- Added some missing SVars of the last commit

This commit is contained in:
swordshine
2013-03-16 07:09:52 +00:00
parent c9a6e55b66
commit 576b2f5557
2 changed files with 4 additions and 2 deletions

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@@ -7,8 +7,9 @@ T:Mode$ PlanarDice | Result$ Chaos | TriggerZones$ Command | Execute$ DBPutCount
T:Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Execute$ RolledWalk | Secondary$ True | TriggerDescription$ Whenever you roll Planeswalk, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up
SVar:RolledWalk:AB$ Planeswalk | Cost$ 0
A:AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | ActivationZone$ Command | SpellDescription$ Roll the planar dice.
SVar:DBPutCounter:DB$PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X
SVar:X:Targeted$CardManaCost
SVar:DBPutCounter:DB$ PutCounter | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ Y
SVar:Y:Targeted$CardManaCost
SVar:X:Count$RolledThisTurn
SVar:Picture:http://www.wizards.com/global/images/magic/general/feeding_grounds.jpg
Oracle:Red spells cost {1} less to cast.\nGreen spells cost {1} less to cast.\nWhenever you roll {C}, put X +1/+1 counters on target creature, where X is that creature's converted mana cost.
SetInfo:HOP Common

View File

@@ -7,6 +7,7 @@ T:Mode$ PlanarDice | Result$ Planeswalk | TriggerZones$ Command | Execute$ Rolle
SVar:RolledWalk:AB$ Planeswalk | Cost$ 0
A:AB$ RollPlanarDice | Cost$ X | SorcerySpeed$ True | ActivationZone$ Command | SpellDescription$ Roll the planar dice.
SVar:DBFetch:DB$ChangeZone | Origin$ Library | Destination$ Battlefield | Tapped$ True | ChangeType$ Land.Basic | ChangeNum$ 3
SVar:X:Count$RolledThisTurn
SVar:Picture:http://www.wizards.com/global/images/magic/general/horizon_boughs.jpg
Oracle:All permanents untap during each player's untap step.\nWhenever you roll {C}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
SetInfo:HOP Common