leaves the battlefield, remove all mine counters from all lands.
SVar:TrigRemove:AB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Land | CounterType$ MINE | AllCounters$ True SVar:TrigRemove:AB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Land | CounterType$ MINE | AllCounters$ True

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@@ -4,7 +4,7 @@ Types:Creature Elemental
Text:no text Text:no text
PT:1/4 PT:1/4
K:Wither K:Wither
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouDontCtrl+countersGE1M1M1 | TriggerZones$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouDontCtrl+counters_GE1_M1M1 | TriggerZones$ Battlefield | Execute$ TrigReturn | OptionalDecider$ You | TriggerDescription$ Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control.
SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard SVar:TrigReturn:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | Defined$ TriggeredCard
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/necroskitter.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/necroskitter.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:4/4 PT:4/4
K:Fear K:Fear
K:Suspend:7:1 B K:Suspend:7:1 B
T:Mode$ ChangesZone | ValidCard$ Card.YouDontCtrl | Origin$ Any | Destination$ Graveyard | IsPresent$ Card.Self+countersGE1TIME | PresentZone$ Exile | TriggerZones$ Exile | Execute$ TrigRemoveCounter | OptionalDecider$ You | TriggerDescription$ Whenever a card is put into an opponent's graveyard from anywhere, if CARDNAME is suspended, you may remove a time counter from CARDNAME. T:Mode$ ChangesZone | ValidCard$ Card.YouDontCtrl | Origin$ Any | Destination$ Graveyard | IsPresent$ Card.Self+counters_GE1_TIME | PresentZone$ Exile | TriggerZones$ Exile | Execute$ TrigRemoveCounter | OptionalDecider$ You | TriggerDescription$ Whenever a card is put into an opponent's graveyard from anywhere, if CARDNAME is suspended, you may remove a time counter from CARDNAME.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1 SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/nihilith.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/nihilith.jpg

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@@ -7,8 +7,8 @@ K:Level up:2 B
K:maxLevel:3 K:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 3 | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 4/3 CARDNAME has Deathtouch S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 3 | AddKeyword$ Deathtouch | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 4/3 CARDNAME has Deathtouch
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 4 | AddKeyword$ First Strike & Deathtouch | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 5/4 CARDNAME has First Strike and Deathtouch S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 4 | AddKeyword$ First Strike & Deathtouch | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 5/4 CARDNAME has First Strike and Deathtouch
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE2LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/nirkana_cutthroat.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/nirkana_cutthroat.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/119.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/119.jpg

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@@ -8,8 +8,8 @@ K:maxLevel:4
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 4/2 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-3 4/2
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 7 | SetToughness$ 3 | AddAbility$ Regen | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 7/3 CARDNAME has "B: Regenerate CARDNAME." S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 7 | SetToughness$ 3 | AddAbility$ Regen | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 4+ 7/3 CARDNAME has "B: Regenerate CARDNAME."
SVar:Regen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME. SVar:Regen:AB$Regenerate | Cost$ B | SpellDescription$ Regenerate CARDNAME.
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE4LEVEL SVar:Y:Count$Valid Card.Self+counters_GE4_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/null_champion.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/null_champion.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/121.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/121.jpg

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@@ -3,7 +3,7 @@ ManaCost:3
Types:Artifact Types:Artifact
Text:no text Text:no text
A:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ FATE | CounterNum$ 1 | SpellDescription$ Put a fate counter on target permanent. A:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | CounterType$ FATE | CounterNum$ 1 | SpellDescription$ Put a fate counter on target permanent.
A:AB$ DestroyAll | Cost$ 5 T Sac<1/CARDNAME> | ValidCards$ Permanent.countersLT1FATE | SubAbility$ DBRemove | SpellDescription$ Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. A:AB$ DestroyAll | Cost$ 5 T Sac<1/CARDNAME> | ValidCards$ Permanent.counters_LT1_FATE | SubAbility$ DBRemove | SpellDescription$ Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
SVar:DBRemove:DB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Permanent | CounterType$ FATE | AllCounters$ True SVar:DBRemove:DB$ RemoveCounterAll | Cost$ 0 | ValidCards$ Permanent | CounterType$ FATE | AllCounters$ True
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -3,7 +3,7 @@ ManaCost:1 R R R
Types:Creature Elemental Types:Creature Elemental
Text:no text Text:no text
PT:4/4 PT:4/4
A:AB$ PutCounter | Cost$ 1 R R | IsCurse$ True | ValidTgts$ Land.countersEQ0BLAZE | TgtPrompt$ Select target Land without a Blaze Counter | CounterType$ BLAZE | CounterNum$ 1 | SpellDescription$ Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) A:AB$ PutCounter | Cost$ 1 R R | IsCurse$ True | ValidTgts$ Land.counters_EQ0_BLAZE | TgtPrompt$ Select target Land without a Blaze Counter | CounterType$ BLAZE | CounterNum$ 1 | SpellDescription$ Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
SVar:Rarity:Mythic SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/obsidian_fireheart.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/obsidian_fireheart.jpg
SetInfo:ZEN|Mythic|http://magiccards.info/scans/en/zen/140.jpg SetInfo:ZEN|Mythic|http://magiccards.info/scans/en/zen/140.jpg

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@@ -6,7 +6,7 @@ PT:1/1
K:Flying K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Rogue+Other+YouCtrl |TriggerZones$ Battlefield | Execute$ TrigPutCounter | Static$ True | TriggerDescription$ Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creature.Rogue+Other+YouCtrl |TriggerZones$ Battlefield | Execute$ TrigPutCounter | Static$ True | TriggerDescription$ Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ TriggeredCard | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+countersGE1P1P1 | ValidTarget$ Opponent | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDiscardOpp | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+counters_GE1_P1P1 | ValidTarget$ Opponent | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigDiscardOpp | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
SVar:TrigDiscardOpp:AB$Discard | Cost$ 0 | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose SVar:TrigDiscardOpp:AB$Discard | Cost$ 0 | Defined$ Opponent | NumCards$ 1 | Mode$ TgtChoose
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/oonas_blackguard.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/oonas_blackguard.jpg

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@@ -8,8 +8,8 @@ A:SP$ Attach | Cost$ 1 R R | ValidTgts$ Land | AILogic$ Curse
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from CARDNAME. If there are no ore counters on CARDNAME, destroy that land and CARDNAME deals 2 damage to its controller. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from CARDNAME. If there are no ore counters on CARDNAME, destroy that land and CARDNAME deals 2 damage to its controller.
T:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigRemoveCounter | Secondary$ True | TriggerDescription$ At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from CARDNAME. If there are no ore counters on CARDNAME, destroy that land and CARDNAME deals 2 damage to its controller. T:Mode$ Taps | ValidCard$ Card.AttachedBy | Execute$ TrigRemoveCounter | Secondary$ True | TriggerDescription$ At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from CARDNAME. If there are no ore counters on CARDNAME, destroy that land and CARDNAME deals 2 damage to its controller.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ ORE | CounterNum$ 1 | SubAbility$ DBDamage SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ ORE | CounterNum$ 1 | SubAbility$ DBDamage
SVar:DBDamage:DB$DealDamage | Defined$ EnchantedController | NumDmg$ 2 | ConditionPresent$ Card.Self+countersLE0Ore | SubAbility$ DBDestroy | ConditionDescription$ If there are no ore counters on CARDNAME, SVar:DBDamage:DB$DealDamage | Defined$ EnchantedController | NumDmg$ 2 | ConditionPresent$ Card.Self+counters_LE0_Ore | SubAbility$ DBDestroy | ConditionDescription$ If there are no ore counters on CARDNAME,
SVar:DBDestroy:DB$Destroy | Defined$ Enchanted | ConditionPresent$ Card.Self+countersLE0Ore SVar:DBDestroy:DB$Destroy | Defined$ Enchanted | ConditionPresent$ Card.Self+counters_LE0_Ore
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/orcish_mine.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/orcish_mine.jpg
SetInfo:HML|Uncommon|http://magiccards.info/scans/en/hl/98.jpg SetInfo:HML|Uncommon|http://magiccards.info/scans/en/hl/98.jpg

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@@ -6,7 +6,7 @@ PT:4/4
K:Flying K:Flying
K:Suspend:2:R R K:Suspend:2:R R
A:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn. A:AB$ Pump | Cost$ R | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | TriggerZones$ Exile | IsPresent$ Card.countersGE1TIME+Self | PresentZone$ Exile | OptionalDecider$ Opponent | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell, if CARDNAME is suspended, that player may put a time counter on CARDNAME. T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | TriggerZones$ Exile | IsPresent$ Card.counters_GE1_TIME+Self | PresentZone$ Exile | OptionalDecider$ Opponent | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent casts a spell, if CARDNAME is suspended, that player may put a time counter on CARDNAME.
SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1 SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ TIME | CounterNum$ 1
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/pardic_dragon.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/pardic_dragon.jpg

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@@ -4,7 +4,7 @@ Types:Creature Zombie
Text:As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control. Text:As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
PT:5/5 PT:5/5
K:Indestructible K:Indestructible
T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.countersGE1PHYLACTERY+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no permanents with phylactery counters on them, sacrifice CARDNAME. T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Permanent.counters_GE1_PHYLACTERY+YouCtrl | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ When you control no permanents with phylactery counters on them, sacrifice CARDNAME.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare

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@@ -4,7 +4,7 @@ Types:Creature Frog Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 3 K:Graft 3
A:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Shroud | SpellDescription$ Target creature with a +1/+1 counter on it gains shroud until end of turn. A:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | KW$ Shroud | SpellDescription$ Target creature with a +1/+1 counter on it gains shroud until end of turn.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/plaxcaster_frogling.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/plaxcaster_frogling.jpg

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@@ -4,7 +4,7 @@ Types:Creature Hydra
Text:no text Text:no text
PT:0/0 PT:0/0
K:etbCounter:P1P1:X K:etbCounter:P1P1:X
S:Mode$ Continuous | Affected$ Card.Self+countersGT9P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has ten or more +1/+1 counters on it. S:Mode$ Continuous | Affected$ Card.Self+counters_GT9_P1P1 | AddKeyword$ Trample | Description$ CARDNAME has trample as long as it has ten or more +1/+1 counters on it.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDoubleCounters | TriggerDescription$ At the beginning of your upkeep, double the number of +1/+1 counters on CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDoubleCounters | TriggerDescription$ At the beginning of your upkeep, double the number of +1/+1 counters on CARDNAME.
SVar:TrigDoubleCounters:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ Double SVar:TrigDoubleCounters:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ Double
SVar:X:Count$xPaid SVar:X:Count$xPaid

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@@ -5,7 +5,7 @@ Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ HIDDEN CARDNAME untaps during each other player's untap step. | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as there are four or more quest counters on CARDNAME, untap all creatures you control during each other player's untap step. S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ HIDDEN CARDNAME untaps during each other player's untap step. | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as there are four or more quest counters on CARDNAME, untap all creatures you control during each other player's untap step.
T:Mode$ Taps | ValidCard$ Creature.YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control becomes tapped, you may put a quest counter on CARDNAME. T:Mode$ Taps | ValidCard$ Creature.YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control becomes tapped, you may put a quest counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
SVar:X:Count$Valid Card.Self+countersGE4QUEST SVar:X:Count$Valid Card.Self+counters_GE4_QUEST
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/quest_for_renewal.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/quest_for_renewal.jpg
SetInfo:WWK|Uncommon|http://magiccards.info/scans/en/wwk/110.jpg SetInfo:WWK|Uncommon|http://magiccards.info/scans/en/wwk/110.jpg

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@@ -5,7 +5,7 @@ Text:no text
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as CARDNAME has five or more quest counters on it, creatures you control get +2/+0. S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ 2 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ As long as CARDNAME has five or more quest counters on it, creatures you control get +2/+0.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Goblin.YouCtrl | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Goblin enters the battlefield under your control, you may put a quest counter on CARDNAME. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Goblin.YouCtrl | Execute$ TrigPutCounter | OptionalDecider$ You | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Goblin enters the battlefield under your control, you may put a quest counter on CARDNAME.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
SVar:X:Count$Valid Card.Self+countersGE5QUEST SVar:X:Count$Valid Card.Self+counters_GE5_QUEST
SVar:RemRandomDeck:True SVar:RemRandomDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/quest_for_the_goblin_lord.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/quest_for_the_goblin_lord.jpg

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@@ -3,7 +3,7 @@ ManaCost:B
Types:Enchantment Types:Enchantment
Text:no text Text:no text
T:Mode$ Discarded | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent discards a card, you may put a quest counter on CARDNAME. T:Mode$ Discarded | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerDescription$ Whenever an opponent discards a card, you may put a quest counter on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ EQ0 | IsPresent2$ Card.Self+countersGE2QUEST | Execute$ TrigLoseLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each opponent's upkeep, if that player has no cards in hand and CARDNAME has two or more quest counters on it, you may have that player lose 5 life. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | IsPresent$ Card | PresentZone$ Hand | PresentPlayer$ Opponent | PresentCompare$ EQ0 | IsPresent2$ Card.Self+counters_GE2_QUEST | Execute$ TrigLoseLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each opponent's upkeep, if that player has no cards in hand and CARDNAME has two or more quest counters on it, you may have that player lose 5 life.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ Opponent | LifeAmount$ 5 SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ Opponent | LifeAmount$ 5
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2 PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter each other Shaman creature you control. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounters | TriggerDescription$ When CARDNAME enters the battlefield, put a +1/+1 counter each other Shaman creature you control.
SVar:TrigPutCounters:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.Shaman+Other+YouCtrl | CounterType$ P1P1 | CounterNum$ 1 SVar:TrigPutCounters:AB$PutCounterAll | Cost$ 0 | ValidCards$ Creature.Shaman+Other+YouCtrl | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+countersGE1P1P1 | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. T:Mode$ Attacks | ValidCard$ Creature.YouCtrl+counters_GE1_P1P1 | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Tgt$ TgtP | TgtPrompt$ Select target player | NumDmg$ 1 | DamageSource$ TriggeredAttacker SVar:TrigDamage:AB$DealDamage | Cost$ 0 | Tgt$ TgtP | TgtPrompt$ Select target player | NumDmg$ 1 | DamageSource$ TriggeredAttacker
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/rage_forger.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/rage_forger.jpg

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@@ -4,7 +4,7 @@ Types:Snow Creature Dragon
Text:no text Text:no text
PT:5/5 PT:5/5
K:Flying K:Flying
S:Mode$ Continuous | Affected$ Creature.countersGE1ICE | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Creatures with ice counters on them don't untap during their controllers' untap steps. S:Mode$ Continuous | Affected$ Creature.counters_GE1_ICE | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Creatures with ice counters on them don't untap during their controllers' untap steps.
A:AB$ PutCounter | Cost$ 2 S | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ ICE | CounterNum$ 1 | SubAbility$ SVar=DBTap | SpellDescription$ Put an ice counter on target creature. Tap that creature. A:AB$ PutCounter | Cost$ 2 S | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ ICE | CounterNum$ 1 | SubAbility$ SVar=DBTap | SpellDescription$ Put an ice counter on target creature. Tap that creature.
SVar:DBTap:DB$Tap | Defined$ Targeted SVar:DBTap:DB$Tap | Defined$ Targeted
SVar:RemAIDeck:True SVar:RemAIDeck:True

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@@ -2,7 +2,7 @@ Name:River Delta
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Card.Self+countersGE1DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it. S:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.
A:AB$ Mana | Cost$ T | Produced$ U | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add U to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ U | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add U to your mana pool. Put a depletion counter on CARDNAME.
A:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add B to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ B | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add B to your mana pool. Put a depletion counter on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.

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@@ -4,7 +4,7 @@ Types:Creature Bird
Text:no text Text:no text
PT:0/1 PT:0/1
K:etbCounter:SHELL:4 K:etbCounter:SHELL:4
S:Mode$ Continuous | Affected$ Card.Self+countersEQ0SHELL | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Flying | Description$ As long as CARDNAME has no shell counters on it, it gets +3/+2 and has flying. S:Mode$ Continuous | Affected$ Card.Self+counters_EQ0_SHELL | AddPower$ 3 | AddToughness$ 2 | AddKeyword$ Flying | Description$ As long as CARDNAME has no shell counters on it, it gets +3/+2 and has flying.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep, remove a shell counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep, remove a shell counter from CARDNAME.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SHELL | CounterNum$ 1 SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ SHELL | CounterNum$ 1
SVar:Rarity:Uncommon SVar:Rarity:Uncommon

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@@ -3,7 +3,7 @@ ManaCost:4
Types:Artifact Types:Artifact
Text:no text Text:no text
K:etbCounter:ARROWHEAD:3 K:etbCounter:ARROWHEAD:3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+countersGE1ARROWHEAD | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, if there are no arrowhead counters on CARDNAME, sacrifice it. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | IsPresent$ Card.Self+counters_GE1_ARROWHEAD | PresentCompare$ EQ0 | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, if there are no arrowhead counters on CARDNAME, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ Self
A:AB$ PutCounter | Cost$ T SubCounter<1/ARROWHEAD> | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ M1M1 | CounterNum$ 1 | SpellDescription$ Put a -1/-1 counter on target creature. A:AB$ PutCounter | Cost$ T SubCounter<1/ARROWHEAD> | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target Creature | CounterType$ M1M1 | CounterNum$ 1 | SpellDescription$ Put a -1/-1 counter on target creature.
SVar:Rarity:Common SVar:Rarity:Common

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@@ -7,8 +7,8 @@ K:Level up:3
K:maxLevel:3 K:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 2 | SetToughness$ 2 | AddKeyword$ Flying | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 2/2 CARDNAME has Flying
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 4/2 CARDNAME has Flying S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 2 | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 4/2 CARDNAME has Flying
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLE2LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LE2_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/skywatcher_adept.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/skywatcher_adept.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/88.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/88.jpg

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@@ -4,7 +4,7 @@ Types:Creature Troll Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 2 K:Graft 2
A:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Regenerate target creature with a +1/+1 counter on it. A:AB$ Regenerate | Cost$ 1 G | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Regenerate target creature with a +1/+1 counter on it.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/sporeback_troll.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/sporeback_troll.jpg

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@@ -7,8 +7,8 @@ K:Level up:W
K:maxLevel:7 K:maxLevel:7
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-6 3/3 CARDNAME has First Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | AddKeyword$ First Strike | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 2-6 3/3 CARDNAME has First Strike
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 4/4 CARDNAME has First Strike and Double Strike S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 4 | SetToughness$ 4 | AddKeyword$ Double Strike | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 7+ 4/4 CARDNAME has First Strike and Double Strike
SVar:X:Count$Valid Card.Self+countersGE2LEVEL+countersLE6LEVEL SVar:X:Count$Valid Card.Self+counters_GE2_LEVEL+counters_LE6_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE7LEVEL SVar:Y:Count$Valid Card.Self+counters_GE7_LEVEL
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/student_of_warfare.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/student_of_warfare.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/47.jpg SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/47.jpg

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@@ -3,7 +3,7 @@ ManaCost:2
Types:Artifact Types:Artifact
Text:no text Text:no text
T:Mode$ DamageDone | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you're dealt damage, put that many charge counters on CARDNAME. T:Mode$ DamageDone | ValidTarget$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever you're dealt damage, put that many charge counters on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Each | IsPresent$ Card.Self+countersGE1CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Each | IsPresent$ Card.Self+counters_GE1-CHARGE | Execute$ TrigGainLife | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ At the beginning of each upkeep, you may remove a charge counter from CARDNAME. If you do, you gain 1 life.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ X | Defined$ Self SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | CounterType$ CHARGE | CounterNum$ X | Defined$ Self
SVar:TrigGainLife:AB$GainLife | Cost$ SubCounter<1/CHARGE> | LifeAmount$ 1 | Defined$ You SVar:TrigGainLife:AB$GainLife | Cost$ SubCounter<1/CHARGE> | LifeAmount$ 1 | Defined$ You
SVar:X:TriggerCount$DamageAmount SVar:X:TriggerCount$DamageAmount

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@@ -2,7 +2,7 @@ Name:That Which Was Taken
ManaCost:5 ManaCost:5
Types:Legendary Artifact Types:Legendary Artifact
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Permanent.countersGE1DIVINITY | AddHiddenKeyword$ HIDDEN Indestructible | Description$ Each permanent with a divinity counter on it is indestructible. S:Mode$ Continuous | Affected$ Permanent.counters_GE1_DIVINITY | AddHiddenKeyword$ HIDDEN Indestructible | Description$ Each permanent with a divinity counter on it is indestructible.
A:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent other than That Which Was Taken | CounterType$ DIVINITY | CounterNum$ 1 | SpellDescription$ Put a divinity counter on target permanent other than CARDNAME. A:AB$ PutCounter | Cost$ 4 T | ValidTgts$ Permanent.Other | TgtPrompt$ Select target permanent other than That Which Was Taken | CounterType$ DIVINITY | CounterNum$ 1 | SpellDescription$ Put a divinity counter on target permanent other than CARDNAME.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/that_which_was_taken.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/that_which_was_taken.jpg

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@@ -6,7 +6,7 @@ PT:7/2
K:Haste K:Haste
K:Persist K:Persist
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ EQ1 | Description$ CARDNAME has trample as long as it has a -1/-1 counter on it. S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ Trample | CheckSVar$ X | SVarCompare$ EQ1 | Description$ CARDNAME has trample as long as it has a -1/-1 counter on it.
SVar:X:Count$Valid Card.Self+countersGE1M1M1 SVar:X:Count$Valid Card.Self+counters_GE1_M1M1
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/thunderblust.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/thunderblust.jpg

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@@ -8,7 +8,7 @@ A:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SubAbility$ SVar=AddCounter | S
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.
SVar:TrigSubCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1 SVar:TrigSubCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1
SVar:AddCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1 SVar:AddCounter:DB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ DEPLETION | CounterNum$ 1
SVar:X:Count$Valid Card.Self+countersGE1DEPLETION SVar:X:Count$Valid Card.Self+counters_GE1_DEPLETION
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/timberline_ridge.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/timberline_ridge.jpg
SetInfo:ICE|Rare|http://magiccards.info/scans/en/ia/356.jpg SetInfo:ICE|Rare|http://magiccards.info/scans/en/ia/356.jpg

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@@ -2,7 +2,7 @@ Name:Time of Heroes
ManaCost:1 W ManaCost:1 W
Types:Enchantment Types:Enchantment
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Creature.countersGE1LEVEL+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Each creature you control with a level counter on it gets +2/+2. S:Mode$ Continuous | Affected$ Creature.counters_GE1_LEVEL+YouCtrl | AddPower$ 2 | AddToughness$ 2 | Description$ Each creature you control with a level counter on it gets +2/+2.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/time_of_heroes.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/time_of_heroes.jpg
SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/49.jpg SetInfo:ROE|Uncommon|http://magiccards.info/scans/en/roe/49.jpg

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@@ -7,9 +7,8 @@ K:Level up:1
K:maxLevel:12 K:maxLevel:12
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6-11 6/6 Lifelink S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 6 | SetToughness$ 6 | AddKeyword$ Lifelink | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 6-11 6/6 Lifelink
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible | CheckSVar$ Z | SVarCompare$ EQ1 | Description$ LEVEL 12+ 9/9 Lifelink and CARDNAME is Indestructible. S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 9 | SetToughness$ 9 | AddKeyword$ Indestructible | CheckSVar$ Z | SVarCompare$ EQ1 | Description$ LEVEL 12+ 9/9 Lifelink and CARDNAME is Indestructible.
SVar:Y:Count$Valid Card.Self+countersGE6LEVEL+countersLTXLEVEL SVar:Y:Count$Valid Card.Self+counters_GE6_LEVEL+counters_LT12_LEVEL
SVar:Z:Count$Valid Card.Self+countersGEXLEVEL SVar:Z:Count$Valid Card.Self+counters_GE12_LEVEL
SVar:X:Number$12
SVar:Rarity:Mythic SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/transcendent_master.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/transcendent_master.jpg
SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/51.jpg SetInfo:ROE|Mythic|http://magiccards.info/scans/en/roe/51.jpg

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@@ -4,7 +4,7 @@ Types:Creature Human Soldier
Text:no text Text:no text
PT:1/3 PT:1/3
A:AB$ PutCounter | Cost$ 2 W T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ TRAP | CounterNum$ 1 | SpellDescription$ Put a trap counter on target land you control. A:AB$ PutCounter | Cost$ 2 W T | ValidTgts$ Land.YouCtrl | TgtPrompt$ Select target land you control | CounterType$ TRAP | CounterNum$ 1 | SpellDescription$ Put a trap counter on target land you control.
A:AB$ DealDamage | Cost$ Sac<1/Land.countersGE1TRAP/land with a trap counter on it> | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking creature without flying. A:AB$ DealDamage | Cost$ Sac<1/Land.counters_GE1_TRAP/land with a trap counter on it> | ValidTgts$ Creature.attacking+withoutFlying | TgtPrompt$ Select target attacking creature without flying | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to target attacking creature without flying.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/trap_digger.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/trap_digger.jpg
SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/24.jpg SetInfo:SCG|Rare|http://magiccards.info/scans/en/sc/24.jpg

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@@ -3,8 +3,8 @@ ManaCost:4
Types:Artifact Types:Artifact
Text:no text Text:no text
A:AB$ PutCounter | Cost$ 3 T | CounterType$ HATCHLING | CounterNum$ 1 | SpellDescription$ Put a hatchling counter on CARDNAME. A:AB$ PutCounter | Cost$ 3 T | CounterType$ HATCHLING | CounterNum$ 1 | SpellDescription$ Put a hatchling counter on CARDNAME.
A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | IsPresent$ Card.Self+countersGE2HATCHLING | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | SpellDescription$ Choose one - You may put a creature card from your hand onto the battlefield; A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | IsPresent$ Card.Self+counters_GE2_HATCHLING | Origin$ Hand | Destination$ Battlefield | ChangeType$ Creature.YouCtrl | ChangeNum$ 1 | SpellDescription$ Choose one - You may put a creature card from your hand onto the battlefield;
A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | IsPresent$ Card.Self+countersGE2HATCHLING | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | CostDesc$ or | SpellDescription$ return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on CARDNAME. A:AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | IsPresent$ Card.Self+counters_GE2_HATCHLING | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature from your graveyard | CostDesc$ or | SpellDescription$ return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on CARDNAME.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/triassic_egg.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/triassic_egg.jpg

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@@ -2,7 +2,7 @@ Name:Veldt
ManaCost:no cost ManaCost:no cost
Types:Land Types:Land
Text:no text Text:no text
S:Mode$ Continuous | Affected$ Card.Self+countersGE1DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it. S:Mode$ Continuous | Affected$ Card.Self+counters_GE1_DEPLETION | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ CARDNAME doesn't untap during your untap step if it has a depletion counter on it.
A:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add G to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ G | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add G to your mana pool. Put a depletion counter on CARDNAME.
A:AB$ Mana | Cost$ T | Produced$ W | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add W to your mana pool. Put a depletion counter on CARDNAME. A:AB$ Mana | Cost$ T | Produced$ W | Amount$ 1 | SubAbility$ SVar=AddCounter | SpellDescription$ Add W to your mana pool. Put a depletion counter on CARDNAME.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSubCounter | TriggerDescription$ At the beginning of your upkeep, remove a depletion counter from CARDNAME.

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@@ -7,7 +7,7 @@ A:SP$ Attach | Cost$ X U U | ValidTgts$ Creature | AILogic$ Curse
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters the battlefield, tap enchanted creature and put X sleep counters on it.
SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted | SubAbility$ SVar=DBPutCounter SVar:TrigTap:AB$Tap | Cost$ 0 | Defined$ Enchanted | SubAbility$ SVar=DBPutCounter
SVar:DBPutCounter:DB$PutCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X SVar:DBPutCounter:DB$PutCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ X
S:Mode$ Continuous | Affected$ Creature.YouCtrl+countersGE1SLEEP | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it. S:Mode$ Continuous | Affected$ Creature.YouCtrl+counters_GE1_SLEEP | AddHiddenKeyword$ HIDDEN CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature. T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedController | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ 1 SVar:TrigRemoveCounter:AB$RemoveCounter | Cost$ 0 | Defined$ Enchanted | CounterType$ SLEEP | CounterNum$ 1
SVar:X:Count$xPaid SVar:X:Count$xPaid

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@@ -4,7 +4,7 @@ Types:Creature Vedalken Wizard Mutant
Text:no text Text:no text
PT:0/0 PT:0/0
K:Graft 2 K:Graft 2
A:AB$ Untap | Cost$ 1 U | ValidTgts$ Creature.countersGE1P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Untap target creature with a +1/+1 counter on it. A:AB$ Untap | Cost$ 1 U | ValidTgts$ Creature.counters_GE1_P1P1 | TgtPrompt$ Select target creature with a +1/+1 counter | SpellDescription$ Untap target creature with a +1/+1 counter on it.
SVar:RemAIDeck:True SVar:RemAIDeck:True
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/vigean_graftmage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/vigean_graftmage.jpg

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@@ -7,8 +7,8 @@ K:Level up:4
K:maxLevel:3 K:maxLevel:3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 3/3 S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 3 | SetToughness$ 3 | CheckSVar$ X | SVarCompare$ EQ1 | Description$ LEVEL 1-2 3/3
S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ CARDNAME can't be blocked except by black creatures. | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures S:Mode$ Continuous | Affected$ Card.Self | SetPower$ 5 | SetToughness$ 5 | AddKeyword$ CARDNAME can't be blocked except by black creatures. | CheckSVar$ Y | SVarCompare$ EQ1 | Description$ LEVEL 3+ 5/5 CARDNAME can't be blocked except by black creatures
SVar:X:Count$Valid Card.Self+countersGE1LEVEL+countersLT3LEVEL SVar:X:Count$Valid Card.Self+counters_GE1_LEVEL+counters_LT3_LEVEL
SVar:Y:Count$Valid Card.Self+countersGE3LEVEL SVar:Y:Count$Valid Card.Self+counters_GE3_LEVEL
SVar:Rarity:Common SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/zulaport_enforcer.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/zulaport_enforcer.jpg
SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/133.jpg SetInfo:ROE|Common|http://magiccards.info/scans/en/roe/133.jpg

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@@ -58,8 +58,8 @@ draft--properties=draft/draft.properties
lang--transparent-properties=lang/lang.properties lang--transparent-properties=lang/lang.properties
image/base--file=pics image/base--file=D:/Games/forge/pics
image/token--file=pics/tokens image/token--file=D:/Games/forge/pics/tokens
image/icon--file=pics/icons image/icon--file=D:/Games/forge/pics/icons
symbols/small--file=images/symbols-13 symbols/small--file=images/symbols-13
sound/base--file=sound sound/base--file=sound

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@@ -14,6 +14,7 @@ import java.util.TreeMap;
import com.esotericsoftware.minlog.Log; import com.esotericsoftware.minlog.Log;
import forge.Constant.Zone; import forge.Constant.Zone;
import forge.card.abilityFactory.AbilityFactory;
import forge.card.cardFactory.CardFactoryUtil; import forge.card.cardFactory.CardFactoryUtil;
import forge.card.cost.Cost; import forge.card.cost.Cost;
import forge.card.mana.ManaCost; import forge.card.mana.ManaCost;
@@ -5108,16 +5109,19 @@ public class Card extends GameEntity implements Comparable<Card> {
// TODO: get a working regex out of this pattern so the amount of digits doesn't matter // TODO: get a working regex out of this pattern so the amount of digits doesn't matter
int number = 0; int number = 0;
if (Property.substring(10, 11).equals("X")) String[] splitProperty = Property.split("_");
number = CardFactoryUtil.xCount(source, getSVar("X")); String strNum = splitProperty[1].substring(2);
else if (Property.substring(10, 11).equals("Y")) String comparator = splitProperty[1].substring(0,2);
number = CardFactoryUtil.xCount(source, getSVar("Y")); String counterType = "";
else try {
number = Integer.parseInt(Property.substring(10, 11)); number = Integer.parseInt(strNum);
}
catch(NumberFormatException e) {
number = CardFactoryUtil.xCount(source, source.getSVar(strNum));
}
counterType = splitProperty[2];
String type = Property.substring(11); int actualnumber = getCounters(Counters.getType(counterType));
String comparator = Property.substring(8, 10); // comparator = EQ, LE, GE etc.
int actualnumber = getCounters(Counters.getType(type));
if (!AllZoneUtil.compare(actualnumber, comparator, number)) if (!AllZoneUtil.compare(actualnumber, comparator, number))
return false; return false;

View File

@@ -117,7 +117,6 @@ public class Upkeep implements java.io.Serializable {
//Win / Lose //Win / Lose
// Checks for can't win or can't lose happen in Player.altWinConditionMet() // Checks for can't win or can't lose happen in Player.altWinConditionMet()
upkeep_Helix_Pinnacle();
upkeep_Barren_Glory(); upkeep_Barren_Glory();
upkeep_Karma(); upkeep_Karma();
@@ -2318,37 +2317,6 @@ public class Upkeep implements java.io.Serializable {
} // for } // for
} // upkeep_Power_Surge() } // upkeep_Power_Surge()
/**
* <p>upkeep_Helix_Pinnacle.</p>
*/
private static void upkeep_Helix_Pinnacle() {
final Player player = AllZone.getPhase().getPlayerTurn();
CardList list = player.getCardsIn(Zone.Battlefield, "Helix Pinnacle");
for (final Card c : list) {
if (c.getCounters(Counters.TOWER) < 100) {
continue;
}
Ability ability = new Ability(c, "0") {
@Override
public void resolve() {
if (c.getCounters(Counters.TOWER) >= 100) {
player.altWinBySpellEffect(c.getName());
}
}
}; // Ability
StringBuilder sb = new StringBuilder();
sb.append("Helix Pinnacle - ").append(player).append(" wins the game");
ability.setStackDescription(sb.toString());
AllZone.getStack().addSimultaneousStackEntry(ability);
} // if
} // upkeep_Helix_Pinnacle
/** /**
* <p>upkeep_Barren_Glory.</p> * <p>upkeep_Barren_Glory.</p>
*/ */