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https://github.com/Card-Forge/forge.git
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Removed unused code copy.
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.gitattributes
vendored
1
.gitattributes
vendored
@@ -6738,7 +6738,6 @@ src/forge/properties/ForgeProps.java svneol=native#text/plain
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src/forge/properties/NewConstants.java svneol=native#text/plain
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src/forge/properties/Preferences.java svneol=native#text/plain
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src/forge/properties/SavePreferencesListener.java svneol=native#text/plain
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src/forge/quest/Gui_QuestOptions.java svneol=native#text/plain
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src/forge/quest/Gui_Quest_Assignments.java svneol=native#text/plain
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src/forge/quest/QuestAbstractPanel.java svneol=native#text/plain
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src/forge/quest/QuestFrame.java svneol=native#text/plain
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@@ -1,250 +0,0 @@
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package forge.quest;
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import forge.AllZone;
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import forge.Gui_NewGame;
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import forge.QuestData;
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import forge.error.ErrorViewer;
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import javax.swing.*;
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import javax.swing.border.Border;
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import javax.swing.border.TitledBorder;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.GridLayout;
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import java.awt.Rectangle;
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import java.awt.event.ActionEvent;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.util.ArrayList;
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public class Gui_QuestOptions extends JFrame {
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private static final long serialVersionUID = 2018518804206822235L;
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private QuestData questData = new QuestData();
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private JLabel jLabel1 = new JLabel();
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private JButton continueQuestButton = new JButton();
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private JPanel jPanel1 = new JPanel();
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@SuppressWarnings("unused")
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// border1
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private Border border1;
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private TitledBorder titledBorder1;
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private JPanel jPanel2 = new JPanel();
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private GridLayout gridLayout1 = new GridLayout();
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private JRadioButton easyRadio = new JRadioButton();
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private JRadioButton hardRadio = new JRadioButton();
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private JRadioButton mediumRadio = new JRadioButton();
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private JRadioButton veryHardRadio = new JRadioButton();
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private JRadioButton fantasyRadio = new JRadioButton();
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private JRadioButton realisticRadio = new JRadioButton();
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private JButton newQuestButton = new JButton();
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private JTextArea jTextArea1 = new JTextArea();
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private ButtonGroup buttonGroup1 = new ButtonGroup();
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private ButtonGroup buttonGroup2 = new ButtonGroup();
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private JPanel jPanel3 = new JPanel();
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private Border border2;
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private TitledBorder titledBorder2;
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public static void main(String[] args) {
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new Gui_QuestOptions();
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}
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public Gui_QuestOptions() {
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try {
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jbInit();
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} catch(Exception ex) {
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ErrorViewer.showError(ex);
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}
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setup();
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setupRadioButtonText();
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setVisible(true);
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}
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private void setup() {
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//make the text look correct on the screen
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jTextArea1.setBackground(getBackground());
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//center window on the screen
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Dimension screen = this.getToolkit().getScreenSize();
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setBounds(screen.width / 4, 50, //position
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420, 555); //size
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//if user closes this window, go back to "New Game" screen
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this.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosing(WindowEvent ev) {
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Gui_QuestOptions.this.dispose();
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new Gui_NewGame();
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}
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});
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//is there any saved data?
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if(!questData.hasSaveFile()) continueQuestButton.setEnabled(false);
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}//setup()
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//show total number of games for each difficulty
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private void setupRadioButtonText() {
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String[] diff = questData.getDifficutlyChoices();
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JRadioButton[] b = {easyRadio, mediumRadio, hardRadio, veryHardRadio};
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for(int i = 0; i < diff.length; i++) {
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b[i].setText(diff[i] + " - " + questData.getTotalNumberOfGames(i));
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}
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}//setupRadioButtonText()
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private void jbInit() throws Exception {
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border1 = BorderFactory.createEtchedBorder(Color.white, new Color(148, 145, 140));
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titledBorder1 = new TitledBorder(BorderFactory.createEtchedBorder(Color.white, new Color(148, 145, 140)),
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"Quest Length");
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border2 = BorderFactory.createEtchedBorder(Color.white, new Color(148, 145, 140));
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titledBorder2 = new TitledBorder(border2, "Continue");
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jLabel1.setFont(new java.awt.Font("Dialog", 0, 25));
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jLabel1.setHorizontalAlignment(SwingConstants.CENTER);
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jLabel1.setText("Quest Options");
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jLabel1.setBounds(new Rectangle(1, 0, 419, 63));
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this.setTitle("Quest Options");
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this.getContentPane().setLayout(null);
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continueQuestButton.setBounds(new Rectangle(69, 28, 179, 35));
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continueQuestButton.setFont(new java.awt.Font("Dialog", 0, 18));
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continueQuestButton.setText("Continue Quest");
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continueQuestButton.addActionListener(new java.awt.event.ActionListener() {
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public void actionPerformed(ActionEvent e) {
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continueQuestButton_actionPerformed(e);
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}
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});
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jPanel1.setBorder(titledBorder1);
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jPanel1.setBounds(new Rectangle(20, 63, 380, 353));
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jPanel1.setLayout(null);
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jPanel2.setBounds(new Rectangle(20, 27, 340, 101));
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jPanel2.setLayout(gridLayout1);
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gridLayout1.setColumns(2);
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gridLayout1.setRows(4);
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easyRadio.setText("Easy - 50 games");
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mediumRadio.setText("Medium - 100 games");
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hardRadio.setText("Hard - 200 games");
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veryHardRadio.setText("Very Hard - 300 games");
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realisticRadio.setText("Realistic");
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fantasyRadio.setText("Fantasy");
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realisticRadio.setSelected(true);
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newQuestButton.setBounds(new Rectangle(117, 292, 145, 38));
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newQuestButton.setFont(new java.awt.Font("Dialog", 0, 16));
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newQuestButton.setText("New Quest");
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newQuestButton.addActionListener(new java.awt.event.ActionListener() {
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public void actionPerformed(ActionEvent e) {
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newQuestButton_actionPerformed(e);
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}
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});
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StringBuilder sb = new StringBuilder();
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sb.append("New Quest will delete your current player decks, credits and win loss record. ");
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sb.append("Continue Quest will allow you to continue a quest that you started at an earlier time.");
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sb.append("\r\n");
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sb.append("\r\n");
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sb.append("Realistic is the original quest mode with a new feature, the Card Shop. ");
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sb.append("Fantasy adds a Bazaar and the occasional fantasy themed opponent for you to battle.");
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jTextArea1.setBorder(BorderFactory.createEtchedBorder(Color.white, new Color(148, 145, 140)));
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jTextArea1.setEnabled(false);
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jTextArea1.setFont(new java.awt.Font("Dialog", 0, 12));
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jTextArea1.setDisabledTextColor(Color.black);
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jTextArea1.setEditable(false);
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// jTextArea1.setText("Note: Starting a new quest will delete your current quest data");
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jTextArea1.setText(sb.toString());
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jTextArea1.setLineWrap(true);
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jTextArea1.setWrapStyleWord(true);
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jTextArea1.setBounds(new Rectangle(27, 145, 327, 128));
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jPanel3.setBorder(titledBorder2);
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jPanel3.setBounds(new Rectangle(50, 427, 320, 86));
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jPanel3.setLayout(null);
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jPanel2.add(easyRadio, null);
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jPanel2.add(realisticRadio,null);
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jPanel2.add(mediumRadio, null);
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jPanel2.add(fantasyRadio, null);
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jPanel2.add(hardRadio, null);
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jPanel2.add(new JLabel("")); // for empty cell
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jPanel2.add(veryHardRadio, null);
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jPanel1.add(newQuestButton, null);
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jPanel1.add(jTextArea1, null);
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this.getContentPane().add(jPanel1, null);
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this.getContentPane().add(jPanel3, null);
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jPanel3.add(continueQuestButton, null);
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this.getContentPane().add(jLabel1, null);
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jPanel1.add(jPanel2, null);
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buttonGroup1.add(easyRadio);
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buttonGroup1.add(mediumRadio);
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buttonGroup1.add(hardRadio);
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buttonGroup1.add(veryHardRadio);
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buttonGroup2.add(realisticRadio);
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buttonGroup2.add(fantasyRadio);
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}
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void continueQuestButton_actionPerformed(ActionEvent e) {
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//set global variable
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AllZone.QuestData = QuestData.loadData();
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AllZone.QuestData.setDifficultyIndex();
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dispose();
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new QuestFrame();
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}
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void newQuestButton_actionPerformed(ActionEvent e) {
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int difficulty = 0;
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String mode = fantasyRadio.isSelected() ? QuestData.FANTASY : QuestData.REALISTIC;
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if(easyRadio.isSelected()) difficulty = 0;
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else if(mediumRadio.isSelected()) difficulty = 1;
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else if(hardRadio.isSelected()) difficulty = 2;
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else if(veryHardRadio.isSelected()) difficulty = 3;
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else //user didn't select a difficulty{
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return;
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if (questData.hasSaveFile()){
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// this will overwrite your save file!
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Object[] possibleValues = {"Yes", "No"};
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Object choice = JOptionPane.showOptionDialog(null, "Starting a new quest will overwrite your current quest. Continue?",
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"Start New Quest?", JOptionPane.YES_NO_OPTION, JOptionPane.QUESTION_MESSAGE,
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null, possibleValues, possibleValues[0]);
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if (!choice.equals(0))
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return;
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}
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//give the user a few cards to build a deck
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questData.newGame(difficulty, mode);
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copyAIDecks(questData, QuestData.loadData());
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QuestData.saveData(questData);
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questData.readAIQuestDeckFiles();
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//set global variable
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AllZone.QuestData = questData;
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dispose();
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new QuestFrame();
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}
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//copy AI decks from old to newData
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void copyAIDecks(QuestData newData, QuestData old) {
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ArrayList<String> a = old.ai_getDeckNames();
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for(int i = 0; i < a.size(); i++)
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newData.ai_addDeck(old.ai_getDeck(a.get(i).toString()));
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}
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}
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