Consolidate some PlayEffect logic (#8133)

* Fix potential GUI lock if game ends during RepeatEffect

* Fix casting Feast of Blood from PlayEffect without creatures in play
This commit is contained in:
tool4ever
2025-07-20 10:35:03 +00:00
committed by GitHub
parent 31cca02d8d
commit 514d40aefd
7 changed files with 35 additions and 38 deletions

View File

@@ -3001,24 +3001,15 @@ public class AbilityUtils {
for (SpellAbility s : list) {
if (s.isLandAbility()) {
s.setActivatingPlayer(controller);
// CR 305.3
if (controller.getGame().getPhaseHandler().isPlayerTurn(controller) && controller.canPlayLand(tgtCard, true, s)) {
if (controller.canPlayLand(tgtCard, true, s)) {
sas.add(s);
}
} else {
final Spell newSA = (Spell) s.copy(controller);
SpellAbilityRestriction res = new SpellAbilityRestriction();
// timing restrictions still apply
res.setPlayerTurn(s.getRestrictions().getPlayerTurn());
res.setOpponentTurn(s.getRestrictions().getOpponentTurn());
res.setPhases(s.getRestrictions().getPhases());
res.setZone(null);
newSA.setRestrictions(res);
// timing restrictions still apply
if (res.checkTimingRestrictions(tgtCard, newSA)
// still need to check the other restrictions like Aftermath
&& res.checkOtherRestrictions(tgtCard, newSA, controller)) {
newSA.setCastFromPlayEffect(true);
newSA.getRestrictions().setZone(null);
newSA.setCastFromPlayEffect(true);
// extra timing restrictions still apply
if (newSA.canPlay()) {
sas.add(newSA);
}
}

View File

@@ -916,6 +916,10 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
player = sa.getTargets().getFirstTargetedPlayer();
}
if (!player.isInGame()) {
continue;
}
List<ZoneType> origin = Lists.newArrayList();
if (sa.hasParam("Origin")) {
origin = ZoneType.listValueOf(sa.getParam("Origin"));

View File

@@ -66,6 +66,10 @@ public class RepeatEffect extends SpellAbilityEffect {
final Player activator = sa.getActivatingPlayer();
final Game game = activator.getGame();
if (game.isGameOver()) {
return false;
}
if (sa.hasParam("RepeatPresent")) {
final String repeatPresent = sa.getParam("RepeatPresent");
String repeatCompare = sa.getParamOrDefault("RepeatCompare", "GE1");

View File

@@ -1705,22 +1705,16 @@ public class Player extends GameEntity implements Comparable<Player> {
}
public final boolean canPlayLand(final Card land, final boolean ignoreZoneAndTiming, SpellAbility landSa) {
if (!ignoreZoneAndTiming) {
// CR 305.3
if (!game.getPhaseHandler().isPlayerTurn(this)) {
return false;
}
if (!canCastSorcery() && (landSa == null || !landSa.withFlash(land, this))) {
return false;
}
}
// CantBeCast static abilities
if (StaticAbilityCantBeCast.cantPlayLandAbility(landSa, land, this)) {
// CR 305.3
if (!game.getPhaseHandler().isPlayerTurn(this)) {
return false;
}
if (land != null && !ignoreZoneAndTiming) {
if (!ignoreZoneAndTiming) {
if (!canCastSorcery() && (landSa == null || !landSa.withFlash(land, this))) {
return false;
}
final boolean mayPlay = landSa == null ? !land.mayPlay(this).isEmpty() : landSa.getMayPlay() != null;
if (land.getOwner() != this && !mayPlay) {
return false;
@@ -1732,6 +1726,10 @@ public class Player extends GameEntity implements Comparable<Player> {
}
}
if (StaticAbilityCantBeCast.cantPlayLandAbility(landSa, land, this)) {
return false;
}
// **** Check for land play limit per turn ****
// Dev Mode
if (getMaxLandPlaysInfinite()) {

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@@ -353,6 +353,10 @@ public class SpellAbilityRestriction extends SpellAbilityVariables {
public final boolean checkActivatorRestrictions(final Card c, final SpellAbility sa) {
Player activator = sa.getActivatingPlayer();
if (sa.isCastFromPlayEffect()) {
return true;
}
if (sa.isSpell()) {
// Spells should always default to "controller" but use mayPlay check.
final CardPlayOption o = c.mayPlay(sa.getMayPlay());
@@ -615,14 +619,12 @@ public class SpellAbilityRestriction extends SpellAbilityVariables {
return false;
}
if (!sa.isCastFromPlayEffect()) {
if (!checkTimingRestrictions(c, sa)) {
return false;
}
if (!checkActivatorRestrictions(c, sa)) {
return false;
}
if (!checkActivatorRestrictions(c, sa)) {
return false;
}
if (!checkTimingRestrictions(c, sa)) {
return false;
}
if (!checkZoneRestrictions(c, sa)) {

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@@ -1,7 +1,7 @@
Name:Alphinaud Leveilleur
ManaCost:3 U
Types:Legendary Creature Elf Wizard
PT:3/2
PT:2/4
K:Partner:Alisaie Leveilleur
K:Vigilance
T:Mode$ SpellCast | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | ValidActivatingPlayer$ You | ActivatorThisTurnCast$ EQ2 | TriggerDescription$ Eukrasia — Whenever you cast your second spell each turn, draw a card.

View File

@@ -2,7 +2,5 @@ Name:Bonder's Ornament
ManaCost:3
Types:Artifact
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.
A:AB$ RepeatEach | Cost$ 4 T | RepeatPlayers$ Player | RepeatSubAbility$ DBDraw | SpellDescription$ Each player who controls a permanent named Bonder's Ornament draws a card.
SVar:DBDraw:DB$ Draw | NumCards$ 1 | Defined$ Player.IsRemembered | ConditionCheckSVar$ OrnCheck | ConditionSVarCompare$ GE1
SVar:OrnCheck:PlayerCountRemembered$Valid Permanent.namedBonder's Ornament+RememberedPlayerCtrl
A:AB$ Draw | Cost$ 4 T | Defined$ Player.controlsPermanent.namedBonder's Ornament | SpellDescription$ Each player who controls a permanent named Bonder's Ornament draws a card.
Oracle:{T}: Add one mana of any color.\n{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.