From 4dbfda4d43ce51caf6ac08db307d8a98d2823f5b Mon Sep 17 00:00:00 2001 From: leriomaggio Date: Thu, 15 Jul 2021 15:40:09 +0100 Subject: [PATCH] Adding target to spellAbility only if necessary --- .../util/playeractions/CastSpellFromHandAction.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/playeractions/CastSpellFromHandAction.java b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/playeractions/CastSpellFromHandAction.java index 915af9ed40e..1d0b982dc1a 100644 --- a/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/playeractions/CastSpellFromHandAction.java +++ b/forge-gui-desktop/src/test/java/forge/gamesimulationtests/util/playeractions/CastSpellFromHandAction.java @@ -34,7 +34,8 @@ public class CastSpellFromHandAction extends BasePlayerAction { SpellAbility spellAbility = cardToPlay.getSpells().get(0); spellAbility.setActivatingPlayer(player); spellAbility.setHostCard(game.getAction().moveToStack(cardToPlay, spellAbility)); - spellAbility.getTargets().add(player); + if (spellAbility.usesTargeting()) + spellAbility.getTargets().add(player); game.getStack().freezeStack(); game.getStack().addAndUnfreeze(spellAbility); }