Add intermediate FloatingCardArea to hold commonalities between FloatingZone and ListCardArea

This commit is contained in:
Peter F. Patel-Schneider
2019-01-13 19:55:22 -05:00
parent b6dbfcee96
commit 52184e24ce
6 changed files with 477 additions and 347 deletions

View File

@@ -290,12 +290,9 @@ public class GuiChoose {
final Callable<List<Card>> callable = new Callable<List<Card>>() {
@Override
public List<Card> call() throws Exception {
ListCardArea tempArea = new ListCardArea(gui,title,cards,manipulable,toTop,toBottom,toAnywhere);
ListCardArea tempArea = ListCardArea.show(gui,title,cards,manipulable,toTop,toBottom,toAnywhere);
// tempArea.pack();
// window? tempArea.setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE);
tempArea.show();
// tempArea.dispose();
//try { Thread.sleep(1000); } catch(InterruptedException ex) { }
final List<Card> cardList = tempArea.getCardList();
return cardList;
}

View File

@@ -101,7 +101,7 @@ import forge.util.ITriggerEvent;
import forge.util.gui.SOptionPane;
import forge.view.FView;
import forge.view.arcane.CardPanel;
import forge.view.arcane.FloatingCardArea;
import forge.view.arcane.FloatingZone;
import forge.match.input.*;
/**
@@ -401,7 +401,7 @@ public final class CMatchUI
break;
default:
updateZones = true;
FloatingCardArea.refresh(owner, zone);
FloatingZone.refresh(owner, zone);
break;
}
}
@@ -437,7 +437,7 @@ public final class CMatchUI
break;
case Hand: // controller hand always shown
if (controller != player) {
FloatingCardArea.show(this,player,zone);
FloatingZone.show(this,player,zone);
}
break;
case Library:
@@ -445,7 +445,7 @@ public final class CMatchUI
case Exile:
case Flashback:
case Command:
FloatingCardArea.show(this,player,zone);
FloatingZone.show(this,player,zone);
break;
default:
break;
@@ -469,7 +469,7 @@ public final class CMatchUI
case Exile:
case Flashback:
case Command:
FloatingCardArea.hide(this,player,zone);
FloatingZone.hide(this,player,zone);
break;
default:
break;
@@ -519,7 +519,7 @@ public final class CMatchUI
}
break;
default:
FloatingCardArea.refresh(c.getController(),zone); // in case the card is visible in the zone
FloatingZone.refresh(c.getController(),zone); // in case the card is visible in the zone
break;
}
}
@@ -559,7 +559,7 @@ public final class CMatchUI
layoutControl.initialize();
layoutControl.update();
}
FloatingCardArea.closeAll();
FloatingZone.closeAll();
}
@Override
@@ -617,7 +617,7 @@ public final class CMatchUI
case Exile:
case Graveyard:
case Library:
return FloatingCardArea.getCardPanel(this, card);
return FloatingZone.getCardPanel(this, card);
default:
break;
}
@@ -728,7 +728,7 @@ public final class CMatchUI
@Override
public void finishGame() {
FloatingCardArea.closeAll(); //ensure floating card areas cleared and closed after the game
FloatingZone.closeAll(); //ensure floating card areas cleared and closed after the game
final GameView gameView = getGameView();
if (hasLocalPlayers() || gameView.isMatchOver()) {
new ViewWinLose(gameView, this).show();
@@ -842,7 +842,7 @@ public final class CMatchUI
} else {
final ZoneType zone = hostCard.getZone();
if (ImmutableList.of(ZoneType.Command, ZoneType.Exile, ZoneType.Graveyard, ZoneType.Library).contains(zone)) {
FloatingCardArea.show(this, hostCard.getController(), zone);
FloatingZone.show(this, hostCard.getController(), zone);
}
menuParent = panel.getParent();
x = triggerEvent.getX();

View File

@@ -2,7 +2,7 @@ package forge.screens.match;
import forge.game.player.PlayerView;
import forge.game.zone.ZoneType;
import forge.view.arcane.FloatingCardArea;
import forge.view.arcane.FloatingZone;
/**
* Receives click and programmatic requests for viewing data stacks in the
@@ -27,6 +27,6 @@ public final class ZoneAction implements Runnable {
@Override
public void run() {
FloatingCardArea.showOrHide(matchUI, player, zone);
FloatingZone.showOrHide(matchUI, player, zone);
}
}
}

View File

@@ -17,25 +17,19 @@
*/
package forge.view.arcane;
import java.awt.Component;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.swing.ScrollPaneConstants;
import javax.swing.Timer;
import forge.Singletons;
import forge.assets.FSkinProp;
import forge.game.card.CardView;
import forge.game.player.PlayerView;
import forge.game.zone.ZoneType;
import forge.gui.framework.SDisplayUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
@@ -43,194 +37,58 @@ import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.toolbox.FMouseAdapter;
import forge.toolbox.FScrollPane;
import forge.toolbox.FSkin;
import forge.toolbox.MouseTriggerEvent;
import forge.util.collect.FCollectionView;
import forge.util.Lang;
//import forge.util.collect.FCollectionView;
import forge.view.FDialog;
import forge.view.FFrame;
public class FloatingCardArea extends CardArea {
private static final long serialVersionUID = 1927906492186378596L;
// show some cards in a new window
public abstract class FloatingCardArea extends CardArea {
private static final String COORD_DELIM = ",";
protected static final String COORD_DELIM = ",";
protected static final ForgePreferences prefs = FModel.getPreferences();
private static final ForgePreferences prefs = FModel.getPreferences();
private static final Map<Integer, FloatingCardArea> floatingAreas = new HashMap<Integer, FloatingCardArea>();
protected String title;
protected FPref locPref;
protected boolean hasBeenShown, locLoaded;
private static int getKey(final PlayerView player, final ZoneType zone) {
return 40 * player.getId() + zone.hashCode();
}
public static void showOrHide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingCardArea cardArea = _init(matchUI, player, zone);
cardArea.showOrHideWindow();
}
public static void show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingCardArea cardArea = _init(matchUI, player, zone);
cardArea.showWindow();
}
public static void hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingCardArea cardArea = _init(matchUI, player, zone);
cardArea.hideWindow();
}
private static FloatingCardArea _init(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final int key = getKey(player, zone);
FloatingCardArea cardArea = floatingAreas.get(key);
if (cardArea == null || cardArea.getMatchUI() != matchUI) {
cardArea = new FloatingCardArea(matchUI, player, zone);
floatingAreas.put(key, cardArea);
} else {
cardArea.setPlayer(player); //ensure player is updated if needed
}
return cardArea;
}
public static CardPanel getCardPanel(final CMatchUI matchUI, final CardView card) {
final FloatingCardArea window = _init(matchUI, card.getController(), card.getZone());
return window.getCardPanel(card.getId());
}
public static void refresh(final PlayerView player, final ZoneType zone) {
FloatingCardArea cardArea = floatingAreas.get(getKey(player, zone));
if (cardArea != null) {
cardArea.setPlayer(player); //ensure player is updated if needed
cardArea.refresh();
}
protected abstract FDialog getWindow();
protected abstract Iterable<CardView> getCards();
//refresh flashback zone when graveyard, library, or exile zones updated
switch (zone) {
case Graveyard:
case Library:
case Exile:
refresh(player, ZoneType.Flashback);
break;
default:
break;
}
protected FloatingCardArea(final CMatchUI matchUI) {
this(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
}
public static void closeAll() {
for (final FloatingCardArea cardArea : floatingAreas.values()) {
cardArea.window.setVisible(false);
}
floatingAreas.clear();
protected FloatingCardArea(final CMatchUI matchUI, final FScrollPane scrollPane) {
super(matchUI, scrollPane);
}
private final ZoneType zone;
private PlayerView player;
private String title;
private FPref locPref;
private boolean hasBeenShown, locLoaded;
@SuppressWarnings("serial")
private final FDialog window = new FDialog(false, true, "0") {
@Override
public void setLocationRelativeTo(Component c) {
//don't change location this way if dialog has already been shown or location was loaded from preferences
if (hasBeenShown || locLoaded) { return; }
super.setLocationRelativeTo(c);
}
@Override
public void setVisible(boolean b0) {
if (isVisible() == b0) { return; }
if (!b0 && hasBeenShown && locPref != null) {
//update preference before hiding window, as otherwise its location will be 0,0
prefs.setPref(locPref,
getX() + COORD_DELIM + getY() + COORD_DELIM +
getWidth() + COORD_DELIM + getHeight());
//don't call prefs.save(), instead allowing them to be saved when match ends
}
super.setVisible(b0);
if (b0) {
refresh();
hasBeenShown = true;
}
}
};
private FloatingCardArea(final CMatchUI matchUI, final PlayerView player0, final ZoneType zone0) {
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
window.add(getScrollPane(), "grow, push");
getScrollPane().setViewportView(this);
setOpaque(false);
switch (zone0) {
case Exile:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
break;
case Graveyard:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
break;
case Hand:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
break;
case Library:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
break;
case Flashback:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
break;
default:
locPref = null;
break;
}
zone = zone0;
setPlayer(player0);
setVertical(true);
}
private void setPlayer(PlayerView player0) {
if (player == player0) { return; }
player = player0;
title = Lang.getPossessedObject(player0.getName(), zone.name()) + " (%d)";
boolean isAi = player0.isAI();
switch (zone) {
case Exile:
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
break;
case Graveyard:
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
break;
case Hand:
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
break;
case Library:
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
break;
case Flashback:
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
break;
default:
locPref = null;
break;
}
}
private void showWindow() {
protected void showWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(true);
getWindow().setFocusableWindowState(false); // should probably do this earlier
getWindow().setVisible(true);
}
private void hideWindow() {
protected void hideWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(false);
getWindow().setFocusableWindowState(false); // should probably do this earlier
getWindow().setVisible(false);
}
private void showOrHideWindow() {
protected void showOrHideWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(!window.isVisible());
getWindow().setFocusableWindowState(false); // should probably do this earlier
getWindow().setVisible(!getWindow().isVisible());
}
private void onShow() {
protected void onShow() {
if (!hasBeenShown) {
loadLocation();
window.getTitleBar().addMouseListener(new FMouseAdapter() {
getWindow().getTitleBar().addMouseListener(new FMouseAdapter() {
@Override public final void onLeftDoubleClick(final MouseEvent e) {
window.setVisible(false); //hide window if titlebar double-clicked
getWindow().setVisible(false); //hide window if titlebar double-clicked
}
});
}
}
private void loadLocation() {
protected void loadLocation() {
if (locPref != null) {
String value = prefs.getPref(locPref);
if (value.length() > 0) {
@@ -264,7 +122,7 @@ public class FloatingCardArea extends CardArea {
y = screenBounds.y;
}
}
window.setBounds(x, y, w, h);
getWindow().setBounds(x, y, w, h);
locLoaded = true;
return;
}
@@ -278,14 +136,17 @@ public class FloatingCardArea extends CardArea {
}
//fallback default size
FFrame mainFrame = Singletons.getView().getFrame();
window.setSize(mainFrame.getWidth() / 5, mainFrame.getHeight() / 2);
getWindow().setSize(mainFrame.getWidth() / 5, mainFrame.getHeight() / 2);
}
private void refresh() {
if (!window.isVisible()) { return; } //don't refresh while window hidden
protected void refresh() {
if (!getWindow().isVisible()) { return; } //don't refresh while window hidden
doRefresh();
}
protected void doRefresh() {
List<CardPanel> cardPanels = new ArrayList<CardPanel>();
FCollectionView<CardView> cards = player.getCards(zone);
Iterable<CardView> cards = getCards();
if (cards != null) {
for (final CardView card : cards) {
CardPanel cardPanel = getCardPanel(card.getId());
@@ -302,27 +163,26 @@ public class FloatingCardArea extends CardArea {
boolean hadCardPanels = getCardPanels().size() > 0;
setCardPanels(cardPanels);
window.setTitle(String.format(title, cardPanels.size()));
getWindow().setTitle(String.format(title, cardPanels.size()));
//if window had cards and now doesn't, hide window
//(e.g. cast final card from Flashback zone)
if (hadCardPanels && cardPanels.size() == 0) {
window.setVisible(false);
getWindow().setVisible(false);
}
}
@Override
public void doLayout() {
if (window.isResizing()) {
if (getWindow().isResizing()) {
//delay layout slightly to reduce flicker during window resize
layoutTimer.restart();
}
else {
} else {
finishDoLayout();
}
}
private final Timer layoutTimer = new Timer(250, new ActionListener() {
protected final Timer layoutTimer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
layoutTimer.stop();
@@ -330,7 +190,7 @@ public class FloatingCardArea extends CardArea {
}
});
private void finishDoLayout() {
protected void finishDoLayout() {
super.doLayout();
}

View File

@@ -0,0 +1,352 @@
/*
* Forge: Play Magic: the Gathering.
* Copyright (C) 2011 Nate
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package forge.view.arcane;
import java.awt.Component;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javax.swing.ScrollPaneConstants;
import javax.swing.Timer;
import forge.Singletons;
import forge.assets.FSkinProp;
import forge.game.card.CardView;
import forge.game.player.PlayerView;
import forge.game.zone.ZoneType;
import forge.gui.framework.SDisplayUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
import forge.screens.match.CMatchUI;
import forge.toolbox.FMouseAdapter;
import forge.toolbox.FScrollPane;
import forge.toolbox.FSkin;
import forge.toolbox.MouseTriggerEvent;
//import forge.util.collect.FCollectionView;
import forge.util.Lang;
import forge.view.FDialog;
import forge.view.FFrame;
public class FloatingZone extends CardArea {
private static final long serialVersionUID = 1927906492186378596L;
private static final String COORD_DELIM = ",";
private static final ForgePreferences prefs = FModel.getPreferences();
private static final Map<Integer, FloatingZone> floatingAreas = new HashMap<Integer, FloatingZone>();
private static int getKey(final PlayerView player, final ZoneType zone) {
return 40 * player.getId() + zone.hashCode();
}
public static void showOrHide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.showOrHideWindow();
}
public static void show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.showWindow();
}
public static void hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final FloatingZone cardArea = _init(matchUI, player, zone);
cardArea.hideWindow();
}
private static FloatingZone _init(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
final int key = getKey(player, zone);
FloatingZone cardArea = floatingAreas.get(key);
if (cardArea == null || cardArea.getMatchUI() != matchUI) {
cardArea = new FloatingZone(matchUI, player, zone);
floatingAreas.put(key, cardArea);
} else {
cardArea.setPlayer(player); //ensure player is updated if needed
}
return cardArea;
}
public static CardPanel getCardPanel(final CMatchUI matchUI, final CardView card) {
final FloatingZone window = _init(matchUI, card.getController(), card.getZone());
return window.getCardPanel(card.getId());
}
public static void refresh(final PlayerView player, final ZoneType zone) {
FloatingZone cardArea = floatingAreas.get(getKey(player, zone));
if (cardArea != null) {
cardArea.setPlayer(player); //ensure player is updated if needed
cardArea.refresh();
}
//refresh flashback zone when graveyard, library, or exile zones updated
switch (zone) {
case Graveyard:
case Library:
case Exile:
refresh(player, ZoneType.Flashback);
break;
default:
break;
}
}
public static void closeAll() {
for (final FloatingZone cardArea : floatingAreas.values()) {
cardArea.window.setVisible(false);
}
floatingAreas.clear();
}
private final ZoneType zone;
private PlayerView player;
private String title;
private FPref locPref;
private boolean hasBeenShown, locLoaded;
@SuppressWarnings("serial")
private final FDialog window = new FDialog(false, true, "0") {
@Override
public void setLocationRelativeTo(Component c) {
//don't change location this way if dialog has already been shown or location was loaded from preferences
if (hasBeenShown || locLoaded) { return; }
super.setLocationRelativeTo(c);
}
@Override
public void setVisible(boolean b0) {
if (isVisible() == b0) { return; }
if (!b0 && hasBeenShown && locPref != null) {
//update preference before hiding window, as otherwise its location will be 0,0
prefs.setPref(locPref,
getX() + COORD_DELIM + getY() + COORD_DELIM +
getWidth() + COORD_DELIM + getHeight());
//don't call prefs.save(), instead allowing them to be saved when match ends
}
super.setVisible(b0);
if (b0) {
refresh();
hasBeenShown = true;
}
}
};
private FloatingZone(final CMatchUI matchUI, final PlayerView player0, final ZoneType zone0) {
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
window.add(getScrollPane(), "grow, push");
getScrollPane().setViewportView(this);
setOpaque(false);
switch (zone0) {
case Exile:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
break;
case Graveyard:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
break;
case Hand:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
break;
case Library:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
break;
case Flashback:
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
break;
default:
locPref = null;
break;
}
zone = zone0;
setPlayer(player0);
setVertical(true);
}
private void setPlayer(PlayerView player0) {
if (player == player0) { return; }
player = player0;
title = Lang.getPossessedObject(player0.getName(), zone.name()) + " (%d)";
boolean isAi = player0.isAI();
switch (zone) {
case Exile:
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
break;
case Graveyard:
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
break;
case Hand:
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
break;
case Library:
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
break;
case Flashback:
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
break;
default:
locPref = null;
break;
}
}
private void showWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(true);
}
private void hideWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(false);
}
private void showOrHideWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(!window.isVisible());
}
private void onShow() {
if (!hasBeenShown) {
loadLocation();
window.getTitleBar().addMouseListener(new FMouseAdapter() {
@Override public final void onLeftDoubleClick(final MouseEvent e) {
window.setVisible(false); //hide window if titlebar double-clicked
}
});
}
}
private void loadLocation() {
if (locPref != null) {
String value = prefs.getPref(locPref);
if (value.length() > 0) {
String[] coords = value.split(COORD_DELIM);
if (coords.length == 4) {
try {
int x = Integer.parseInt(coords[0]);
int y = Integer.parseInt(coords[1]);
int w = Integer.parseInt(coords[2]);
int h = Integer.parseInt(coords[3]);
//ensure the window is accessible
int centerX = x + w / 2;
int centerY = y + h / 2;
Rectangle screenBounds = SDisplayUtil.getScreenBoundsForPoint(new Point(centerX, centerY));
if (centerX < screenBounds.x) {
x = screenBounds.x;
}
else if (centerX > screenBounds.x + screenBounds.width) {
x = screenBounds.x + screenBounds.width - w;
if (x < screenBounds.x) {
x = screenBounds.x;
}
}
if (centerY < screenBounds.y) {
y = screenBounds.y;
}
else if (centerY > screenBounds.y + screenBounds.height) {
y = screenBounds.y + screenBounds.height - h;
if (y < screenBounds.y) {
y = screenBounds.y;
}
}
window.setBounds(x, y, w, h);
locLoaded = true;
return;
}
catch (Exception ex) {
ex.printStackTrace();
}
}
prefs.setPref(locPref, ""); //clear value if invalid
prefs.save();
}
}
//fallback default size
FFrame mainFrame = Singletons.getView().getFrame();
window.setSize(mainFrame.getWidth() / 5, mainFrame.getHeight() / 2);
}
private void refresh() {
if (!window.isVisible()) { return; } //don't refresh while window hidden
List<CardPanel> cardPanels = new ArrayList<CardPanel>();
Iterable<CardView> cards = player.getCards(zone);
if (cards != null) {
for (final CardView card : cards) {
CardPanel cardPanel = getCardPanel(card.getId());
if (cardPanel == null) {
cardPanel = new CardPanel(getMatchUI(), card);
cardPanel.setDisplayEnabled(true);
}
else {
cardPanel.setCard(card); //ensure card view updated
}
cardPanels.add(cardPanel);
}
}
boolean hadCardPanels = getCardPanels().size() > 0;
setCardPanels(cardPanels);
window.setTitle(String.format(title, cardPanels.size()));
//if window had cards and now doesn't, hide window
//(e.g. cast final card from Flashback zone)
if (hadCardPanels && cardPanels.size() == 0) {
window.setVisible(false);
}
}
@Override
public void doLayout() {
if (window.isResizing()) {
//delay layout slightly to reduce flicker during window resize
layoutTimer.restart();
}
else {
finishDoLayout();
}
}
private final Timer layoutTimer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
layoutTimer.stop();
finishDoLayout();
}
});
private void finishDoLayout() {
super.doLayout();
}
@Override
public final void mouseOver(final CardPanel panel, final MouseEvent evt) {
getMatchUI().setCard(panel.getCard(), evt.isShiftDown());
super.mouseOver(panel, evt);
}
@Override
public final void mouseLeftClicked(final CardPanel panel, final MouseEvent evt) {
getMatchUI().getGameController().selectCard(panel.getCard(), null, new MouseTriggerEvent(evt));
super.mouseLeftClicked(panel, evt);
}
@Override
public final void mouseRightClicked(final CardPanel panel, final MouseEvent evt) {
getMatchUI().getGameController().selectCard(panel.getCard(), null, new MouseTriggerEvent(evt));
super.mouseRightClicked(panel, evt);
}
}

View File

@@ -18,8 +18,6 @@ package forge.view.arcane;
import java.awt.BorderLayout;
import java.awt.Component;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
@@ -28,51 +26,67 @@ import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
import javax.swing.ScrollPaneConstants;
import javax.swing.Timer;
//import javax.swing.ScrollPaneConstants;
import forge.Singletons;
import forge.game.card.Card;
import forge.game.card.CardView;
import forge.gui.framework.SDisplayUtil;
import forge.model.FModel;
import forge.properties.ForgePreferences;
import forge.properties.ForgePreferences.FPref;
//import forge.game.card.CardCollection;
import forge.screens.match.CMatchUI;
import forge.view.arcane.util.CardPanelMouseAdapter;
import forge.toolbox.FScrollPane;
import forge.toolbox.MouseTriggerEvent;
import forge.view.FFrame;
//import forge.toolbox.FScrollPane;
//import forge.util.collect.FCollectionView;
//import forge.toolbox.MouseTriggerEvent;
//import forge.view.FFrame;
import forge.view.FDialog;
import forge.toolbox.FButton;
public class ListCardArea extends CardArea {
// Show a list of cards in a new window
// Allow moves of the visible cards to top, to bottom, or anywhere
// Return a list of cards with the results of the moves
// Really should have a difference between visible cards and moveable cards,
// but that would require consirable changes to card panels and elsewhere
public class ListCardArea extends FloatingCardArea {
private static final String COORD_DELIM = ",";
private static final ForgePreferences prefs = FModel.getPreferences();
private static ArrayList<Card> cardList;
private static ArrayList<Card> moveableCards;
public void show() {
this.showWindow();
}
public void hide() {
this.hideWindow();
}
private ArrayList<Card> cardList;
private ArrayList<Card> moveableCards;
private boolean toTop, toBottom, toAnywhere;
private String title;
private FPref locPref;
private boolean hasBeenShown = false, locLoaded;
private static ListCardArea storedArea;
private static FButton doneButton;
private boolean toTop, toBottom, toAnywhere;
private final FButton doneButton;
private ListCardArea(final CMatchUI matchUI) {
super(matchUI);
window.add(getScrollPane(),"grow, push");
getScrollPane().setViewportView(this);
setOpaque(false);
}
public static ListCardArea show(final CMatchUI matchUI, final String title0, final List<Card> cardList0, final List<Card> moveableCards0, final boolean toTop0, final boolean toBottom0, final boolean toAnywhere0) {
if (storedArea==null) {
storedArea = new ListCardArea(matchUI);
doneButton = new FButton("Done");
doneButton.addActionListener(new ActionListener() {
@Override public void actionPerformed(ActionEvent e) { window.setVisible(false); }
});
window.add(doneButton,BorderLayout.SOUTH);
}
cardList = new ArrayList<Card>(cardList0); // this is modified - pfps - is there a better way?
moveableCards = new ArrayList<Card>(moveableCards0);
storedArea.title = title0;
storedArea.toTop = toTop0;
storedArea.toBottom = toBottom0;
storedArea.toAnywhere = toAnywhere0;
storedArea.setDragEnabled(true);
storedArea.setVertical(true);
storedArea.showWindow();
return storedArea;
}
public ListCardArea(final CMatchUI matchUI, final String title0, final List<Card> cardList0, final List<Card> moveableCards0, final boolean toTop0, final boolean toBottom0, final boolean toAnywhere0) {
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
super(matchUI);
window.add(getScrollPane(),"grow, push");
try { Thread.sleep(1000); } catch(InterruptedException ex) { }
// try { Thread.sleep(1000); } catch(InterruptedException ex) { }
getScrollPane().setViewportView(this);
setOpaque(false);
doneButton = new FButton("Done");
@@ -91,39 +105,48 @@ public class ListCardArea extends CardArea {
storedArea = this;
}
protected Iterable<CardView> getCards() {
ArrayList<CardView> result = new ArrayList<CardView>();
for ( Card c : cardList ) {
result.add(c.getView());
}
return result;
}
public List<Card> getCardList() {
return cardList;
}
@SuppressWarnings("serial")
// private SkinnedFrame window = new SkinnedFrame() {
private final FDialog window = new FDialog(true, true, "0") {
protected static final FDialog window = new FDialog(true, true, "0") {
@Override
public void setLocationRelativeTo(Component c) {
super.setLocationRelativeTo(c);
}
@Override
public void setVisible(boolean b0) {
if (isVisible() == b0) { return; }
if (b0) {
refresh();
storedArea.refresh();
}
super.setVisible(b0);
}
};
private void showWindow() {
onShow();
window.setFocusableWindowState(true);
window.setVisible(true);
@Override
protected FDialog getWindow() {
return window;
}
private void hideWindow() {
onShow();
window.setFocusableWindowState(false); // should probably do this earlier
window.setVisible(false);
@Override
protected void showWindow() {
onShow();
getWindow().setFocusableWindowState(true);
getWindow().setVisible(true);
}
private void onShow() {
@Override
protected void onShow() {
if (!hasBeenShown) {
loadLocation();
this.addCardPanelMouseListener(new CardPanelMouseAdapter() {
@@ -193,83 +216,9 @@ public class ListCardArea extends CardArea {
refresh();
}
private void loadLocation() {
if (locPref != null) {
String value = prefs.getPref(locPref);
if (value.length() > 0) {
String[] coords = value.split(COORD_DELIM);
if (coords.length == 4) {
try {
int x = Integer.parseInt(coords[0]);
int y = Integer.parseInt(coords[1]);
int w = Integer.parseInt(coords[2]);
int h = Integer.parseInt(coords[3]);
//ensure the window is accessible
int centerX = x + w / 2;
int centerY = y + h / 2;
Rectangle screenBounds = SDisplayUtil.getScreenBoundsForPoint(new Point(centerX, centerY));
if (centerX < screenBounds.x) {
x = screenBounds.x;
}
else if (centerX > screenBounds.x + screenBounds.width) {
x = screenBounds.x + screenBounds.width - w;
if (x < screenBounds.x) {
x = screenBounds.x;
}
}
if (centerY < screenBounds.y) {
y = screenBounds.y;
}
else if (centerY > screenBounds.y + screenBounds.height) {
y = screenBounds.y + screenBounds.height - h;
if (y < screenBounds.y) {
y = screenBounds.y;
}
}
window.setBounds(x, y, w, h);
locLoaded = true;
return;
}
catch (Exception ex) {
ex.printStackTrace();
}
}
prefs.setPref(locPref, ""); //clear value if invalid
prefs.save();
}
}
//fallback default size
FFrame mainFrame = Singletons.getView().getFrame();
window.setSize(mainFrame.getWidth() / 5, mainFrame.getHeight() / 2);
}
public void refresh() {
List<CardPanel> cardPanels = new ArrayList<CardPanel>();
// FCollectionView<Card> cards = new FCollection<Card>(cardList);
if (cardList != null) {
for (final Card card : cardList) {
CardPanel cardPanel = getCardPanel(card.getId());
if (cardPanel == null) {
cardPanel = new CardPanel(getMatchUI(), card.getView());
cardPanel.setDisplayEnabled(true);
}
else {
cardPanel.setCard(card.getView()); //ensure card view updated
}
cardPanels.add(cardPanel);
}
}
boolean hadCardPanels = getCardPanels().size() > 0;
setCardPanels(cardPanels);
window.setTitle(String.format(title, cardPanels.size()));
//if window had cards and now doesn't, hide window
//(e.g. cast final card from Flashback zone)
if (hadCardPanels && cardPanels.size() == 0) {
window.setVisible(false);
}
@Override
protected void refresh() {
doRefresh();
}
@Override
@@ -283,32 +232,4 @@ public class ListCardArea extends CardArea {
//}
}
private final Timer layoutTimer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
layoutTimer.stop();
finishDoLayout();
}
});
private void finishDoLayout() {
super.doLayout();
}
@Override
public final void mouseOver(final CardPanel panel, final MouseEvent evt) {
getMatchUI().setCard(panel.getCard(), evt.isShiftDown());
super.mouseOver(panel, evt);
}
@Override
public final void mouseLeftClicked(final CardPanel panel, final MouseEvent evt) {
getMatchUI().getGameController().selectCard(panel.getCard(), null, new MouseTriggerEvent(evt));
super.mouseLeftClicked(panel, evt);
}
@Override
public final void mouseRightClicked(final CardPanel panel, final MouseEvent evt) {
getMatchUI().getGameController().selectCard(panel.getCard(), null, new MouseTriggerEvent(evt));
super.mouseRightClicked(panel, evt);
}
}