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- playSpellAbilityForFree will now setup charms.
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@@ -68,6 +68,9 @@ public class GameActionPlay {
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*/
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public final void playSpellAbilityForFree(final SpellAbility sa) {
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if (sa.getPayCosts() != null) {
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if (sa.getApi() == ApiType.Charm && !sa.isWrapper()) {
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CharmEffect.makeChoices(sa);
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}
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final TargetSelection ts = new TargetSelection(sa.getTarget(), sa);
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final CostPayment payment = new CostPayment(sa.getPayCosts(), sa, game);
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