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- The AI will use ZoneAffecting more often at the end of human turn.
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@@ -199,9 +199,11 @@ public class AbilityFactory_ZoneAffecting {
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if(AllZone.Phase.isBefore(Constant.Phase.Main2) && !params.containsKey("ActivatingPhases"))
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return false;
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double chance = .4; // 40 percent chance of milling with instant speed stuff
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double chance = .4; // 40 percent chance of drawing with instant speed stuff
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if (AbilityFactory.isSorcerySpeed(sa))
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chance = .667; // 66.7% chance for sorcery speed (since it will never activate EOT)
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chance = .667; // 66.7% chance for sorcery speed
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if((AllZone.Phase.is(Constant.Phase.End_Of_Turn) && AllZone.Phase.isNextTurn(AllZone.ComputerPlayer)))
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chance = .9; // 90% for end of opponents turn
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Random r = MyRandom.random;
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boolean randomReturn = r.nextFloat() <= Math.pow(chance, source.getAbilityUsed()+1);
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@@ -554,7 +556,10 @@ public class AbilityFactory_ZoneAffecting {
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double chance = .4; // 40 percent chance of milling with instant speed stuff
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if (AbilityFactory.isSorcerySpeed(sa))
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chance = .667; // 66.7% chance for sorcery speed (since it will never activate EOT)
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chance = .667; // 66.7% chance for sorcery speed
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if((AllZone.Phase.is(Constant.Phase.End_Of_Turn) && AllZone.Phase.isNextTurn(AllZone.ComputerPlayer)))
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chance = .9; // 90% for end of opponents turn
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boolean randomReturn = r.nextFloat() <= Math.pow(chance, source.getAbilityUsed()+1);
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@@ -1024,7 +1029,11 @@ public class AbilityFactory_ZoneAffecting {
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double chance = .5; // 50 percent chance of discarding with instant speed stuff
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if (AbilityFactory.isSorcerySpeed(sa))
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chance = .75; // 75% chance for sorcery speed (since it will never activate EOT)
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chance = .75; // 75% chance for sorcery speed
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if((AllZone.Phase.is(Constant.Phase.End_Of_Turn) && AllZone.Phase.isNextTurn(AllZone.ComputerPlayer)))
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chance = .9; // 90% for end of opponents turn
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Random r = MyRandom.random;
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boolean randomReturn = r.nextFloat() <= Math.pow(chance, source.getAbilityUsed()+1);
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