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Merge pull request #1126 from tool4ever/stateTrig
Fix multiple state trigger
This commit is contained in:
@@ -154,8 +154,6 @@ public class AnimateEffect extends AnimateEffectBase {
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}
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}
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List<Card> tgts = getCardsfromTargets(sa);
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if (sa.hasParam("Optional")) {
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@@ -71,6 +71,7 @@ import forge.util.TextUtil;
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*/
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public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbilityStackInstance> {
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private final List<SpellAbility> simultaneousStackEntryList = Lists.newArrayList();
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private final List<SpellAbility> activePlayerSAs = Lists.newArrayList();
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// They don't provide a LIFO queue, so had to use a deque
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private final Deque<SpellAbilityStackInstance> stack = new LinkedBlockingDeque<>();
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@@ -824,7 +825,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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return false;
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}
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final List<SpellAbility> activePlayerSAs = Lists.newArrayList();
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activePlayerSAs.clear();
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for (int i = 0; i < simultaneousStackEntryList.size(); i++) {
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SpellAbility sa = simultaneousStackEntryList.get(i);
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Player activator = sa.getActivatingPlayer();
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@@ -843,6 +844,7 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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}
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activePlayer.getController().orderAndPlaySimultaneousSa(activePlayerSAs);
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activePlayerSAs.clear();
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return true;
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}
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@@ -864,6 +866,12 @@ public class MagicStack /* extends MyObservable */ implements Iterable<SpellAbil
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return true;
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}
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}
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for (final SpellAbility sa : activePlayerSAs) {
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if (sa.getSourceTrigger() == triggerID) {
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return true;
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}
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}
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return false;
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}
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@@ -3,7 +3,7 @@ ManaCost:2 G
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Types:Snow Creature Elf Warrior
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PT:3/2
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T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigEffect | TriggerZones$ Battlefield | SnowSpentForCardsColor$ True | TriggerDescription$ Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
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SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ReplacementEffects$ ETBCreat
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SVar:TrigEffect:DB$ Effect | RememberObjects$ TriggeredCard | ReplacementEffects$ ETBCreat | ExileOnMoved$ Stack
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SVar:ETBCreat:Event$ Moved | ValidCard$ Card.IsRemembered | Destination$ Battlefield | ReplaceWith$ DBPutP1P1 | ReplacementResult$ Updated | Description$ That creature enters the battlefield with an additional +1/+1 counter on it.
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SVar:DBPutP1P1:DB$ PutCounter | Defined$ ReplacedCard | CounterType$ P1P1 | ETB$ True | CounterNum$ 1 | SubAbility$ DBExile
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SVar:DBExile:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
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@@ -5,7 +5,7 @@ PT:3/4
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K:Flying
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K:Haste
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T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigChange | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
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SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | Tapped$ True | Attacking$ True | RememberChanged$ True | AnimateSubAbility$ DBAnimate
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SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ValidTgts$ Creature.YouOwn | Tapped$ True | Attacking$ True | AnimateSubAbility$ DBAnimate
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SVar:DBAnimate:DB$ Animate | Defined$ Remembered | Duration$ Permanent | Triggers$ TrigOlivia
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SVar:TrigOlivia:Mode$ Always | TriggerZones$ Battlefield | IsPresent$ Vampire.YouCtrl+Legendary | PresentCompare$ EQ0 | Execute$ TrigExile | TriggerDescription$ When you don't control a legendary Vampire, exile this creature.
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SVar:TrigExile:DB$ ChangeZone | Defined$ Self | Origin$ Battlefield | Destination$ Exile
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