mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 20:58:03 +00:00
- [XLN] Added Search for Azcanta / Azcanta, the Sunken Ruin.
- Minor fix in Welcome to the Fold.
This commit is contained in:
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -17288,6 +17288,7 @@ forge-gui/res/cardsfolder/upcoming/ruin_raider.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/sanctum_seeker.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/sanguine_sacrament.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/savage_stomp.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/search_for_azcanta_azcanta_the_sunken_ruin.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/sentinel_totem.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/settle_the_wreckage.txt -text
|
||||
forge-gui/res/cardsfolder/upcoming/shapers_of_the_nature.txt -text
|
||||
|
||||
@@ -13,6 +13,7 @@ import forge.game.card.CardPredicates.Presets;
|
||||
import forge.game.phase.PhaseHandler;
|
||||
import forge.game.phase.PhaseType;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.player.PlayerActionConfirmMode;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.spellability.TargetRestrictions;
|
||||
import forge.game.zone.ZoneType;
|
||||
@@ -248,4 +249,9 @@ public class SetStateAi extends SpellAbilityAi {
|
||||
// but for more cleaner way use Evaluate for check
|
||||
return valueCard <= valueTransformed;
|
||||
}
|
||||
|
||||
public boolean confirmAction(Player player, SpellAbility sa, PlayerActionConfirmMode mode, String message) {
|
||||
// TODO: improve the AI for when it may want to transform something that's optional to transform
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,10 +5,12 @@ import forge.game.GameLogEntryType;
|
||||
import forge.game.ability.SpellAbilityEffect;
|
||||
import forge.game.card.Card;
|
||||
import forge.game.card.CounterType;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.game.event.GameEventCardStatsChanged;
|
||||
import forge.game.player.Player;
|
||||
import forge.game.player.PlayerActionConfirmMode;
|
||||
import forge.game.spellability.SpellAbility;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.util.TextUtil;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
@@ -51,6 +53,7 @@ public class SetStateEffect extends SpellAbilityEffect {
|
||||
final boolean morphUp = sa.hasParam("MorphUp");
|
||||
final boolean manifestUp = sa.hasParam("ManifestUp");
|
||||
final boolean hiddenAgenda = sa.hasParam("HiddenAgenda");
|
||||
final boolean optional = sa.hasParam("Optional");
|
||||
|
||||
for (final Card tgt : tgtCards) {
|
||||
if (sa.usesTargeting() && !tgt.canBeTargetedBy(sa)) {
|
||||
@@ -73,6 +76,13 @@ public class SetStateEffect extends SpellAbilityEffect {
|
||||
}
|
||||
}
|
||||
|
||||
if (optional) {
|
||||
String message = TextUtil.concatWithSpace("Transform", host.getName(), "?");
|
||||
if (!p.getController().confirmAction(sa, PlayerActionConfirmMode.Random, message)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
boolean hasTransformed = false;
|
||||
if (morphUp) {
|
||||
hasTransformed = tgt.turnFaceUp();
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
Name:Search for Azcanta
|
||||
ManaCost:1 U
|
||||
Types:Legendary Enchantment
|
||||
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform CARDNAME.
|
||||
SVar:TrigDig:DB$ Dig | DigNum$ 1 | DestinationZone$ Graveyard | Optional$ True | LibraryPosition2$ 0 | SubAbility$ DBTransform | SpellDescription$ Look at the top card of your library. You may put that card into your graveyard. Then if you have seven or more cards in your graveyard, you may transform CARDNAME.
|
||||
SVar:DBTransform:DB$ SetState | Defined$ Self | Mode$ Transform | Optional$ True | ConditionCheckSVar$ GraveCount | ConditionSVarCompare$ GE7 | References$ GraveCount
|
||||
SVar:GraveCount:Count$ValidGraveyard Card.YouOwn
|
||||
AlternateMode:DoubleFaced
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/search_for_azcanta.jpg
|
||||
Oracle:At the beginning of your upkeep, look at the top card of your library. You may put it into your graveyard. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
|
||||
|
||||
ALTERNATE
|
||||
|
||||
Name:Azcanta, the Sunken Ruin
|
||||
ManaCost:no cost
|
||||
Types:Legendary Land
|
||||
A:AB$ Mana | Cost$ T | Produced$ U | Amount$ 1 | SpellDescription$ Add {U} to your mana pool.
|
||||
A:AB$ Dig | Cost$ 2 U T | DigNum$ 4 | ChangeNum$ 1 | Optional$ True | ChangeValid$ Card.nonCreature+nonLand
|
||||
SVar:Picture:http://www.wizards.com/global/images/magic/general/azcanta_the_sunken_ruin.jpg
|
||||
Oracle:(Transforms from Search for Azcanta.)\n{T}: Add {U} to your mana pool.\n{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
||||
@@ -2,7 +2,7 @@ Name:Welcome to the Fold
|
||||
ManaCost:2 U U
|
||||
Types:Sorcery
|
||||
K:Madness:X U U
|
||||
A:SP$ GainControl | Cost$ 2 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQ1 | References$ X, Y, Z | SpellDescription$ Gain control of target creature if its toughness is 2 or less. If CARDNAME's madness cost was paid, instead gain control of that creature if its toughness is X or less.
|
||||
A:SP$ GainControl | Cost$ 2 U U | ValidTgts$ Creature | TgtPrompt$ Select target creature | ConditionCheckSVar$ Z | ConditionSVarCompare$ EQ1 | References$ X,Y,Z | SpellDescription$ Gain control of target creature if its toughness is 2 or less. If CARDNAME's madness cost was paid, instead gain control of that creature if its toughness is X or less.
|
||||
SVar:Y:Count$Madness.X.2
|
||||
SVar:X:Count$xPaid
|
||||
SVar:Z:Targeted$Valid Creature.toughnessLEY
|
||||
|
||||
Reference in New Issue
Block a user