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- AI: always evaluate creatures via evaluateCreature when deciding priority.
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@@ -1083,7 +1083,7 @@ public class AiController {
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}
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// If both are permanent creature spells, prefer the one that evaluates higher
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if (a1 == b1 && a.getApi() == ApiType.PermanentCreature && b.getApi() == ApiType.PermanentCreature) {
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if (a.getApi() == ApiType.PermanentCreature && b.getApi() == ApiType.PermanentCreature) {
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int evalA = ComputerUtilCard.evaluateCreature(a);
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int evalB = ComputerUtilCard.evaluateCreature(b);
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if (evalA > evalB) {
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