Final tweaks to quest loading screen.

This commit is contained in:
Krazy
2014-07-15 21:03:24 +00:00
parent 6cc4f4b7d7
commit 5007aa74d6

View File

@@ -80,8 +80,8 @@ public class QuestFileLister extends JPanel {
final SkinnedPanel rowTitle = new SkinnedPanel();
rowTitle.setBackground(FSkin.getColor(FSkin.Colors.CLR_ZEBRA));
rowTitle.setLayout(new MigLayout("insets 0, gap 0"));
rowTitle.add(new FLabel.Builder().text("Name | Rank").fontAlign(SwingConstants.LEFT).build(), "w 65%!, h 20px!, gaptop 5px, gapleft 48px");
rowTitle.add(new FLabel.Builder().text("Mode | Difficulty").fontAlign(SwingConstants.LEFT).build(), "w 35% - 112px!, h 20px!, gaptop 5px, gapleft 4px");
rowTitle.add(new FLabel.Builder().text("Name | Rank").fontAlign(SwingConstants.LEFT).build(), "w 60%!, h 20px!, gaptop 5px, gapleft 48px");
rowTitle.add(new FLabel.Builder().text("Mode | Difficulty").fontAlign(SwingConstants.LEFT).build(), "w 40% - 112px!, h 20px!, gaptop 5px, gapleft 4px");
rowTitle.add(new FLabel.Builder().text("Record | Assets").fontAlign(SwingConstants.LEFT).build(), "w 120px!, h 20px!, gaptop 5px, gapleft 4px");
this.add(rowTitle, "w 98%!, h 30px!, gapleft 1%");
@@ -104,11 +104,11 @@ public class QuestFileLister extends JPanel {
row.add(new FLabel.Builder().text(qd.getName()).fontAlign(SwingConstants.LEFT)
.fontStyle(Font.BOLD)
.build(), "w 65%, h 20px!, shrinkx, gaptop 5px, gapleft 4px, cell 2 0 1 1");
.build(), "w 60%, h 20px!, shrinkx, gaptop 5px, gapleft 4px, cell 2 0 1 1");
row.add(new FLabel.Builder().text(FModel.getQuest().getRank(qd.getAchievements().getLevel()))
.fontAlign(SwingConstants.LEFT)
.fontSize(12)
.build(), "w 65%, h 20px!, shrinkx, gapbottom 5px, gapleft 4px, cell 2 1 1 1");
.build(), "w 60%, h 20px!, shrinkx, gapbottom 5px, gapleft 4px, cell 2 1 1 1");
row.add(new FLabel.Builder().text(mode).fontAlign(SwingConstants.LEFT).build(), "h 20px!, gaptop 5px, gapleft 4px, cell 3 0 1 1");
@@ -230,9 +230,7 @@ public class QuestFileLister extends JPanel {
super();
setOpaque(false);
setBackground(new Color(0, 0, 0, 0));
setLayout(new MigLayout("insets 0, gap 0",
"[][][sg one, shrink 100][][sg two, shrink 1]"
));
setLayout(new MigLayout("insets 0, gap 0"));
this.setBorder(new FSkin.MatteSkinBorder(0, 0, 1, 0, clrBorders));
questData = qd0;