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- Fixed Spellbombs.
- Added Mind Twist.
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@@ -1,3 +1,8 @@
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Mind Twist
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X B
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Sorcery
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Target player discards X cards at random.
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Icy Manipulator
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4
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Artifact
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@@ -3259,7 +3259,7 @@ public class CardFactory implements NewConstants {
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}//while shouldModular
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if(hasKeyword(card, "1, Sacrifice CARNAME: Draw a card.") != -1) {
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if(hasKeyword(card, "1, Sacrifice CARDNAME: Draw a card.") != -1) {
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int n = hasKeyword(card, "1, Sacrifice CARDNAME: Draw a card.");
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if(n != -1) {
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String parse = card.getKeyword().get(n).toString();
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@@ -17635,6 +17635,31 @@ public class CardFactory implements NewConstants {
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//****************END*******END***********************
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//*************** START *********** START **************************
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if(cardName.equals("Mind Twist")) {
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final SpellAbility spell = new Spell(card) {
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private static final long serialVersionUID = 42470566751344693L;
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@Override
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public boolean canPlayAI() {
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return AllZone.Human_Hand.size() > 1;
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}
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@Override
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public void resolve() {
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String target = getTargetPlayer();
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for (int i =0; i<card.getXManaCostPaid();i++)
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AllZone.GameAction.discardRandom(target);
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}
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};//SpellAbility
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spell.setChooseTargetAI(CardFactoryUtil.AI_targetHuman());
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spell.setBeforePayMana(CardFactoryUtil.input_targetPlayer(spell));
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card.clearSpellAbility();
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card.addSpellAbility(spell);
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}//*************** END ************ END **************************
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// Cards with Cycling abilities
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// -1 means keyword "Cycling" not found
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if(hasKeyword(card, "Cycling") != -1) {
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@@ -85,9 +85,9 @@ public class GameActionUtil {
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upkeep_Blaze_Counters();
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upkeep_Dark_Confidant(); // keep this one semi-last
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upkeep_BlackVise();
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upkeep_Ivory_Tower();
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upkeep_BlackVice(); // keep this one last, since it happens at the end
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// of the upkeep.
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upkeep_Howling_Mine(); // keep this one even laster, since it would
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// cause black vise to do an extra point of
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// damage if black vise was in play
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@@ -3475,6 +3475,8 @@ public class GameActionUtil {
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AllZone.Stack.add(ability);
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}
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AllZone.GameAction.checkStateEffects();
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}//landfall_Bloodghast
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private static void landfall_Avenger_of_Zendikar(Card c) {
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@@ -5711,7 +5713,7 @@ public class GameActionUtil {
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// upkeep in MTG forge.
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// So Black Vise's effects happen at the beginning of the upkeep instead of
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// at the end.
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private static void upkeep_BlackVice() {
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private static void upkeep_BlackVise() {
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// sanity check. If a player has <= 4 cards black vise does nothing.
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final String player = AllZone.Phase.getActivePlayer();
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final int playerHandSize = AllZone.getZone(Constant.Zone.Hand, player).size();
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@@ -217,6 +217,15 @@ public class GenerateConstructedDeck
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remove.add("Solidarity");
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remove.add("Steadfastness");
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remove.add("Tortoise Formation");
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remove.add("Icy Manipulator");
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remove.add("Fog");
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remove.add("Holy Day");
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remove.add("Respite");
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remove.add("Moment's Peace");
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remove.add("Lull");
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remove.add("Angelsong");
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remove.add("Darkness");
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//manapool stuff:
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remove.add("Dark Ritual");
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