From 50e9c1e1997d792ed9277e71b233da2a40a7aff3 Mon Sep 17 00:00:00 2001 From: jendave Date: Sat, 6 Aug 2011 16:58:20 +0000 Subject: [PATCH] - Fixed some cards. --- res/cardsfolder/sunspring_expedition.txt | 2 +- res/cardsfolder/zektar_shrine_expedition.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/res/cardsfolder/sunspring_expedition.txt b/res/cardsfolder/sunspring_expedition.txt index 4137f686a83..0539d1ea18f 100644 --- a/res/cardsfolder/sunspring_expedition.txt +++ b/res/cardsfolder/sunspring_expedition.txt @@ -2,7 +2,7 @@ Name:Sunspring Expedition ManaCost:W Types:Enchantment Text:no text -A:AB$GainLife | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 8 | SpellDescription$ Remove three quest counters from CARDNAME and sacrifice it: You gain 8 life. +A:AB$GainLife | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | Defined$ You | LifeAmount$ 8 | SpellDescription$ You gain 8 life. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on CARDNAME. SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:RemAIDeck:True diff --git a/res/cardsfolder/zektar_shrine_expedition.txt b/res/cardsfolder/zektar_shrine_expedition.txt index 393e3353d02..7155aa22e78 100644 --- a/res/cardsfolder/zektar_shrine_expedition.txt +++ b/res/cardsfolder/zektar_shrine_expedition.txt @@ -2,7 +2,7 @@ Name:Zektar Shrine Expedition ManaCost:1 R Types:Enchantment Text:no text -A:AB$Token | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | TokenAmount$ 1 | TokenImage$ R 7 1 Elemental | TokenName$ Elemental | TokenColors$ Red | TokenTypes$ Creature,Elemental | TokenPower$ 7 | TokenToughness$ 1 | TokenKeywords$ Haste<>Trample<>At the beginning of the end step, exile CARDNAME | TokenOwner$ Controller | TokenAmount$ 1 | SpellDescription$ Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. +A:AB$Token | Cost$ SubCounter<3/QUEST> Sac<1/CARDNAME> | TokenAmount$ 1 | TokenImage$ R 7 1 Elemental | TokenName$ Elemental | TokenColors$ Red | TokenTypes$ Creature,Elemental | TokenPower$ 7 | TokenToughness$ 1 | TokenKeywords$ Haste<>Trample<>At the beginning of the end step, exile CARDNAME | TokenOwner$ Controller | TokenAmount$ 1 | SpellDescription$ Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Optional$ True | Execute$ TrigPutCounter | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on CARDNAME. SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1 SVar:RemAIDeck:True