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Update sentinels_mark.txt
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@@ -5,6 +5,6 @@ K:Flash
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K:Enchant creature
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K:Enchant creature
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A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump
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A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Pump
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+2 and has vigilance.
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S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 2 | AddKeyword$ Vigilance | Description$ Enchanted creature gets +1/+2 and has vigilance.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | Condition$ Main1 | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | Condition$ Main1,Main2 | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ Lifelink
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SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ Lifelink
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Oracle:Flash\nEnchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nAddendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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Oracle:Flash\nEnchant creature\nEnchanted creature gets +1/+2 and has vigilance.\nAddendum — When Sentinel's Mark enters the battlefield, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
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