Corrected Daybreak Ranger/Nightfall Predator's untransform condition.

This commit is contained in:
moomarc
2011-10-27 07:39:46 +00:00
parent f7a4734517
commit 54f8ebac13

View File

@@ -24,7 +24,7 @@ A:AB$ DealDamage | Cost$ R T | ValidTgts$ Creature | TgtPrompt$ Select target cr
SVar:DamageThis:DB$DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y SVar:DamageThis:DB$DealDamage | Defined$ Self | DamageSource$ Targeted | NumDmg$ Y
SVar:X:Count$CardPower SVar:X:Count$CardPower
SVar:Y:Targeted$CardPower SVar:Y:Targeted$CardPower
T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME. T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
SVar:TrigTransform:AB$ChangeState | Cost$ 0 | Defined$ Self SVar:TrigTransform:AB$ChangeState | Cost$ 0 | Defined$ Self
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/nightfall_predator.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/nightfall_predator.jpg