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- fixed a possible NPE in ChangeZoneAi.
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@@ -503,7 +503,9 @@ public class ChangeZoneAi extends SpellAbilityAi {
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// need something AI can cast now
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CardLists.sortByEvaluateCreature(list);
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for (Card c : list) {
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if (ComputerUtilMana.payManaCost(c.getFirstSpellAbility(), ai, true, 0, false)) {
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SpellAbility spell = c.getFirstSpellAbility();
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spell.setActivatingPlayer(ai);
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if (ComputerUtilMana.payManaCost(spell, ai, true, 0, false)) {
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card = c;
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break;
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}
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