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give spelldescriptions to card that offer 'generic' choices
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@@ -3,8 +3,8 @@ ManaCost:2 G G
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Types:Enchantment
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R:Event$ Draw | ActiveZones$ Battlefield | ValidPlayer$ You | ReplaceWith$ AbundantChoice | Optional$ True | Description$ If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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SVar:AbundantChoice:AB$ GenericChoice | Cost$ 0 | Choices$ DigLand,DigNonland | Defined$ You
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SVar:DigLand:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | ChoiceDescription$ Land
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SVar:DigNonland:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | ChoiceDescription$ nonLand
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SVar:DigLand:DB$ DigUntil | Valid$ Card.Land | ValidDescription$ land | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | SpellDescription$ Land
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SVar:DigNonland:DB$ DigUntil | Valid$ Card.nonLand | ValidDescription$ nonland | FoundDestination$ Hand | RevealedDestination$ Library | RevealedLibraryPosition$ -1 | SpellDescription$ nonLand
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SVar:RemAIDeck:True
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SVar:Picture:http://www.wizards.com/global/images/magic/general/abundance.jpg
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Oracle:If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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@@ -5,8 +5,8 @@ PT:4/4
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K:Flying
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T:Mode$ Phase | Phase$ BeginCombat | TriggerZones$ Battlefield | Execute$ TrigChoose | TriggerDescription$ At the beginning of each combat, choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.
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SVar:TrigChoose:AB$ GenericChoice | Cost$ 0 | Choices$ PumpFirstStrike,PumpVigilance,PumpLifelink | Defined$ You
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SVar:PumpFirstStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | ChoiceDescription$ First strike
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SVar:PumpVigilance:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | ChoiceDescription$ Vigilance
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SVar:PumpLifelink:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink | ChoiceDescription$ Lifelink
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SVar:PumpFirstStrike:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ First Strike | SpellDescription$ First strike
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SVar:PumpVigilance:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Vigilance | SpellDescription$ Vigilance
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SVar:PumpLifelink:DB$ PumpAll | ValidCards$ Creature.YouCtrl | KW$ Lifelink | SpellDescription$ Lifelink
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SVar:Picture:http://www.wizards.com/global/images/magic/general/angelic_skirmisher.jpg
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Oracle:Flying\nAt the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
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@@ -6,7 +6,7 @@ K:Morph:2 U
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R:Event$ TurnFaceUp | ValidCard$ Card.Self | ReplaceWith$ MorphChoice | ActiveZones$ Battlefield
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K:ETBReplacement:Other:MorphChoice
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SVar:MorphChoice:DB$ GenericChoice | Defined$ You | Choices$ BigTough,BigPower | SpellDescription$ As CARDNAME enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
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SVar:BigPower:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 5 | Toughness$ 1 | ChoiceDescription$ CARDNAME is 5/1
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SVar:BigTough:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 1 | Toughness$ 5 | ChoiceDescription$ CARDNAME is 1/5
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SVar:BigPower:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 5 | Toughness$ 1 | SpellDescription$ CARDNAME is 5/1
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SVar:BigTough:DB$ Animate | Defined$ Self | Permanent$ True | Power$ 1 | Toughness$ 5 | SpellDescription$ CARDNAME is 1/5
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SVar:Picture:http://www.wizards.com/global/images/magic/general/aquamorph_entity.jpg
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Oracle:As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.\nMorph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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@@ -6,8 +6,8 @@ K:Flying
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K:ETBReplacement:Other:ChooseEach
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SVar:ChooseEach:DB$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChoice | SpellDescription$ As CARDNAME enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
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SVar:DBChoice:DB$ GenericChoice | Cost$ 0 | Defined$ Player.IsRemembered | Choices$ WarChoice,PeaceChoice
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SVar:WarChoice:DB$ Effect | Name$ Archangel War Effect | StaticAbilities$ WarPump | ChoiceDescription$ War | EffectOwner$ Player.IsRemembered | Duration$ UntilHostLeavesPlay
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SVar:PeaceChoice:DB$ Effect | Name$ Archangel Peace Effect | StaticAbilities$ PeacePump | ChoiceDescription$ Peace | EffectOwner$ Player.IsRemembered | Duration$ UntilHostLeavesPlay
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SVar:WarChoice:DB$ Effect | Name$ Archangel War Effect | StaticAbilities$ WarPump | SpellDescription$ War | EffectOwner$ Player.IsRemembered | Duration$ UntilHostLeavesPlay
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SVar:PeaceChoice:DB$ Effect | Name$ Archangel Peace Effect | StaticAbilities$ PeacePump | SpellDescription$ Peace | EffectOwner$ Player.IsRemembered | Duration$ UntilHostLeavesPlay
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SVar:WarPump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddPower$ 3 | Description$ Creatures you control get +3/+0.
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SVar:PeacePump:Mode$ Continuous | EffectZone$ Command | AffectedZone$ Battlefield | Affected$ Creature.YouCtrl | AddToughness$ 3 | Description$ Creatures you control get +0/+3.
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SVar:RemAIDeck:True
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