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- Moved the execution of getStLandManaAbilities() to checkStaticAbilities() (fixes Evil Presence).
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@@ -8,6 +8,7 @@ SVar:ChangeZone:AB$ ChangeZone | Cost$ 0 | Hidden$ True | Mandatory$ True | Chan
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T:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Card.YouCtrl | PresentZone$ Graveyard | PresentCompare$ EQ0 | Execute$ TrigLoseGame | TriggerDescription$ When there are no cards in your graveyard, you lose the game.
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SVar:TrigLoseGame:AB$ LosesGame | Cost$ 0 | Defined$ You
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SVar:X:ReplaceCount$DamageAmount
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SVar:RemRandomDeck:True
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SVar:Rarity:Rare
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SVar:Picture:http://www.wizards.com/global/images/magic/general/immortal_coil.jpg
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SetInfo:ALA|Rare|http://magiccards.info/scans/en/ala/79.jpg
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@@ -2,7 +2,7 @@ Name:Momentous Fall
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ManaCost:2 G G
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Types:Instant
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Text:no text
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A:SP$ Draw | Cost$ 2 G G Sac<1/Creature> | NumCards$ XPower | SubAbility$ DBGainLife | SpellDescription$ You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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A:SP$ Draw | Cost$ 2 G G Sac<1/Creature> | NumCards$ XPower | SubAbility$ DBGainLife | SpellDescription$ You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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SVar:DBGainLife:DB$GainLife | LifeAmount$ XToughness
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SVar:XPower:Sacrificed$CardPower
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SVar:XToughness:Sacrificed$CardToughness
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@@ -863,6 +863,8 @@ public class GameAction {
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final Command com = GameActionUtil.getCommands().get(effect);
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com.execute();
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}
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GameActionUtil.getStLandManaAbilities().execute();
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}
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/**
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@@ -1028,8 +1030,6 @@ public class GameAction {
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this.destroyLegendaryCreatures();
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this.destroyPlaneswalkers();
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GameActionUtil.getStLandManaAbilities().execute();
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if (!refreeze) {
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AllZone.getStack().unfreezeStack();
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}
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