From 570b90b85973ecf470d71bf6781e9849370e7d0d Mon Sep 17 00:00:00 2001 From: Agetian Date: Wed, 17 Sep 2014 15:46:51 +0000 Subject: [PATCH] - Mistype fix, clarification. --- .../main/java/forge/game/spellability/AbilityActivated.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java b/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java index 66bc0359be1..ab32d472dd3 100644 --- a/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java +++ b/forge-game/src/main/java/forge/game/spellability/AbilityActivated.java @@ -124,8 +124,8 @@ public abstract class AbilityActivated extends SpellAbility implements java.io.S //consider activated abilities possible always and simply disable if not currently playable //the exception is to consider them not possible if there's a zone or activator restriction that's not met - // FIXME: Something is potentially leading to hard-to-reproducing conditions where this method is getting called - // with no activator set for the SA. Most likely deserves a better fix in the future. + // FIXME: Something is potentially leading to hard-to-reproduce conditions where this method is getting called + // with no activator set for the SA (by the AI). Most likely deserves a better fix in the future. if (this.getActivatingPlayer() == null) { this.setActivatingPlayer(this.getHostCard().getController()); System.out.println(this.getHostCard().getName() + " Did not have activator set in AbilityActivated.isPossible");