mirror of
https://github.com/Card-Forge/forge.git
synced 2025-11-20 20:58:03 +00:00
fix instances of setLife and subtractLife that should have been using addDamage (GameActionUtil.java)
This commit is contained in:
@@ -2857,7 +2857,7 @@ public class GameActionUtil {
|
||||
@Override
|
||||
public void resolve() {
|
||||
|
||||
AllZone.GameAction.getPlayerLife(player_d).subtractLife(1,F_card);
|
||||
AllZone.GameAction.addDamage(player_d, F_card, 1);
|
||||
}
|
||||
};
|
||||
ability.setStackDescription(list.get(i) + " - Deals 1 damage to him or her");
|
||||
@@ -3270,8 +3270,7 @@ public class GameActionUtil {
|
||||
public void execute() {
|
||||
if(c.getName().equals("Cosmic Horror")) {
|
||||
String player = c.getController();
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.subtractLife(7,c);
|
||||
AllZone.GameAction.addDamage(player, c, 7);
|
||||
}
|
||||
AllZone.GameAction.destroy(c);
|
||||
}
|
||||
@@ -3343,8 +3342,7 @@ public class GameActionUtil {
|
||||
public void execute() {
|
||||
//AllZone.GameAction.sacrifice(c);
|
||||
String player = c.getController();
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.subtractLife(c.getUpkeepDamage(),c);
|
||||
AllZone.GameAction.addDamage(player, c, c.getUpkeepDamage());
|
||||
}
|
||||
};
|
||||
|
||||
@@ -4356,8 +4354,7 @@ public class GameActionUtil {
|
||||
@Override
|
||||
public void resolve() {
|
||||
String player = crd.getController();
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.subtractLife(2,crd);
|
||||
AllZone.GameAction.addDamage(player, crd, 2);
|
||||
}
|
||||
};
|
||||
ability.setStackDescription("Dingus Egg - Deals 2 damage to " + destroyed.getController() + ".");
|
||||
@@ -4544,7 +4541,7 @@ public class GameActionUtil {
|
||||
if(AllZone.GameAction.isCardInPlay(getTargetCard())
|
||||
&& CardFactoryUtil.canTarget(valakutCard, getTargetCard())) getTargetCard().addDamage(3,
|
||||
valakutCard);
|
||||
} else AllZone.GameAction.getPlayerLife(getTargetPlayer()).subtractLife(3,valakutCard);
|
||||
} else AllZone.GameAction.addDamage(getTargetPlayer(), valakutCard, 3);
|
||||
}//resolve()
|
||||
|
||||
};
|
||||
@@ -4904,7 +4901,7 @@ public class GameActionUtil {
|
||||
if(target != null)
|
||||
target.addDamage(2, src);
|
||||
else
|
||||
AllZone.GameAction.getPlayerLife(getTargetPlayer()).subtractLife(2,src);
|
||||
AllZone.GameAction.addDamage(getTargetPlayer(), src, 2);
|
||||
|
||||
AllZone.GameAction.drawCard(src.getController());
|
||||
}
|
||||
@@ -7668,28 +7665,21 @@ public class GameActionUtil {
|
||||
private static void upkeep_Ancient_Runes() {
|
||||
final String player = AllZone.Phase.getActivePlayer();
|
||||
|
||||
CardList ancient_runes = new CardList();
|
||||
ancient_runes.addAll(AllZone.Human_Play.getCards());
|
||||
ancient_runes.addAll(AllZone.Computer_Play.getCards());
|
||||
ancient_runes = ancient_runes.getName("Ancient Runes");
|
||||
|
||||
PlayerZone activePlayZone = AllZone.getZone(Constant.Zone.Play, player);
|
||||
CardList artifacts = new CardList(activePlayZone.getCards());
|
||||
artifacts = artifacts.getType("Artifact");
|
||||
CardList ancient_runes = AllZoneUtil.getCardsInPlay("Ancient Runes");
|
||||
|
||||
// determine how much damage to deal the current player
|
||||
final int damage = artifacts.size();
|
||||
final int damage = AllZoneUtil.getPlayerTypeInPlay(player, "Artifact").size();
|
||||
|
||||
// if there are 1 or more Ancient Runes on the
|
||||
// battlefield have each of them deal damage.
|
||||
if(0 < ancient_runes.size()) {
|
||||
for(int i = 0; i < ancient_runes.size(); i++) {
|
||||
Ability ability = new Ability(ancient_runes.get(0), "0") {
|
||||
for(Card rune:ancient_runes) {
|
||||
final Card src = rune;
|
||||
Ability ability = new Ability(src, "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
if(damage>0){
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.setLife(life.getLife() - damage);
|
||||
AllZone.GameAction.addDamage(player, src, damage);
|
||||
}
|
||||
}
|
||||
};// Ability
|
||||
@@ -7704,10 +7694,7 @@ public class GameActionUtil {
|
||||
private static void upkeep_Karma() {
|
||||
final String player = AllZone.Phase.getActivePlayer();
|
||||
|
||||
CardList karma = new CardList();
|
||||
karma.addAll(AllZone.Human_Play.getCards());
|
||||
karma.addAll(AllZone.Computer_Play.getCards());
|
||||
karma = karma.getName("Karma");
|
||||
CardList karmas = AllZoneUtil.getCardsInPlay("Karma");
|
||||
|
||||
PlayerZone activePlayZone = AllZone.getZone(Constant.Zone.Play, player);
|
||||
CardList swamps = new CardList(activePlayZone.getCards());
|
||||
@@ -7718,14 +7705,14 @@ public class GameActionUtil {
|
||||
|
||||
// if there are 1 or more Karmas on the
|
||||
// battlefield have each of them deal damage.
|
||||
if(0 < karma.size()) {
|
||||
for(int i = 0; i < karma.size(); i++) {
|
||||
Ability ability = new Ability(karma.get(0), "0") {
|
||||
if(0 < karmas.size()) {
|
||||
for(Card karma:karmas) {
|
||||
final Card src = karma;
|
||||
Ability ability = new Ability(src, "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
if(damage>0){
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.setLife(life.getLife() - damage);
|
||||
AllZone.GameAction.addDamage(player, src, 1);
|
||||
}
|
||||
}
|
||||
};// Ability
|
||||
@@ -7737,45 +7724,6 @@ public class GameActionUtil {
|
||||
}// if
|
||||
}// upkeep_Karma()
|
||||
|
||||
/*
|
||||
private static void upkeep_Karma() {
|
||||
final String player = AllZone.Phase.getActivePlayer();
|
||||
String opponent = AllZone.GameAction.getOpponent(player);
|
||||
|
||||
PlayerZone opponentPlayZone = AllZone.getZone(Constant.Zone.Play, opponent);
|
||||
|
||||
CardList karma = new CardList(opponentPlayZone.getCards());
|
||||
karma = karma.getName("Karma");
|
||||
|
||||
PlayerZone activePlayZone = AllZone.getZone(Constant.Zone.Play, player);
|
||||
CardList swamps = new CardList(activePlayZone.getCards());
|
||||
swamps = swamps.getType("Swamp");
|
||||
|
||||
// determine how much damage to deal the current player
|
||||
final int damage = swamps.size();
|
||||
|
||||
// if there are 1 or more Karmas owned by the opponent of the
|
||||
// current player have each of them deal damage.
|
||||
if(0 < karma.size()) {
|
||||
for(int i = 0; i < karma.size(); i++) {
|
||||
Ability ability = new Ability(karma.get(0), "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
if(damage>0){
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.setLife(life.getLife() - damage);
|
||||
}
|
||||
}
|
||||
};// Ability
|
||||
if(damage>0){
|
||||
ability.setStackDescription("Karma deals " + damage + " damage to " + player);
|
||||
AllZone.Stack.add(ability);
|
||||
}
|
||||
}
|
||||
}// if
|
||||
}// upkeep_Karma()
|
||||
*/
|
||||
|
||||
private static void upkeep_Convalescence() {
|
||||
final String player = AllZone.Phase.getActivePlayer();
|
||||
PlayerZone playZone = AllZone.getZone(Constant.Zone.Play, player);
|
||||
@@ -7873,21 +7821,21 @@ public class GameActionUtil {
|
||||
|
||||
PlayerZone opponentPlayZone = AllZone.getZone(Constant.Zone.Play, opponent);
|
||||
|
||||
CardList theRack = new CardList(opponentPlayZone.getCards());
|
||||
theRack = theRack.getName("The Rack");
|
||||
CardList racks = new CardList(opponentPlayZone.getCards());
|
||||
racks = racks.getName("The Rack");
|
||||
|
||||
// determine how much damage to deal the current player
|
||||
final int damage = 3 - playerHandSize;
|
||||
|
||||
// if there are 1 or more The Racks owned by the opponent of the
|
||||
// current player have each of them deal damage.
|
||||
if(0 < theRack.size()) {
|
||||
for(int i = 0; i < theRack.size(); i++) {
|
||||
Ability ability = new Ability(theRack.get(0), "0") {
|
||||
if(0 < racks.size()) {
|
||||
for(Card rack:racks) {
|
||||
final Card src = rack;
|
||||
Ability ability = new Ability(src, "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.setLife(life.getLife() - damage);
|
||||
AllZone.GameAction.addDamage(player, src, damage);
|
||||
}
|
||||
};// Ability
|
||||
|
||||
@@ -7943,30 +7891,25 @@ public class GameActionUtil {
|
||||
// so, check if opponent of the current player has Black Vise
|
||||
String opponent = AllZone.GameAction.getOpponent(player);
|
||||
|
||||
PlayerZone opponentPlayZone = AllZone.getZone(Constant.Zone.Play, opponent);
|
||||
|
||||
CardList blackVice = new CardList(opponentPlayZone.getCards());
|
||||
blackVice = blackVice.getName("Black Vise");
|
||||
CardList vises = AllZoneUtil.getPlayerCardsInPlay(opponent, "Black Vise");
|
||||
|
||||
// determine how much damage to deal the current player
|
||||
final int damage = playerHandSize - 4;
|
||||
|
||||
// if there are 1 or more black vises owned by the opponent of the
|
||||
// current player have each of them deal damage.
|
||||
if(0 < blackVice.size()) {
|
||||
for(int i = 0; i < blackVice.size(); i++) {
|
||||
Ability ability = new Ability(blackVice.get(0), "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
PlayerLife life = AllZone.GameAction.getPlayerLife(player);
|
||||
life.setLife(life.getLife() - damage);
|
||||
}
|
||||
};// Ability
|
||||
// current player have each of them deal damage
|
||||
for(Card vise:vises) {
|
||||
final Card src = vise;
|
||||
Ability ability = new Ability(src, "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
AllZone.GameAction.addDamage(player, src, damage);
|
||||
}
|
||||
};// Ability
|
||||
|
||||
ability.setStackDescription("Black Vise deals " + damage + " to " + player);
|
||||
AllZone.Stack.add(ability);
|
||||
}
|
||||
}// if
|
||||
ability.setStackDescription("Black Vise deals " + damage + " to " + player);
|
||||
AllZone.Stack.add(ability);
|
||||
}
|
||||
}// upkeep_BlackVice
|
||||
|
||||
private static void upkeep_Copper_Tablet() {
|
||||
@@ -7983,7 +7926,6 @@ public class GameActionUtil {
|
||||
ability = new Ability(source, "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
//AllZone.GameAction.getPlayerLife(player).subtractLife(1,F_card);
|
||||
AllZone.GameAction.addDamage(player, source, 1);
|
||||
}
|
||||
};// Ability
|
||||
@@ -8256,7 +8198,7 @@ public class GameActionUtil {
|
||||
ability = new Ability(list.get(i), "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
AllZone.GameAction.getPlayerLife(player).subtractLife(2,F_card);
|
||||
AllZone.GameAction.addDamage(player, F_card, 2);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -8293,19 +8235,14 @@ public class GameActionUtil {
|
||||
@Override
|
||||
public void resolve() {
|
||||
//if (c.getController().equals(player))
|
||||
AllZone.GameAction.getPlayerLife(player).subtractLife(1,F_card);
|
||||
AllZone.GameAction.addDamage(player, F_card, 1);
|
||||
}
|
||||
};
|
||||
|
||||
ability.setStackDescription("Cursed Land deals one damage to enchanted land's controller.");
|
||||
|
||||
AllZone.Stack.add(ability);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}//list > 0
|
||||
}//cursed land
|
||||
|
||||
@@ -8338,7 +8275,7 @@ public class GameActionUtil {
|
||||
AllZone.GameAction.getPlayerLife(player).subtractLife(1,F_card);
|
||||
}
|
||||
};
|
||||
ability.setStackDescription("Pillory of the Sleepless deals one damage to enchanted creature's controller.");
|
||||
ability.setStackDescription("Pillory of the Sleepless - enchanted creature's controller loses 1 life.");
|
||||
|
||||
AllZone.Stack.add(ability);
|
||||
}
|
||||
@@ -8410,8 +8347,7 @@ public class GameActionUtil {
|
||||
"Creature", "Faerie", "Rogue"}, 1, 1, new String[] {"Flying"});
|
||||
}// resolve()
|
||||
};// Ability
|
||||
ability.setStackDescription("Bitterblossom - deals 1 damage to " + player
|
||||
+ " and put a 1/1 token into play.");
|
||||
ability.setStackDescription("Bitterblossom - " +player+" loses 1 life and puts a 1/1 token into play.");
|
||||
|
||||
AllZone.Stack.add(ability);
|
||||
}// for
|
||||
@@ -8606,10 +8542,10 @@ public class GameActionUtil {
|
||||
Ability ability = new Ability(blaze.get(i), "0") {
|
||||
@Override
|
||||
public void resolve() {
|
||||
AllZone.GameAction.getPlayerLife(player).subtractLife(1,Source);
|
||||
AllZone.GameAction.addDamage(player, Source, 1);
|
||||
}
|
||||
};
|
||||
ability.setStackDescription(blaze.get(i) + " - has a blaze counter and " + player + " gets dealt 1 damage.");
|
||||
ability.setStackDescription(blaze.get(i) + " - has a blaze counter and deals 1 damage to" + player + ".");
|
||||
AllZone.Stack.add(ability);
|
||||
}
|
||||
|
||||
@@ -9367,8 +9303,8 @@ public class GameActionUtil {
|
||||
String[] choices = {"Yes", "No, target a creature instead"};
|
||||
|
||||
Object q = AllZone.Display.getChoiceOptional("Select computer as target?", choices);
|
||||
if(q != null && q.equals("Yes")) AllZone.GameAction.getPlayerLife(Constant.Player.Computer).subtractLife(
|
||||
hondlist.size(),card);
|
||||
if(q != null && q.equals("Yes")) AllZone.GameAction.addDamage(Constant.Player.Computer,
|
||||
card, hondlist.size());
|
||||
else {
|
||||
CardList cards = new CardList(oppPlay.getCards());
|
||||
CardList oppCreatures = new CardList();
|
||||
@@ -9401,8 +9337,7 @@ public class GameActionUtil {
|
||||
}
|
||||
if(targetc != null) {
|
||||
if(AllZone.GameAction.isCardInPlay(targetc)) targetc.addDamage(hondlist.size(), card);
|
||||
} else AllZone.GameAction.getPlayerLife(Constant.Player.Human).subtractLife(
|
||||
hondlist.size(),card);
|
||||
} else AllZone.GameAction.addDamage(Constant.Player.Human, card, hondlist.size());
|
||||
}
|
||||
}//resolve()
|
||||
};//SpellAbility
|
||||
@@ -9410,8 +9345,6 @@ public class GameActionUtil {
|
||||
ability.setStackDescription(list.get(i) + " - Deals " + hondlist.size()
|
||||
+ " damage to target creature or player");
|
||||
AllZone.Stack.add(ability);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}// upkeep_Honden_of_Infinite_Rage
|
||||
@@ -9477,13 +9410,7 @@ public class GameActionUtil {
|
||||
|
||||
private static void upkeep_Moroii() {
|
||||
final String player = AllZone.Phase.getActivePlayer();
|
||||
PlayerZone play = AllZone.getZone(Constant.Zone.Play, player);
|
||||
|
||||
CardList list = new CardList();
|
||||
list.addAll(play.getCards());
|
||||
|
||||
list = list.getName("Moroii");
|
||||
|
||||
CardList list = AllZoneUtil.getPlayerCardsInPlay(player, "Moroii");
|
||||
for(int i = 0; i < list.size(); i++) {
|
||||
final Card F_card = list.get(i);
|
||||
AllZone.GameAction.getPlayerLife(player).subtractLife(1,F_card);
|
||||
@@ -10628,10 +10555,8 @@ public class GameActionUtil {
|
||||
{
|
||||
if(AllZone.GameAction.isCardInPlay(getTargetCard()) && CardFactoryUtil.canTarget(c, getTargetCard()) )
|
||||
AllZone.GameAction.addDamage(getTargetCard(), c, 1);
|
||||
//getTargetCard().addDamage(1);
|
||||
}
|
||||
else
|
||||
//AllZone.GameAction.getPlayerLife(getTargetPlayer()).subtractLife(1);
|
||||
AllZone.GameAction.addDamage(getTargetPlayer(), c, 1);
|
||||
}//resolve()
|
||||
};//SpellAbility
|
||||
|
||||
Reference in New Issue
Block a user