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- Moved the execution of getStLandManaAbilities() to checkStaticAbilities() (fixes Evil Presence).
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@@ -863,6 +863,8 @@ public class GameAction {
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final Command com = GameActionUtil.getCommands().get(effect);
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com.execute();
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}
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GameActionUtil.getStLandManaAbilities().execute();
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}
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/**
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@@ -1028,8 +1030,6 @@ public class GameAction {
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this.destroyLegendaryCreatures();
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this.destroyPlaneswalkers();
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GameActionUtil.getStLandManaAbilities().execute();
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if (!refreeze) {
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AllZone.getStack().unfreezeStack();
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}
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