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- Simplified the code for random set codes in generated decks.
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@@ -116,7 +116,7 @@ public abstract class GenerateColoredDeckBase {
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}
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Card tCard = c.toForgeCard();
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tCard.setCurSetCode(Aggregates.random(c.toForgeCard().getSets()).getCode());
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tCard.setRandomSetCode();
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tDeck.add(CardDb.instance().getCard(tCard));
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final int n = this.cardCounts.get(c.getName());
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@@ -137,7 +137,7 @@ public abstract class GenerateColoredDeckBase {
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// not an error if looped too much - could play singleton mode, with 6 slots for 3 non-basic lands.
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Card tCard = CardDb.instance().getCard(s).toForgeCard();
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tCard.setCurSetCode(Aggregates.random(tCard.getSets()).getCode());
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tCard.setRandomSetCode();
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tDeck.add(CardDb.instance().getCard(tCard));
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final int n = this.cardCounts.get(s);
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@@ -174,7 +174,7 @@ public abstract class GenerateColoredDeckBase {
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this.cardCounts.put(color, nLand);
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Card tCard = CardDb.instance().getCard(color).toForgeCard();
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tCard.setCurSetCode(Aggregates.random(tCard.getSets()).getCode());
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tCard.setRandomSetCode();
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for (int j = 0; j <= nLand; j++) {
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tDeck.add(CardDb.instance().getCard(tCard));
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}
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