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convert Lich Lord of Unx and Jund Battlemage to keyword
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@@ -3,6 +3,8 @@ ManaCost:2 R
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Types:Creature Human Shaman
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Types:Creature Human Shaman
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:abLoseLifeTgt B T:1
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K:abMakeToken G T<>1<>Saproling<>G 1 1 Saproling<>Controller<>G<>Creature;Saproling<>1<>1<>None<>put a 1/1 green Saproling creature token onto the battlefield.
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SVar:Rarity:Uncommon
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/jund_battlemage.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/jund_battlemage.jpg
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End
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End
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@@ -3,6 +3,7 @@ ManaCost:1 U B
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Types:Creature Zombie Wizard
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Types:Creature Zombie Wizard
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Text:no text
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Text:no text
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PT:2/2
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PT:2/2
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K:abMakeToken U B T<>1<>Zombie Wizard<>UB 1 1 Zombie Wizard<>Controller<>UB<>Creature;Zombie;Wizard<>1<>1<>None<>put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
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SVar:Rarity:Rare
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/lich_lord_of_unx.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/lich_lord_of_unx.jpg
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End
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End
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@@ -14241,7 +14241,7 @@ public class CardFactory_Creatures {
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}
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}
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//*************** END ************ END **************************
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//*************** END ************ END **************************
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/*
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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if(cardName.equals("Jund Battlemage")) {
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if(cardName.equals("Jund Battlemage")) {
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final SpellAbility ability = new Ability_Tap(card, "G") {
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final SpellAbility ability = new Ability_Tap(card, "G") {
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@@ -14286,11 +14286,12 @@ public class CardFactory_Creatures {
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ability2.setStackDescription(card.getName() + " - Opponent loses 1 life.");
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ability2.setStackDescription(card.getName() + " - Opponent loses 1 life.");
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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*/
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//*************** START *********** START **************************
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//*************** START *********** START **************************
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if(cardName.equals("Lich Lord of Unx")) {
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if(cardName.equals("Lich Lord of Unx")) {
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final SpellAbility ability = new Ability_Tap(card, "U B") {
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/*
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final SpellAbility ability = new Ability_Tap(card, "U B") {
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private static final long serialVersionUID = 8909297504020264315L;
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private static final long serialVersionUID = 8909297504020264315L;
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@Override
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@Override
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@@ -14303,7 +14304,7 @@ public class CardFactory_Creatures {
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ability.setDescription("U B, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
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ability.setDescription("U B, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
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ability.setStackDescription(card.getName() + " - " + card.getController()
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ability.setStackDescription(card.getName() + " - " + card.getController()
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+ "puts a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
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+ "puts a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
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*/
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final Ability ability2 = new Ability(card, "U U B B") {
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final Ability ability2 = new Ability(card, "U U B B") {
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@Override
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@Override
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public boolean canPlayAI() {
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public boolean canPlayAI() {
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@@ -14334,7 +14335,7 @@ public class CardFactory_Creatures {
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ability2.setDescription("U U B B: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.");
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ability2.setDescription("U U B B: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.");
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ability2.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability2));
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ability2.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability2));
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card.addSpellAbility(ability);
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//card.addSpellAbility(ability);
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card.addSpellAbility(ability2);
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card.addSpellAbility(ability2);
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}//*************** END ************ END **************************
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}//*************** END ************ END **************************
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