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https://github.com/Card-Forge/forge.git
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Restore fixes (#8800)
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@@ -119,7 +119,7 @@ public class ConniveAi extends SpellAbilityAi {
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}
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}
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return new AiAbilityDecision(
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sa.isTargetNumberValid() && !sa.getTargets().isEmpty() ? 100 : 0,
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sa.isTargetNumberValid() ? 100 : 0,
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sa.isTargetNumberValid() ? AiPlayDecision.WillPlay : AiPlayDecision.TargetingFailed
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);
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}
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@@ -53,17 +53,15 @@ public class ControlExchangeAi extends SpellAbilityAi {
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if (mandatory) {
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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}
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} else {
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if (mandatory) {
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AiAbilityDecision decision = chkDrawback(sa, aiPlayer);
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if (sa.isTargetNumberValid()) {
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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}
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return decision;
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} else {
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return canPlay(aiPlayer, sa);
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} else if (mandatory) {
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AiAbilityDecision decision = chkDrawback(sa, aiPlayer);
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if (sa.isTargetNumberValid()) {
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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}
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return decision;
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} else {
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return canPlay(aiPlayer, sa);
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}
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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}
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@@ -6,10 +6,10 @@ import forge.game.Game;
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import forge.game.ability.AbilityUtils;
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import forge.game.card.Card;
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import forge.game.card.CardLists;
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import forge.game.card.CardUtil;
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import forge.game.combat.Combat;
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import forge.game.combat.CombatUtil;
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import forge.game.keyword.Keyword;
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import forge.game.phase.PhaseType;
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import forge.game.player.Player;
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import forge.game.spellability.SpellAbility;
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@@ -38,9 +38,6 @@ public class MustBlockAi extends SpellAbilityAi {
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if (!list.isEmpty()) {
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final Card blocker = ComputerUtilCard.getBestCreatureAI(list);
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if (blocker == null) {
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return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
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}
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sa.getTargets().add(blocker);
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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}
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@@ -63,11 +60,6 @@ public class MustBlockAi extends SpellAbilityAi {
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protected AiAbilityDecision doTriggerNoCost(final Player ai, SpellAbility sa, boolean mandatory) {
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final Card source = sa.getHostCard();
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// only use on creatures that can attack
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if (!ai.getGame().getPhaseHandler().getPhase().isBefore(PhaseType.MAIN2)) {
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return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
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}
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Card attacker = source;
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if (sa.hasParam("DefinedAttacker")) {
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final List<Card> cards = AbilityUtils.getDefinedCards(source, sa.getParam("DefinedAttacker"), sa);
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@@ -81,13 +73,9 @@ public class MustBlockAi extends SpellAbilityAi {
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boolean chance = false;
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if (sa.usesTargeting()) {
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final List<Card> list = determineGoodBlockers(attacker, ai, ai.getWeakestOpponent(), sa, true, true);
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if (list.isEmpty()) {
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if (sa.isTargetNumberValid()) {
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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} else {
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return new AiAbilityDecision(0, AiPlayDecision.TargetingFailed);
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}
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List<Card> list = determineGoodBlockers(attacker, ai, ai.getWeakestOpponent(), sa, true, true);
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if (list.isEmpty() && mandatory) {
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list = CardUtil.getValidCardsToTarget(sa);
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}
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final Card blocker = ComputerUtilCard.getBestCreatureAI(list);
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if (blocker == null) {
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@@ -33,10 +33,8 @@ public class PhasesAi extends SpellAbilityAi {
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final boolean isThreatened = ComputerUtil.predictThreatenedObjects(aiPlayer, null, true).contains(source);
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if (isThreatened) {
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return new AiAbilityDecision(100, AiPlayDecision.WillPlay);
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} else {
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return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
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}
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return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
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}
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return new AiAbilityDecision(0, AiPlayDecision.CantPlayAi);
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