diff --git a/forge-ai/src/main/java/forge/ai/ability/EffectAi.java b/forge-ai/src/main/java/forge/ai/ability/EffectAi.java index 09b4f2ed1ba..b84cea69c80 100644 --- a/forge-ai/src/main/java/forge/ai/ability/EffectAi.java +++ b/forge-ai/src/main/java/forge/ai/ability/EffectAi.java @@ -22,6 +22,7 @@ import forge.game.card.CardCollection; import forge.game.card.CardCollectionView; import forge.game.card.CardLists; import forge.game.card.CardPredicates; +import forge.game.card.CardUtil; import forge.game.combat.Combat; import forge.game.combat.CombatUtil; import forge.game.phase.PhaseHandler; @@ -216,8 +217,10 @@ public class EffectAi extends SpellAbilityAi { } else if (logic.equals("Fight")) { return FightAi.canFightAi(ai, sa, 0, 0); } else if (logic.equals("Pump")) { - CardCollection options = CardLists.getValidCards(ai.getCardsIn(ZoneType.Battlefield), sa.getTargetRestrictions().getValidTgts(), ai, sa.getHostCard(), sa); - options = CardLists.getTargetableCards(options, sa); + List options = CardUtil.getValidCardsToTarget(sa.getTargetRestrictions(), sa); + if (sa.getPayCosts().hasTapCost()) { + options.remove(sa.getHostCard()); + } if (!options.isEmpty() && phase.isPlayerTurn(ai) && phase.getPhase().isBefore(PhaseType.COMBAT_DECLARE_BLOCKERS)) { sa.getTargets().add(ComputerUtilCard.getBestCreatureAI(options)); return true; diff --git a/forge-gui/res/cardsfolder/g/ground_pounder.txt b/forge-gui/res/cardsfolder/g/ground_pounder.txt index 14a376ea599..bc9947dd4ee 100644 --- a/forge-gui/res/cardsfolder/g/ground_pounder.txt +++ b/forge-gui/res/cardsfolder/g/ground_pounder.txt @@ -4,6 +4,6 @@ Types:Creature Goblin Warrior PT:2/2 A:AB$ RollDice | Cost$ 3 G | ResultSVar$ X | SubAbility$ DBPump | AILogic$ Combat | SpellDescription$ Roll a six-sided die. SVar:DBPump:DB$ Pump | Defined$ Self | NumAtt$ X | NumDef$ X | SpellDescription$ CARDNAME gets +X/+X until end of turn, where X is the result. -T:Mode$ RolledDie | Execute$ TrigTrample | ValidPlayer$ You | ValidResult$ GE5 | TriggerDescription$ Whenever you roll a 5 or higher on a die, CARDNAME gains trample until end of turn. +T:Mode$ RolledDie | TriggerZones$ Battlefield | Execute$ TrigTrample | ValidPlayer$ You | ValidResult$ GE5 | TriggerDescription$ Whenever you roll a 5 or higher on a die, CARDNAME gains trample until end of turn. SVar:TrigTrample:DB$ Pump | Defined$ Self | KW$ Trample Oracle:{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.