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Stash snapshot after loading game state
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@@ -639,6 +639,9 @@ public abstract class GameState {
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// prevent interactions with objects from old state
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// prevent interactions with objects from old state
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game.copyLastState();
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game.copyLastState();
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// Store snapshot for restoring
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game.stashGameState();
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// Set negative or zero life after state effects if need be, important for some puzzles that rely on
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// Set negative or zero life after state effects if need be, important for some puzzles that rely on
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// pre-setting negative life (e.g. PS_NEO4).
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// pre-setting negative life (e.g. PS_NEO4).
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for (int i = 0; i < playerStates.size(); i++) {
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for (int i = 0; i < playerStates.size(); i++) {
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