Added RememberAll,RememberWinner,RememberLoser to Flip AF

Modified Crazed Firecat to add counter after all the flips
This commit is contained in:
ArsenalNut
2011-08-29 23:57:28 +00:00
parent f3e7deff8f
commit 4e952b5c80
2 changed files with 14 additions and 3 deletions

View File

@@ -4,9 +4,11 @@ Types:Creature Elemental Cat
Text:no text Text:no text
PT:4/4 PT:4/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlip | TriggerDescription$ When CARDNAME enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on CARDNAME for each flip you win. T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigFlip | TriggerDescription$ When CARDNAME enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on CARDNAME for each flip you win.
SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBPutCounter SVar:TrigFlip:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBFlipAgain | RememberWinner$ True
SVar:DBPutCounter:DB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBFlipAgain SVar:DBFlipAgain:DB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBFlipAgain | LoseSubAbility$ DBPutCounter | RememberWinner$ True
SVar:DBFlipAgain:DB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBPutCounter SVar:DBPutCounter:DB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ X | SubAbility$ DBCleanUp
SVar:DBCleanUp:DB$Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
SVar:Rarity:Uncommon SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/crazed_firecat.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/crazed_firecat.jpg
SetInfo:TOR|Uncommon|http://magiccards.info/scans/en/tr/94.jpg SetInfo:TOR|Uncommon|http://magiccards.info/scans/en/tr/94.jpg

View File

@@ -355,8 +355,14 @@ public class AbilityFactory_Clash {
//Run triggers //Run triggers
//HashMap<String,Object> runParams = new HashMap<String,Object>(); //HashMap<String,Object> runParams = new HashMap<String,Object>();
//runParams.put("Player", player); //runParams.put("Player", player);
if (params.get("RememberAll") != null){
host.addRemembered(host);
}
if (victory) { if (victory) {
if (params.get("RememberWinner") != null){
host.addRemembered(host);
}
if (params.containsKey("WinSubAbility")) { if (params.containsKey("WinSubAbility")) {
SpellAbility win = AF_Outcomes.getAbility(host.getSVar(params.get("WinSubAbility")), host); SpellAbility win = AF_Outcomes.getAbility(host.getSVar(params.get("WinSubAbility")), host);
win.setActivatingPlayer(player); win.setActivatingPlayer(player);
@@ -367,6 +373,9 @@ public class AbilityFactory_Clash {
//runParams.put("Won","True"); //runParams.put("Won","True");
} }
else { else {
if (params.get("RememberLoser") != null){
host.addRemembered(host);
}
if(params.containsKey("LoseSubAbility")) { if(params.containsKey("LoseSubAbility")) {
SpellAbility lose = AF_Outcomes.getAbility(host.getSVar(params.get("LoseSubAbility")), host); SpellAbility lose = AF_Outcomes.getAbility(host.getSVar(params.get("LoseSubAbility")), host);
lose.setActivatingPlayer(player); lose.setActivatingPlayer(player);