Edit pile cleanup: part 4, folder 'upcoming' part 1 (#6221)

This commit is contained in:
Renato Filipe Vidal Santos
2024-10-10 14:04:18 +01:00
committed by GitHub
parent 747ed18e16
commit 4fc77be4df
100 changed files with 864 additions and 864 deletions

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@@ -5,5 +5,5 @@ PT:9/9
K:Trample
T:Mode$ BecomesTarget | ValidTarget$ Card.Self | ValidSource$ SpellAbility.OppCtrl | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME becomes the target of a spell or ability an opponent controls, draw a card.
SVar:TrigDraw:DB$ Draw
A:AB$ ChangeZone | Cost$ 1 G Discard<1/CARDNAME> | ActivationZone$ Hand | Origin$ Graveyard | Destination$ Battlefield| TgtPrompt$ Select target land card in your graveyard | ValidTgts$ Land.YouOwn | Tapped$ True | SpellDescription$ Return target land card from your graveyard to the battlefield tapped.
A:AB$ ChangeZone | Cost$ 1 G Discard<1/CARDNAME> | ActivationZone$ Hand | Origin$ Graveyard | Destination$ Battlefield | TgtPrompt$ Select target land card in your graveyard | ValidTgts$ Land.YouOwn | Tapped$ True | SpellDescription$ Return target land card from your graveyard to the battlefield tapped.
Oracle:Trample\nWhenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.\n{1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.

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@@ -3,7 +3,7 @@ ManaCost:1 B
Types:Creature Leech
PT:2/2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigLoseLife| TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigLoseLife | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 1
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.

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@@ -6,7 +6,7 @@ K:Reach
K:ETBReplacement:Other:AddExtraCounter:Mandatory:Battlefield:Creature.Colorless+YouCtrl
SVar:AddExtraCounter:DB$ PutCounter | ETB$ True | Defined$ ReplacedCard | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Colorless creatures you control enter with two additional +1/+1 counters on them.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
T:Mode$ Attacks | ValidCard$ Card.Self | Secondary$ True | Execute$ TrigDread | TriggerDescription$ Whenever CARDNAME enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
SVar:TrigDread:DB$ ManifestDread
DeckHas:Ability$Counters
Oracle:Reach\nColorless creatures you control enter with two additional +1/+1 counters on them.\nWhenever Curator Beastie enters or attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

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@@ -3,7 +3,7 @@ ManaCost:3 B
Types:Creature Vampire Warrior
PT:2/5
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Enchantment.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 and gains lifelink until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ $ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 and gains lifelink until end of turn.
T:Mode$ FullyUnlock | ValidCard$ Card.Room | ValidPlayer$ You | Secondary$ True | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, CARDNAME gets +2/+0 and gains lifelink until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | KW$ Lifelink
DeckNeeds:Type$Enchantment
Oracle:Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.

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@@ -2,6 +2,6 @@ Name:Fear of Isolation
ManaCost:1 U
Types:Enchantment Creature Nightmare
PT:2/3
A:SP$ PermanentCreature | Cost$ 1 U Return<1/Permanent>
A:SP$ PermanentCreature | Cost$ 1 U Return<1/Permanent/permanent>
K:Flying
Oracle:As an additional cost to cast this spell, return a permanent you control to its owner's hand.\nFlying

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@@ -2,7 +2,7 @@ Name:Glimmer Seeker
ManaCost:2 W
Types:Creature Human Survivor
PT:3/3
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
T:Mode$ Phase | Phase$ Main | PhaseCount$ 2 | ValidPlayer$ You | PresentDefined$ Self | IsPresent$ Card.tapped | TriggerZones$ Battlefield | Execute$ TrigBranch | TriggerDescription$ Survival — At the beginning of your second main phase, if CARDNAME is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
SVar:TrigBranch:DB$ Branch | BranchConditionSVar$ X | BranchConditionSVarCompare$ GE1 | TrueSubAbility$ DBDraw | FalseSubAbility$ DBToken
SVar:DBDraw:DB$ Draw
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ w_1_1_e_glimmer | TokenOwner$ You