- AI: always evaluate creatures via evaluateCreature when deciding priority.

This commit is contained in:
Michael Kamensky
2023-05-21 08:47:19 +03:00
parent 76753886e7
commit 581c25c610

View File

@@ -1083,7 +1083,7 @@ public class AiController {
}
// If both are permanent creature spells, prefer the one that evaluates higher
if (a1 == b1 && a.getApi() == ApiType.PermanentCreature && b.getApi() == ApiType.PermanentCreature) {
if (a.getApi() == ApiType.PermanentCreature && b.getApi() == ApiType.PermanentCreature) {
int evalA = ComputerUtilCard.evaluateCreature(a);
int evalB = ComputerUtilCard.evaluateCreature(b);
if (evalA > evalB) {