Merge branch 'master' into 'master'

Sound support for multicolor lands

See merge request core-developers/forge!1445
This commit is contained in:
Michael Kamensky
2019-03-06 17:56:56 +00:00
4 changed files with 88 additions and 18 deletions

View File

@@ -391,8 +391,11 @@ AddCounter [*] - add_counter.wav - triggered when a counter is added to a perman
Artifact[*] - artifact.wav - triggered when an artifact is played.
ArtifactCreature [*] - artifact_creature.wav - triggered when an artifact creature is played.
BlackLand [*] - black_land.wav - triggered when a land with the "B" mana ability is played.
BlackRedLand - black_red_land.wav - triggered when a land with the "B" and "R" mana ability is played.
BlackWhiteLand - black_white_land.wav - triggered when a land with the "B" and "W" mana ability is played.
Block [*] - block.wav - triggered when a blocker is assigned.
BlueLand [*] - blue_land.wav - triggered when a land with the "U" mana ability is played.
BlueBlackLand - blue_black_land.wav - triggered when a land with the "U" and "B" mana ability is played.
Creature [*] - creature.wav - triggered when a creature is played.
Damage - damage.wav - triggered when a creature is damaged.
Destroy [*] - destroy.wav - triggered when a permanent is destroyed.
@@ -403,7 +406,10 @@ EndOfTurn [*] - end_of_turn.wav - triggered at the end of turn.
Equip [*] - equip.wav - triggered when an equipment is equipped.
Exile - exile.wav - triggered when a card is exiled.
FlipCoin [*] - flip_coin.wav - triggered when a coin is flipped.
GreenBlackLand - green_black_land.wav - triggered when a land with the "G" and "B" mana ability is played.
GreenBlueLand - green_blue_land.wav - triggered when a land with the "G" and "U" mana ability is played.
GreenLand [*] - green_land.wav - triggered when a land with the "G" mana ability is played.
GreenRedLand - green_red_land.wav - triggered when a land with the "G" and "R" mana ability is played.
Instant [*] - instant.wav - triggered when an instant is played.
LifeGain - life_gain.wav - triggered when a player gains life.
LifeLoss [*] - life_loss.wav - triggered when a player loses life.
@@ -412,6 +418,7 @@ ManaBurn - mana_burn.wav - triggered during a mana burn if the appropriate rule
OtherLand - other_land.wav - triggered when a land with non-color mana abilities or any other land is played.
Planeswalker [*] - planeswalker.wav - triggered when a planeswalker is played.
Poison [*] - poison.wav - triggered when a player receives a poison counter.
RedBlueLand - red_blue_land.wav - triggered when a land with the "R" and "U" mana ability is played.
RedLand [*] - red_land.wav - triggered when a land with the "R" mana ability is played.
Regen - regeneration.wav - triggered when a creature is regenerated.
RemoveCounter - remove_counter.wav - triggered when a counter is removed from a permanent.
@@ -421,7 +428,10 @@ Shuffle [*] - shuffle.wav - triggered when a player shuffles his deck.
Tap [*] - tap.wav - triggered when a permanent is tapped.
Token [*] - token.wav - triggered when a token is created.
Untap [*] - untap.wav - triggered when a permanent is untapped.
WhiteBlueLand - white_blue_land.wav - triggered when a land with the "W" and "U" mana ability is played.
WhiteGreenLand - white_green_land.wav - triggered when a land with the "W" and "G" mana ability is played.
WhiteLand [*] - white_land.wav - triggered when a land with the "W" mana ability is played.
WhiteRedLand - white_red_land.wav - triggered when a land with the "W" and "R" mana ability is played.
WinDuel [*] - win_duel.wav - triggered when a player wins the duel.
All sounds use the event bus model now and are not called directly.

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@@ -179,28 +179,69 @@ public class EventVisualizer extends IGameEventVisitor.Base<SoundEffectType> imp
return SoundEffectType.ScriptedEffect;
}
// I want to get first two real colors this land can produce - no interest in colorless or devoid
String fullManaColors = "";
for (final SpellAbility sa : event.land.getManaAbilities()) {
final String manaColors = sa.getManaPartRecursive().getOrigProduced();
String currManaColor = sa.getManaPartRecursive().getOrigProduced();
if(!"C".equals(currManaColor)) {
fullManaColors = fullManaColors + currManaColor;
}
}
// No interest if "colors together" or "alternative colors" - only interested in colors themselves
fullManaColors = fullManaColors.replaceAll("\\s", "");
if (manaColors.contains("B")) {
return SoundEffectType.BlackLand;
}
if (manaColors.contains("U")) {
return SoundEffectType.BlueLand;
}
if (manaColors.contains("G")) {
return SoundEffectType.GreenLand;
}
if (manaColors.contains("R")) {
return SoundEffectType.RedLand;
}
if (manaColors.contains("W")) {
return SoundEffectType.WhiteLand;
// No interest in third color if present, at least for the moment
SoundEffectType resultSound = null;
int fullManaColorsLength = fullManaColors.length();
if(fullManaColorsLength >= 2) {
fullManaColors = fullManaColors.substring(0,2);
if (fullManaColors.contains("W") && (fullManaColors.contains("U")) && SoundSystem.instance.hasResource(SoundEffectType.WhiteBlueLand)) {
resultSound = SoundEffectType.WhiteBlueLand;
} else if (fullManaColors.contains("W") && (fullManaColors.contains("G")) && SoundSystem.instance.hasResource(SoundEffectType.WhiteGreenLand)) {
resultSound = SoundEffectType.WhiteGreenLand;
} else if (fullManaColors.contains("W") && (fullManaColors.contains("R")) && SoundSystem.instance.hasResource(SoundEffectType.WhiteRedLand)) {
resultSound = SoundEffectType.WhiteRedLand;
} else if (fullManaColors.contains("B") && (fullManaColors.contains("W")) && SoundSystem.instance.hasResource(SoundEffectType.BlackWhiteLand)) {
resultSound = SoundEffectType.BlackWhiteLand;
} else if (fullManaColors.contains("B") && (fullManaColors.contains("R")) && SoundSystem.instance.hasResource(SoundEffectType.BlackRedLand)) {
resultSound = SoundEffectType.BlackRedLand;
} else if (fullManaColors.contains("U") && (fullManaColors.contains("B")) && SoundSystem.instance.hasResource(SoundEffectType.BlueBlackLand)) {
resultSound = SoundEffectType.BlueBlackLand;
} else if (fullManaColors.contains("G") && (fullManaColors.contains("U")) && SoundSystem.instance.hasResource(SoundEffectType.GreenBlueLand)) {
resultSound = SoundEffectType.GreenBlueLand;
} else if (fullManaColors.contains("G") && (fullManaColors.contains("B")) && SoundSystem.instance.hasResource(SoundEffectType.GreenBlackLand)) {
resultSound = SoundEffectType.GreenBlackLand;
} else if (fullManaColors.contains("G") && (fullManaColors.contains("R")) && SoundSystem.instance.hasResource(SoundEffectType.GreenRedLand)) {
resultSound = SoundEffectType.GreenRedLand;
} else if (fullManaColors.contains("R") && (fullManaColors.contains("U")) && SoundSystem.instance.hasResource(SoundEffectType.RedBlueLand)) {
resultSound = SoundEffectType.RedBlueLand;
}
}
// play a generic land sound if no other sound corresponded to it.
return SoundEffectType.OtherLand;
if(resultSound == null) {
// multicolor land without sounds installed, or single mana land, or colorless/devoid land
// in case of multicolor, lets take only the 1st color of the list, it sure has sound
if(fullManaColorsLength >= 2) {
fullManaColors = fullManaColors.substring(0,1);
}
if (fullManaColors.contains("B")) {
resultSound = SoundEffectType.BlackLand;
} else if (fullManaColors.contains("U")) {
resultSound = SoundEffectType.BlueLand;
} else if (fullManaColors.contains("G")) {
resultSound = SoundEffectType.GreenLand;
} else if (fullManaColors.contains("R")) {
resultSound = SoundEffectType.RedLand;
} else if (fullManaColors.contains("W")) {
resultSound = SoundEffectType.WhiteLand;
} else {
resultSound = SoundEffectType.OtherLand;
}
}
return resultSound;
}
/**

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@@ -40,7 +40,10 @@ public enum SoundEffectType {
Artifact("artifact.wav", false),
ArtifactCreature("artifact_creature.wav", false),
BlackLand("black_land.wav", false),
BlackRedLand("black_red_land.wav", false),
BlackWhiteLand("black_white_land.wav", false),
Block("block.wav", false),
BlueBlackLand("blue_black_land.wav", false),
BlueLand("blue_land.wav", false),
Creature("creature.wav", false),
Damage("damage.wav", true),
@@ -52,7 +55,10 @@ public enum SoundEffectType {
Equip("equip.wav", false),
Exile("exile.wav", false),
FlipCoin("flip_coin.wav", false),
GreenBlackLand("green_black_land.wav", false),
GreenBlueLand("green_blue_land.wav", false),
GreenLand("green_land.wav", false),
GreenRedLand("green_red_land.wav", false),
Instant("instant.wav", false),
LifeGain("life_gain.wav", true),
LifeLoss("life_loss.wav", true),
@@ -62,6 +68,7 @@ public enum SoundEffectType {
Phasing("phasing.wav", true),
Planeswalker("planeswalker.wav", false),
Poison("poison.wav", true),
RedBlueLand("red_blue_land.wav", false),
RedLand("red_land.wav", false),
Regen("regeneration.wav", false),
RemoveCounter("remove_counter.wav", true),
@@ -72,7 +79,10 @@ public enum SoundEffectType {
Tap("tap.wav", false),
Token("token.wav", true),
Untap("untap.wav", true),
WhiteBlueLand("white_blue_land.wav", false),
WhiteGreenLand("white_green_land.wav", false),
WhiteLand("white_land.wav", false),
WhiteRedLand("white_red_land.wav", false),
WinDuel("win_duel.wav", false);
private final String resourceFileName;

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@@ -81,6 +81,15 @@ public class SoundSystem {
return clip;
}
public boolean hasResource(final SoundEffectType type) {
boolean result = true;
IAudioClip clip = fetchResource(type);
if(clip.equals(emptySound)) {
result = false;
}
return result;
}
/**
* Play the sound associated with the resource specified by the file name
* ("synchronized" with other sounds of the same kind means: only one can play at a time).