convert Lich Lord of Unx and Jund Battlemage to keyword

This commit is contained in:
jendave
2011-08-06 08:44:17 +00:00
parent 4dcf95994b
commit 52403f4de4
3 changed files with 9 additions and 5 deletions

View File

@@ -3,6 +3,8 @@ ManaCost:2 R
Types:Creature Human Shaman Types:Creature Human Shaman
Text:no text Text:no text
PT:2/2 PT:2/2
K:abLoseLifeTgt B T:1
K:abMakeToken G T<>1<>Saproling<>G 1 1 Saproling<>Controller<>G<>Creature;Saproling<>1<>1<>None<>put a 1/1 green Saproling creature token onto the battlefield.
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/jund_battlemage.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/jund_battlemage.jpg
End End

View File

@@ -3,6 +3,7 @@ ManaCost:1 U B
Types:Creature Zombie Wizard Types:Creature Zombie Wizard
Text:no text Text:no text
PT:2/2 PT:2/2
K:abMakeToken U B T<>1<>Zombie Wizard<>UB 1 1 Zombie Wizard<>Controller<>UB<>Creature;Zombie;Wizard<>1<>1<>None<>put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/lich_lord_of_unx.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/lich_lord_of_unx.jpg
End End

View File

@@ -14241,7 +14241,7 @@ public class CardFactory_Creatures {
} }
//*************** END ************ END ************************** //*************** END ************ END **************************
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
if(cardName.equals("Jund Battlemage")) { if(cardName.equals("Jund Battlemage")) {
final SpellAbility ability = new Ability_Tap(card, "G") { final SpellAbility ability = new Ability_Tap(card, "G") {
@@ -14286,11 +14286,12 @@ public class CardFactory_Creatures {
ability2.setStackDescription(card.getName() + " - Opponent loses 1 life."); ability2.setStackDescription(card.getName() + " - Opponent loses 1 life.");
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
//*************** START *********** START ************************** //*************** START *********** START **************************
if(cardName.equals("Lich Lord of Unx")) { if(cardName.equals("Lich Lord of Unx")) {
final SpellAbility ability = new Ability_Tap(card, "U B") { /*
final SpellAbility ability = new Ability_Tap(card, "U B") {
private static final long serialVersionUID = 8909297504020264315L; private static final long serialVersionUID = 8909297504020264315L;
@Override @Override
@@ -14303,7 +14304,7 @@ public class CardFactory_Creatures {
ability.setDescription("U B, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield."); ability.setDescription("U B, Tap: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
ability.setStackDescription(card.getName() + " - " + card.getController() ability.setStackDescription(card.getName() + " - " + card.getController()
+ "puts a 1/1 blue and black Zombie Wizard creature token onto the battlefield."); + "puts a 1/1 blue and black Zombie Wizard creature token onto the battlefield.");
*/
final Ability ability2 = new Ability(card, "U U B B") { final Ability ability2 = new Ability(card, "U U B B") {
@Override @Override
public boolean canPlayAI() { public boolean canPlayAI() {
@@ -14334,7 +14335,7 @@ public class CardFactory_Creatures {
ability2.setDescription("U U B B: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control."); ability2.setDescription("U U B B: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.");
ability2.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability2)); ability2.setBeforePayMana(CardFactoryUtil.input_targetPlayer(ability2));
card.addSpellAbility(ability); //card.addSpellAbility(ability);
card.addSpellAbility(ability2); card.addSpellAbility(ability2);
}//*************** END ************ END ************************** }//*************** END ************ END **************************