- Added a couple comments to Resilient Khenra.

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Agetian
2017-07-05 07:10:31 +00:00
parent 4be29ed8c6
commit 55dfbdcee4

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@@ -5,6 +5,8 @@ PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have target creature get +X/+X until end of turn, where X is CARDNAME's power. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may have target creature get +X/+X until end of turn, where X is CARDNAME's power.
SVar:TrigPump:DB$Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | References$ X SVar:TrigPump:DB$Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ X | NumDef$ X | References$ X
K:Eternalize:4 G G K:Eternalize:4 G G
# HOU Release Notes: if power less than 0 as the ability resolves, then X=0
# TODO: monitor in case this becomes a general rule (if it does, extrapolate to other similar cards)
SVar:X:Count$CardPower/LimitMin.0 SVar:X:Count$CardPower/LimitMin.0
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE
DeckHas:Ability$Token DeckHas:Ability$Token