From 566b1955f955c20156cb2a10e3a3e9bb192bcc83 Mon Sep 17 00:00:00 2001 From: Sol Date: Tue, 12 Aug 2014 11:58:07 +0000 Subject: [PATCH] - Forgot to add AI handling for Iterative Analysis --- forge-ai/src/main/java/forge/ai/PlayerControllerAi.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java index 6951aaf1c22..3749b602cca 100644 --- a/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java +++ b/forge-ai/src/main/java/forge/ai/PlayerControllerAi.java @@ -821,6 +821,9 @@ public class PlayerControllerAi extends PlayerController { return ComputerUtilCard.getBestCreatureAI(player.getCardsIn(ZoneType.Library)).getName(); } else if (logic.equals("RandomInComputerDeck")) { return Aggregates.random(player.getCardsIn(ZoneType.Library)).getName(); + } else if (logic.equals("MostProminentSpellInComputerDeck")) { + List cards = CardLists.getValidCards(player.getCardsIn(ZoneType.Library), "Card.Instant,Card.Sorcery", player, sa.getHostCard()); + return ComputerUtilCard.getMostProminentCardName(cards); } } else { List list = CardLists.filterControlledBy(game.getCardsInGame(), player.getOpponent());