checkstyle

This commit is contained in:
jendave
2012-02-24 09:16:07 +00:00
parent fceab3b7ed
commit 4daa58c3c0
60 changed files with 2656 additions and 1502 deletions

View File

@@ -62,7 +62,8 @@ import forge.view.toolbox.FSkin;
* this class must be either private or public static final.
*/
public enum FModel {
/** */
/** The SINGLETO n_ instance. */
SINGLETON_INSTANCE;
// private static final int NUM_INIT_PHASES = 1;
@@ -77,12 +78,12 @@ public enum FModel {
private final QuestEventManager questEventManager;
private final GameState gameState;
private final FMatchState matchState;
private final EditionUtils setUtils;
private final FormatUtils formats;
// have to implement lazy initialization - at the moment of FModel.ctor() CardDb is not ready yet.
// have to implement lazy initialization - at the moment of FModel.ctor()
// CardDb is not ready yet.
private CardCollections decks;
/**
@@ -102,7 +103,7 @@ public enum FModel {
try {
this.logFileStream = new FileOutputStream(logFile);
} catch (FileNotFoundException e) {
} catch (final FileNotFoundException e) {
e.printStackTrace();
}
@@ -155,7 +156,6 @@ public enum FModel {
FModel.loadDynamicGamedata();
}
/**
* Load dynamic gamedata.
*/
@@ -275,7 +275,7 @@ public enum FModel {
/**
* Gets the builds the info.
*
*
* @return {@link forge.model.BuildInfo}
*/
public final BuildInfo getBuildInfo() {
@@ -284,8 +284,9 @@ public enum FModel {
/**
* Sets the builds the info.
*
* @param bi0   {@link forge.model.BuildInfo}
*
* @param bi0
*   {@link forge.model.BuildInfo}
*/
protected final void setBuildInfo(final BuildInfo bi0) {
this.buildInfo = bi0;
@@ -293,7 +294,7 @@ public enum FModel {
/**
* Gets the preferences.
*
*
* @return {@link forge.properties.ForgePreferences}
*/
public final ForgePreferences getPreferences() {
@@ -302,7 +303,7 @@ public enum FModel {
/**
* Gets the quest preferences.
*
*
* @return {@link forge.quest.data.QuestPreferences}
*/
public final QuestPreferences getQuestPreferences() {
@@ -311,7 +312,7 @@ public enum FModel {
/**
* Gets the quest preferences.
*
*
* @return {@link forge.quest.data.QuestEventManager}
*/
public final QuestEventManager getQuestEventManager() {
@@ -320,18 +321,19 @@ public enum FModel {
/**
* Returns all player's decks for constructed, sealed and whatever.
*
* @return {@link forge.decks.CardCollections}
*/
public final CardCollections getDecks() {
if (decks == null) {
if (this.decks == null) {
this.decks = new CardCollections(ForgeProps.getFile(NewConstants.NEW_DECKS));
}
return decks;
return this.decks;
}
/**
* Gets the game action model.
*
*
* @return {@link forge.GameAction}
*/
public final GameAction getGameAction() {
@@ -340,7 +342,7 @@ public enum FModel {
/**
* Gets the game state model - that is, the data stored for a single game.
*
*
* @return {@link forge.game.GameState}
*/
public final GameState getGameState() {
@@ -348,8 +350,9 @@ public enum FModel {
}
/**
* Gets the match state model - that is, the data stored over multiple games.
*
* Gets the match state model - that is, the data stored over multiple
* games.
*
* @return {@link forge.model.FMatchState}
*/
public final FMatchState getMatchState() {
@@ -358,7 +361,7 @@ public enum FModel {
/**
* Gets the game summary.
*
*
* @return {@link forge.game.GameSummary}
*/
public final GameSummary getGameSummary() {
@@ -367,23 +370,27 @@ public enum FModel {
/**
* TODO: Write javadoc for this method.
* @return
*
* @return the editions
*/
public final EditionUtils getEditions() {
return setUtils;
return this.setUtils;
}
/**
* Gets the formats.
*
* @return the formats
*/
public final FormatUtils getFormats() {
return formats;
return this.formats;
}
/**
* TODO: Needs to be reworked for efficiency with rest of prefs saves in
* codebase.
*
*
* @return true, if successful
*/
public final boolean savePrefs() {
@@ -436,7 +443,7 @@ public enum FModel {
/**
* TODO: Needs to be reworked for efficiency with rest of prefs loads in
* codebase.
*
*
* @return true, if successful
*/
public final boolean loadPrefs() {
@@ -483,9 +490,8 @@ public enum FModel {
}
/**
* Finalizer, generally should be avoided, but here
* closes the log file stream and
* resets the system output streams.
* Finalizer, generally should be avoided, but here closes the log file
* stream and resets the system output streams.
*/
public final void close() {
System.setOut(this.oldSystemOut);