Refactor dev mode cheat functions into separate class that through it's restricted access allows determining if a player as cheated during a game

This commit is contained in:
drdev
2014-09-19 21:45:24 +00:00
parent 799e86bf0f
commit 4cb64a18aa
10 changed files with 522 additions and 664 deletions

1
.gitattributes vendored
View File

@@ -17080,7 +17080,6 @@ forge-gui/src/main/java/forge/sound/SoundEffectType.java -text
forge-gui/src/main/java/forge/sound/SoundSystem.java -text
forge-gui/src/main/java/forge/util/Base64Coder.java svneol=native#text/plain
forge-gui/src/main/java/forge/util/Callback.java -text
forge-gui/src/main/java/forge/util/DevModeUtil.java -text
forge-gui/src/main/java/forge/util/Evaluator.java -text
forge-gui/src/main/java/forge/util/GuiDisplayUtil.java -text
forge-gui/src/main/java/forge/util/HttpUtil.java svneol=native#text/plain

View File

@@ -185,8 +185,6 @@ public class Player extends GameEntity implements Comparable<Player> {
private boolean isPlayingExtraTrun = false;
public boolean canCheatPlayUnlimitedLands = false;
private List<Card> lostOwnership = new ArrayList<Card>();
private List<Card> gainedOwnership = new ArrayList<Card>();
@@ -1923,7 +1921,7 @@ public class Player extends GameEntity implements Comparable<Player> {
// **** Check for land play limit per turn ****
// Dev Mode
if (this.canCheatPlayUnlimitedLands || this.hasKeyword("You may play any number of additional lands on each of your turns.")) {
if (this.getController().canPlayUnlimitedLands() || this.hasKeyword("You may play any number of additional lands on each of your turns.")) {
return true;
}

View File

@@ -215,10 +215,11 @@ public abstract class PlayerController {
public abstract List<SpellAbility> chooseSaToActivateFromOpeningHand(List<SpellAbility> usableFromOpeningHand);
public abstract Mana chooseManaFromPool(List<Mana> manaChoices);
public abstract String chooseSomeType(String kindOfType, SpellAbility sa, List<String> validTypes, List<String> invalidTypes, boolean isOptional);
public final String chooseSomeType(String kindOfType, SpellAbility sa, List<String> validTypes, List<String> invalidTypes) {
return chooseSomeType(kindOfType, sa, validTypes, invalidTypes, false);
}
public abstract String chooseSomeType(String kindOfType, SpellAbility sa, List<String> validTypes, List<String> invalidTypes, boolean isOptional);
public abstract Object vote(SpellAbility sa, String prompt, List<Object> options, ArrayListMultimap<Object, Player> votes);
public abstract Pair<CounterType,String> chooseAndRemoveOrPutCounter(Card cardWithCounter);
public abstract boolean confirmReplacementEffect(ReplacementEffect replacementEffect, SpellAbility effectSA, String question);
@@ -286,4 +287,8 @@ public abstract class PlayerController {
public boolean isGuiPlayer() {
return false;
}
public boolean canPlayUnlimitedLands() {
return false;
}
}

View File

@@ -27,7 +27,7 @@ public enum CDev implements ICDoc {
public void togglePlayManyLandsPerTurn() {
boolean newValue = !VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().getToggled();
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(newValue);
Singletons.getControl().getGameView().devSetUnlimitedLands(newValue);
Singletons.getControl().getGameView().cheat().setCanPlayUnlimitedLands(newValue);
}
private final MouseListener madMana = new MouseAdapter() {
@@ -37,7 +37,7 @@ public enum CDev implements ICDoc {
}
};
public void generateMana() {
Singletons.getControl().getGameView().devGenerateMana();
Singletons.getControl().getGameView().cheat().generateMana();
}
private final MouseListener madSetup = new MouseAdapter() {
@@ -47,7 +47,7 @@ public enum CDev implements ICDoc {
}
};
public void setupGameState() {
Singletons.getControl().getGameView().devSetupGameState();
Singletons.getControl().getGameView().cheat().setupGameState();
}
private final MouseListener madTutor = new MouseAdapter() {
@@ -57,7 +57,7 @@ public enum CDev implements ICDoc {
}
};
public void tutorForCard() {
Singletons.getControl().getGameView().devTutorForCard();
Singletons.getControl().getGameView().cheat().tutorForCard();
}
private final MouseListener madCardToHand = new MouseAdapter() {
@@ -67,7 +67,7 @@ public enum CDev implements ICDoc {
}
};
public void addCardToHand() {
Singletons.getControl().getGameView().devAddCardToHand();
Singletons.getControl().getGameView().cheat().addCardToHand();
}
private final MouseListener madCounter = new MouseAdapter() {
@@ -77,7 +77,7 @@ public enum CDev implements ICDoc {
}
};
public void addCounterToPermanent() {
Singletons.getControl().getGameView().devAddCounterToPermanent();
Singletons.getControl().getGameView().cheat().addCountersToPermanent();
}
private final MouseListener madTap = new MouseAdapter() {
@@ -87,7 +87,7 @@ public enum CDev implements ICDoc {
}
};
public void tapPermanent() {
Singletons.getControl().getGameView().devTapPermanent();
Singletons.getControl().getGameView().cheat().tapPermanents();
}
private final MouseListener madUntap = new MouseAdapter() {
@@ -97,7 +97,7 @@ public enum CDev implements ICDoc {
}
};
public void untapPermanent() {
Singletons.getControl().getGameView().devUntapPermanent();
Singletons.getControl().getGameView().cheat().untapPermanents();
}
private final MouseListener madLife = new MouseAdapter() {
@@ -107,7 +107,7 @@ public enum CDev implements ICDoc {
}
};
public void setPlayerLife() {
Singletons.getControl().getGameView().devSetPlayerLife();
Singletons.getControl().getGameView().cheat().setPlayerLife();
}
private final MouseListener madWinGame = new MouseAdapter() {
@@ -117,7 +117,7 @@ public enum CDev implements ICDoc {
}
};
public void winGame() {
Singletons.getControl().getGameView().devWinGame();
Singletons.getControl().getGameView().cheat().winGame();
}
private final MouseListener madCardToBattlefield = new MouseAdapter() {
@@ -127,7 +127,7 @@ public enum CDev implements ICDoc {
}
};
public void addCardToBattlefield() {
Singletons.getControl().getGameView().devAddCardToBattlefield();
Singletons.getControl().getGameView().cheat().addCardToBattlefield();
}
private final MouseListener madRiggedRoll = new MouseAdapter() {
@@ -137,7 +137,7 @@ public enum CDev implements ICDoc {
}
};
public void riggedPlanerRoll() {
Singletons.getControl().getGameView().devRiggedPlanerRoll();
Singletons.getControl().getGameView().cheat().riggedPlanarRoll();
}
private final MouseListener madWalkToPlane = new MouseAdapter() {
@@ -147,7 +147,7 @@ public enum CDev implements ICDoc {
}
};
public void planeswalkTo() {
Singletons.getControl().getGameView().devPlaneswalkTo();
Singletons.getControl().getGameView().cheat().planeswalkTo();
}
//========== End mouse listener inits
@@ -186,6 +186,6 @@ public enum CDev implements ICDoc {
*/
@Override
public void update() {
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(Singletons.getControl().getGameView().devGetUnlimitedLands());
VDev.SINGLETON_INSTANCE.getLblUnlimitedLands().setToggled(Singletons.getControl().getGameView().canPlayUnlimitedLands());
}
}

View File

@@ -66,7 +66,7 @@ public class DevModeMenu implements ActionListener {
menu.add(getMenuItem(DevMenuItem.WIN_GAME));
menu.addSeparator();
menu.add(getMenuItem(DevMenuItem.SETUP_GAME_STATE));
menu.add(getCheckboxMenuItem(DevMenuItem.PLAY_UNLIMITED_LANDS, Singletons.getControl().getGameView().devGetUnlimitedLands()));
menu.add(getCheckboxMenuItem(DevMenuItem.PLAY_UNLIMITED_LANDS, Singletons.getControl().getGameView().canPlayUnlimitedLands()));
menu.add(getMenuItem(DevMenuItem.ADD_COUNTER));
menu.addSeparator();
menu.add(getMenuItem(DevMenuItem.TAP_PERMANENT));

View File

@@ -17,7 +17,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() { //must invoke all these in game thread since they may require synchronous user input
@Override
public void run() {
FControl.getGameView().devGenerateMana();
FControl.getGameView().cheat().generateMana();
}
});
}
@@ -28,7 +28,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devTutorForCard();
FControl.getGameView().cheat().tutorForCard();
}
});
}
@@ -39,7 +39,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devAddCardToHand();
FControl.getGameView().cheat().addCardToHand();
}
});
}
@@ -50,7 +50,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devAddCardToBattlefield();
FControl.getGameView().cheat().addCardToBattlefield();
}
});
}
@@ -61,7 +61,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devSetPlayerLife();
FControl.getGameView().cheat().setPlayerLife();
}
});
}
@@ -72,7 +72,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devWinGame();
FControl.getGameView().cheat().winGame();
}
});
}
@@ -83,18 +83,18 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devSetupGameState();
FControl.getGameView().cheat().setupGameState();
}
});
}
}));
final boolean unlimitedLands = FControl.getGameView().devGetUnlimitedLands();
final boolean unlimitedLands = FControl.getGameView().canPlayUnlimitedLands();
addItem(new FCheckBoxMenuItem("Play Unlimited Lands", unlimitedLands,
new FEventHandler() {
@Override
public void handleEvent(FEvent e) {
FControl.getGameView().devSetUnlimitedLands(!unlimitedLands);
FControl.getGameView().cheat().setCanPlayUnlimitedLands(!unlimitedLands);
}
}));
addItem(new FMenuItem("Add Counters to Permanent", new FEventHandler() {
@@ -103,7 +103,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devAddCounterToPermanent();
FControl.getGameView().cheat().addCountersToPermanent();
}
});
}
@@ -114,7 +114,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devTapPermanent();
FControl.getGameView().cheat().tapPermanents();
}
});
}
@@ -125,7 +125,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devUntapPermanent();
FControl.getGameView().cheat().untapPermanents();
}
});
}
@@ -136,7 +136,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devRiggedPlanerRoll();
FControl.getGameView().cheat().riggedPlanarRoll();
}
});
}
@@ -147,7 +147,7 @@ public class VDevMenu extends FDropDownMenu {
ThreadUtil.invokeInGameThread(new Runnable() {
@Override
public void run() {
FControl.getGameView().devPlaneswalkTo();
FControl.getGameView().cheat().planeswalkTo();
}
});
}

View File

@@ -1,8 +1,15 @@
package forge.player;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@@ -16,6 +23,7 @@ import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import com.google.common.collect.ArrayListMultimap;
import com.google.common.collect.Iterables;
import com.google.common.collect.Lists;
@@ -24,6 +32,7 @@ import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import forge.LobbyPlayer;
import forge.card.CardCharacteristicName;
import forge.card.ColorSet;
import forge.card.MagicColor;
import forge.card.mana.ManaCost;
@@ -39,8 +48,11 @@ import forge.game.GameLogEntryType;
import forge.game.GameObject;
import forge.game.GameOutcome;
import forge.game.GameType;
import forge.game.PlanarDice;
import forge.game.ability.effects.CharmEffect;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.card.CardPredicates;
import forge.game.card.CardShields;
import forge.game.card.CounterType;
import forge.game.combat.Combat;
@@ -54,16 +66,19 @@ import forge.game.player.Player;
import forge.game.player.PlayerActionConfirmMode;
import forge.game.player.PlayerController;
import forge.game.replacement.ReplacementEffect;
import forge.game.spellability.AbilityManaPart;
import forge.game.spellability.AbilitySub;
import forge.game.spellability.SpellAbility;
import forge.game.spellability.SpellAbilityStackInstance;
import forge.game.spellability.TargetChoices;
import forge.game.trigger.Trigger;
import forge.game.trigger.TriggerType;
import forge.game.trigger.WrappedAbility;
import forge.game.zone.MagicStack;
import forge.game.zone.Zone;
import forge.game.zone.ZoneType;
import forge.interfaces.IGuiBase;
import forge.item.IPaperCard;
import forge.item.PaperCard;
import forge.match.input.ButtonUtil;
import forge.match.input.Input;
@@ -80,8 +95,8 @@ import forge.match.input.InputSelectCardsForConvoke;
import forge.match.input.InputSelectCardsFromList;
import forge.match.input.InputSelectEntitiesFromList;
import forge.model.FModel;
import forge.properties.ForgeConstants;
import forge.properties.ForgePreferences.FPref;
import forge.util.DevModeUtil;
import forge.util.ITriggerEvent;
import forge.util.Lang;
import forge.util.TextUtil;
@@ -1318,16 +1333,14 @@ public class PlayerControllerHuman extends PlayerController {
/*
* What follows are the View methods.
*/
private class GameView extends LocalGameView {
public GameView(Game game) {
super(game);
}
@Override
public GameOutcome.AnteResult getAnteResult() {
return this.getGame().getOutcome().anteResult.get(player);
return game.getOutcome().anteResult.get(player);
}
public void updateAchievements() {
@@ -1449,64 +1462,6 @@ public class PlayerControllerHuman extends PlayerController {
return card == null || !c.isFaceDown() || card.canCardFaceBeShownTo(player);
}
// Dev mode functions
@Override
public boolean devGetUnlimitedLands() {
return player.canCheatPlayUnlimitedLands;
}
@Override
public void devSetUnlimitedLands(final boolean b) {
player.canCheatPlayUnlimitedLands = b;
}
@Override
public void devGenerateMana() {
DevModeUtil.devModeGenerateMana(game, PlayerControllerHuman.this);
}
@Override
public void devSetupGameState() {
DevModeUtil.devSetupGameState(game, PlayerControllerHuman.this);
}
@Override
public void devTutorForCard() {
DevModeUtil.devModeTutor(game, PlayerControllerHuman.this);
}
@Override
public void devAddCardToHand() {
DevModeUtil.devModeCardToHand(game, PlayerControllerHuman.this);
}
@Override
public void devAddCounterToPermanent() {
DevModeUtil.devModeAddCounter(game, PlayerControllerHuman.this);
}
@Override
public void devTapPermanent() {
DevModeUtil.devModeTapPerm(game, PlayerControllerHuman.this);
}
@Override
public void devUntapPermanent() {
DevModeUtil.devModeUntapPerm(game, PlayerControllerHuman.this);
}
@Override
public void devSetPlayerLife() {
DevModeUtil.devModeSetLife(game, PlayerControllerHuman.this);
}
@Override
public void devWinGame() {
DevModeUtil.devModeWinGame(game, PlayerControllerHuman.this);
}
@Override
public void devAddCardToBattlefield() {
DevModeUtil.devModeCardToBattlefield(game, PlayerControllerHuman.this);
}
@Override
public void devRiggedPlanerRoll() {
DevModeUtil.devModeRiggedPlanarRoll(game, PlayerControllerHuman.this);
}
@Override
public void devPlaneswalkTo() {
DevModeUtil.devModePlaneswalkTo(game, PlayerControllerHuman.this);
}
@Override
public Iterable<String> getAutoYields() {
return PlayerControllerHuman.this.getAutoYields();
@@ -1564,6 +1519,16 @@ public class PlayerControllerHuman extends PlayerController {
public void autoPassCancel() {
PlayerControllerHuman.this.autoPassCancel();
}
@Override
public boolean canPlayUnlimitedLands() {
return PlayerControllerHuman.this.canPlayUnlimitedLands();
}
@Override
public DevModeCheats cheat() {
return PlayerControllerHuman.this.cheat();
}
}
/**
@@ -1715,4 +1680,447 @@ public class PlayerControllerHuman extends PlayerController {
// Not used by the human controller
}
//Dev Mode cheat functions
private DevModeCheats cheats;
private boolean canPlayUnlimitedLands;
public DevModeCheats cheat() {
if (cheats == null) {
cheats = new DevModeCheats();
//TODO: In Network game, inform other players that this player is cheating
}
return cheats;
}
public boolean hasCheated() {
return cheats != null;
}
@Override
public boolean canPlayUnlimitedLands() {
return canPlayUnlimitedLands;
}
public class DevModeCheats {
private DevModeCheats() {
}
public void setCanPlayUnlimitedLands(boolean canPlayUnlimitedLands0) {
canPlayUnlimitedLands = canPlayUnlimitedLands0;
}
public void generateMana() {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(getGui(), "No player has priority at the moment, so mana cannot be added to their pool.");
return;
}
final Card dummy = new Card(-777777);
dummy.setOwner(pPriority);
Map<String, String> produced = new HashMap<String, String>();
produced.put("Produced", "W W W W W W W U U U U U U U B B B B B B B G G G G G G G R R R R R R R 7");
final AbilityManaPart abMana = new AbilityManaPart(dummy, produced);
game.getAction().invoke(new Runnable() {
@Override public void run() { abMana.produceMana(null); }
});
}
public void setupGameState() {
int humanLife = -1;
int computerLife = -1;
final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
String tChangePlayer = "NONE";
String tChangePhase = "NONE";
File gamesDir = new File(ForgeConstants.USER_GAMES_DIR);
if (!gamesDir.exists()) { // if the directory does not exist, try to create it
gamesDir.mkdir();
}
String filename = getGui().showFileDialog("Select Game State File", ForgeConstants.USER_GAMES_DIR);
if (filename == null) {
return;
}
try {
final FileInputStream fstream = new FileInputStream(filename);
final DataInputStream in = new DataInputStream(fstream);
final BufferedReader br = new BufferedReader(new InputStreamReader(in));
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
}
in.close();
}
catch (final FileNotFoundException fnfe) {
SOptionPane.showErrorDialog(getGui(), "File not found: " + filename);
}
catch (final Exception e) {
SOptionPane.showErrorDialog(getGui(), "Error loading battle setup file!");
return;
}
setupGameState(humanLife, computerLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase);
}
private void setupGameState(final int humanLife, final int computerLife, final Map<ZoneType, String> humanCardTexts,
final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase) {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(getGui(), "No player has priority at the moment, so game state cannot be setup.");
return;
}
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
setupPlayerState(humanLife, humanCardTexts, human);
setupPlayerState(computerLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStaticAbilities(true);
}
});
}
private void setupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, List<Card>> humanCards = new EnumMap<ZoneType, List<Card>>(ZoneType.class);
for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), processCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) p.setLife(life, null);
for (Entry<ZoneType, List<Card>> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
} else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
/**
* <p>
* processCardsForZone.
* </p>
*
* @param data
* an array of {@link java.lang.String} objects.
* @param player
* a {@link forge.game.player.Player} object.
* @return a {@link forge.CardList} object.
*/
private List<Card> processCardsForZone(final String[] data, final Player player) {
final List<Card> cl = new ArrayList<Card>();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setCurSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
} else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
} else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
} else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
} else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardCharacteristicName.FaceDown);
}
}
if (!hasSetCurSet) {
c.setCurSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
}
/**
* <p>
* Tutor.
* </p>
*
* @since 1.0.15
*/
public void tutorForCard() {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(getGui(), "No player has priority at the moment, so their deck can't be tutored from.");
return;
}
final List<Card> lib = pPriority.getCardsIn(ZoneType.Library);
final List<ZoneType> origin = new ArrayList<ZoneType>();
origin.add(ZoneType.Library);
SpellAbility sa = new SpellAbility.EmptySa(new Card(-1));
final Card card = chooseSingleCardForZoneChange(ZoneType.Hand, origin, sa, lib, "Choose a card", true, pPriority);
if (card == null) { return; }
game.getAction().invoke(new Runnable() {
@Override
public void run() {
game.getAction().moveToHand(card);
}
});
}
/**
* <p>
* AddCounter.
* </p>
*
* @since 1.0.15
*/
public void addCountersToPermanent() {
final List<Card> cards = game.getCardsIn(ZoneType.Battlefield);
final CardView cardView = SGuiChoose.oneOrNone(getGui(), "Add counters to which card?", getCardViews(cards));
final Card card = getCard(cardView);
if (card == null) { return; }
final CounterType counter = SGuiChoose.oneOrNone(getGui(), "Which type of counter?", CounterType.values());
if (counter == null) { return; }
final Integer count = SGuiChoose.getInteger(getGui(), "How many counters?", 1, Integer.MAX_VALUE, 10);
if (count == null) { return; }
card.addCounter(counter, count, false);
}
public void tapPermanents() {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final List<Card> untapped = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Predicates.not(CardPredicates.Presets.TAPPED));
InputSelectCardsFromList inp = new InputSelectCardsFromList(PlayerControllerHuman.this, 0, Integer.MAX_VALUE, untapped);
inp.setCancelAllowed(true);
inp.setMessage("Choose permanents to tap");
inp.showAndWait();
if (!inp.hasCancelled()) {
for (Card c : inp.getSelected()) {
c.tap();
}
}
}
});
}
public void untapPermanents() {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final List<Card> tapped = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.TAPPED);
InputSelectCardsFromList inp = new InputSelectCardsFromList(PlayerControllerHuman.this, 0, Integer.MAX_VALUE, tapped);
inp.setCancelAllowed(true);
inp.setMessage("Choose permanents to untap");
inp.showAndWait();
if( !inp.hasCancelled() )
for(Card c : inp.getSelected())
c.untap();
}
});
}
public void setPlayerLife() {
final List<Player> players = game.getPlayers();
final PlayerView playerView = SGuiChoose.oneOrNone(getGui(), "Set life for which player?", getPlayerViews(players));
final Player player = getPlayer(playerView);
if (player == null) { return; }
final Integer life = SGuiChoose.getInteger(getGui(), "Set life to what?", 0);
if (life == null) { return; }
player.setLife(life, null);
}
public void winGame() {
Input input = getGui().getInputQueue().getInput();
if (!(input instanceof InputPassPriority)) {
SOptionPane.showMessageDialog(getGui(), "You must have priority to use this feature.", "Win Game", SOptionPane.INFORMATION_ICON);
return;
}
//set life of all other players to 0
final LobbyPlayer guiPlayer = getLobbyPlayer();
final List<Player> players = game.getPlayers();
for (Player player : players) {
if (player.getLobbyPlayer() != guiPlayer) {
player.setLife(0, null);
}
}
//pass priority so that causes gui player to win
input.selectButtonOK();
}
public void addCardToHand() {
final List<Player> players = game.getPlayers();
final PlayerView pView = SGuiChoose.oneOrNone(getGui(), "Put card in hand for which player?", getPlayerViews(players));
final Player p = getPlayer(pView);
if (null == p) {
return;
}
final List<PaperCard> cards = Lists.newArrayList(FModel.getMagicDb().getCommonCards().getUniqueCards());
Collections.sort(cards);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(getGui(), "Name the card", cards);
if (c == null) {
return;
}
game.getAction().invoke(new Runnable() { @Override public void run() {
game.getAction().moveToHand(Card.fromPaperCard(c, p));
}});
}
public void addCardToBattlefield() {
final List<Player> players = game.getPlayers();
final PlayerView pView = SGuiChoose.oneOrNone(getGui(), "Put card in play for which player?", getPlayerViews(players));
final Player p = getPlayer(pView);
if (null == p) {
return;
}
final List<PaperCard> cards = Lists.newArrayList(FModel.getMagicDb().getCommonCards().getUniqueCards());
Collections.sort(cards);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(getGui(), "Name the card", cards);
if (c == null) {
return;
}
game.getAction().invoke(new Runnable() {
@Override public void run() {
final Card forgeCard = Card.fromPaperCard(c, p);
if (c.getRules().getType().isLand()) {
game.getAction().moveToPlay(forgeCard);
} else {
final List<SpellAbility> choices = forgeCard.getBasicSpells();
if (choices.isEmpty()) {
return; // when would it happen?
}
final SpellAbility sa;
if (choices.size() == 1) {
sa = choices.iterator().next();
} else {
final SpellAbilityView saView = SGuiChoose.oneOrNone(getGui(), "Choose", getSpellAbilityViews(choices));
sa = getSpellAbility(saView);
}
if (sa == null) {
return; // happens if cancelled
}
game.getAction().moveToHand(forgeCard); // this is really needed (for rollbacks at least)
// Human player is choosing targets for an ability controlled by chosen player.
sa.setActivatingPlayer(p);
HumanPlay.playSaWithoutPayingManaCost(PlayerControllerHuman.this, game, sa, true);
}
game.getStack().addAllTriggeredAbilitiesToStack(); // playSa could fire some triggers
}
});
}
public void riggedPlanarRoll() {
final List<Player> players = game.getPlayers();
final PlayerView playerView = SGuiChoose.oneOrNone(getGui(), "Which player should roll?", getPlayerViews(players));
final Player player = getPlayer(playerView);
if (player == null) { return; }
final PlanarDice res = SGuiChoose.oneOrNone(getGui(), "Choose result", PlanarDice.values());
if (res == null) { return; }
System.out.println("Rigging planar dice roll: " + res.toString());
game.getAction().invoke(new Runnable() {
@Override
public void run() {
PlanarDice.roll(player, res);
}
});
}
public void planeswalkTo() {
if (!game.getRules().hasAppliedVariant(GameType.Planechase)) { return; }
final Player p = game.getPhaseHandler().getPlayerTurn();
final List<PaperCard> allPlanars = new ArrayList<PaperCard>();
for (PaperCard c : FModel.getMagicDb().getVariantCards().getAllCards()) {
if (c.getRules().getType().isPlane() || c.getRules().getType().isPhenomenon()) {
allPlanars.add(c);
}
}
Collections.sort(allPlanars);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(getGui(), "Name the card", allPlanars);
if (c == null) { return; }
final Card forgeCard = Card.fromPaperCard(c, p);
forgeCard.setOwner(p);
game.getAction().invoke(new Runnable() {
@Override
public void run() {
game.getAction().changeZone(null, p.getZone(ZoneType.PlanarDeck), forgeCard, 0);
PlanarDice.roll(p, PlanarDice.Planeswalk);
}
});
}
}
}

View File

@@ -1,508 +0,0 @@
package forge.util;
import java.io.BufferedReader;
import java.io.DataInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import com.google.common.base.Predicates;
import com.google.common.collect.Lists;
import forge.LobbyPlayer;
import forge.card.CardCharacteristicName;
import forge.game.Game;
import forge.game.GameType;
import forge.game.PlanarDice;
import forge.game.card.Card;
import forge.game.card.CardLists;
import forge.game.card.CardPredicates;
import forge.game.card.CounterType;
import forge.game.phase.PhaseType;
import forge.game.player.Player;
import forge.game.spellability.AbilityManaPart;
import forge.game.spellability.SpellAbility;
import forge.game.trigger.TriggerType;
import forge.game.zone.ZoneType;
import forge.item.IPaperCard;
import forge.item.PaperCard;
import forge.match.input.Input;
import forge.match.input.InputPassPriority;
import forge.match.input.InputSelectCardsFromList;
import forge.model.FModel;
import forge.player.HumanPlay;
import forge.player.PlayerControllerHuman;
import forge.properties.ForgeConstants;
import forge.util.gui.SGuiChoose;
import forge.util.gui.SGuiDialog;
import forge.util.gui.SOptionPane;
import forge.view.CardView;
import forge.view.PlayerView;
import forge.view.SpellAbilityView;
public final class DevModeUtil {
private DevModeUtil() {
}
public static void devModeGenerateMana(final Game game, final PlayerControllerHuman controller) {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(controller.getGui(), "No player has priority at the moment, so mana cannot be added to their pool.");
return;
}
final Card dummy = new Card(-777777);
dummy.setOwner(pPriority);
Map<String, String> produced = new HashMap<String, String>();
produced.put("Produced", "W W W W W W W U U U U U U U B B B B B B B G G G G G G G R R R R R R R 7");
final AbilityManaPart abMana = new AbilityManaPart(dummy, produced);
game.getAction().invoke(new Runnable() {
@Override public void run() { abMana.produceMana(null); }
});
}
public static void devSetupGameState(final Game game, final PlayerControllerHuman controller) {
int humanLife = -1;
int computerLife = -1;
final Map<ZoneType, String> humanCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
final Map<ZoneType, String> aiCardTexts = new EnumMap<ZoneType, String>(ZoneType.class);
String tChangePlayer = "NONE";
String tChangePhase = "NONE";
File gamesDir = new File(ForgeConstants.USER_GAMES_DIR);
if (!gamesDir.exists()) { // if the directory does not exist, try to create it
gamesDir.mkdir();
}
String filename = controller.getGui().showFileDialog("Select Game State File", ForgeConstants.USER_GAMES_DIR);
if (filename == null) {
return;
}
try {
final FileInputStream fstream = new FileInputStream(filename);
final DataInputStream in = new DataInputStream(fstream);
final BufferedReader br = new BufferedReader(new InputStreamReader(in));
String temp = "";
while ((temp = br.readLine()) != null) {
final String[] tempData = temp.split("=");
if (tempData.length < 2 || temp.charAt(0) == '#') {
continue;
}
final String categoryName = tempData[0].toLowerCase();
final String categoryValue = tempData[1];
if (categoryName.equals("humanlife")) humanLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("ailife")) computerLife = Integer.parseInt(categoryValue);
else if (categoryName.equals("activeplayer")) tChangePlayer = categoryValue.trim().toLowerCase();
else if (categoryName.equals("activephase")) tChangePhase = categoryValue;
else if (categoryName.equals("humancardsinplay")) humanCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("aicardsinplay")) aiCardTexts.put(ZoneType.Battlefield, categoryValue);
else if (categoryName.equals("humancardsinhand")) humanCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("aicardsinhand")) aiCardTexts.put(ZoneType.Hand, categoryValue);
else if (categoryName.equals("humancardsingraveyard")) humanCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("aicardsingraveyard")) aiCardTexts.put(ZoneType.Graveyard, categoryValue);
else if (categoryName.equals("humancardsinlibrary")) humanCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("aicardsinlibrary")) aiCardTexts.put(ZoneType.Library, categoryValue);
else if (categoryName.equals("humancardsinexile")) humanCardTexts.put(ZoneType.Exile, categoryValue);
else if (categoryName.equals("aicardsinexile")) aiCardTexts.put(ZoneType.Exile, categoryValue);
}
in.close();
}
catch (final FileNotFoundException fnfe) {
SOptionPane.showErrorDialog(controller.getGui(), "File not found: " + filename);
}
catch (final Exception e) {
SOptionPane.showErrorDialog(controller.getGui(), "Error loading battle setup file!");
return;
}
setupGameState(game, humanLife, computerLife, humanCardTexts, aiCardTexts, tChangePlayer, tChangePhase, controller);
}
private static void setupGameState(final Game game, final int humanLife, final int computerLife, final Map<ZoneType, String> humanCardTexts,
final Map<ZoneType, String> aiCardTexts, final String tChangePlayer, final String tChangePhase, final PlayerControllerHuman controller) {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(controller.getGui(), "No player has priority at the moment, so game state cannot be setup.");
return;
}
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final Player human = game.getPlayers().get(0);
final Player ai = game.getPlayers().get(1);
Player newPlayerTurn = tChangePlayer.equals("human") ? newPlayerTurn = human : tChangePlayer.equals("ai") ? newPlayerTurn = ai : null;
PhaseType newPhase = tChangePhase.trim().equalsIgnoreCase("none") ? null : PhaseType.smartValueOf(tChangePhase);
game.getPhaseHandler().devModeSet(newPhase, newPlayerTurn);
game.getTriggerHandler().suppressMode(TriggerType.ChangesZone);
devSetupPlayerState(humanLife, humanCardTexts, human);
devSetupPlayerState(computerLife, aiCardTexts, ai);
game.getTriggerHandler().clearSuppression(TriggerType.ChangesZone);
game.getAction().checkStaticAbilities(true);
}
});
}
private static void devSetupPlayerState(int life, Map<ZoneType, String> cardTexts, final Player p) {
Map<ZoneType, List<Card>> humanCards = new EnumMap<ZoneType, List<Card>>(ZoneType.class);
for(Entry<ZoneType, String> kv : cardTexts.entrySet()) {
humanCards.put(kv.getKey(), devProcessCardsForZone(kv.getValue().split(";"), p));
}
if (life > 0) p.setLife(life, null);
for (Entry<ZoneType, List<Card>> kv : humanCards.entrySet()) {
if (kv.getKey() == ZoneType.Battlefield) {
for (final Card c : kv.getValue()) {
p.getZone(ZoneType.Hand).add(c);
p.getGame().getAction().moveToPlay(c);
c.setSickness(false);
}
} else {
p.getZone(kv.getKey()).setCards(kv.getValue());
}
}
}
/**
* <p>
* devProcessCardsForZone.
* </p>
*
* @param data
* an array of {@link java.lang.String} objects.
* @param player
* a {@link forge.game.player.Player} object.
* @return a {@link forge.CardList} object.
*/
private static List<Card> devProcessCardsForZone(final String[] data, final Player player) {
final List<Card> cl = new ArrayList<Card>();
for (final String element : data) {
final String[] cardinfo = element.trim().split("\\|");
final Card c = Card.fromPaperCard(FModel.getMagicDb().getCommonCards().getCard(cardinfo[0]), player);
boolean hasSetCurSet = false;
for (final String info : cardinfo) {
if (info.startsWith("Set:")) {
c.setCurSetCode(info.substring(info.indexOf(':') + 1));
hasSetCurSet = true;
} else if (info.equalsIgnoreCase("Tapped:True")) {
c.tap();
} else if (info.startsWith("Counters:")) {
final String[] counterStrings = info.substring(info.indexOf(':') + 1).split(",");
for (final String counter : counterStrings) {
c.addCounter(CounterType.valueOf(counter), 1, true);
}
} else if (info.equalsIgnoreCase("SummonSick:True")) {
c.setSickness(true);
} else if (info.equalsIgnoreCase("FaceDown:True")) {
c.setState(CardCharacteristicName.FaceDown);
}
}
if (!hasSetCurSet) {
c.setCurSetCode(c.getMostRecentSet());
}
cl.add(c);
}
return cl;
}
/**
* <p>
* devModeTutor.
* </p>
*
* @since 1.0.15
*/
public static void devModeTutor(final Game game, final PlayerControllerHuman controller) {
Player pPriority = game.getPhaseHandler().getPriorityPlayer();
if (pPriority == null) {
SGuiDialog.message(controller.getGui(), "No player has priority at the moment, so their deck can't be tutored from.");
return;
}
final List<Card> lib = pPriority.getCardsIn(ZoneType.Library);
final List<ZoneType> origin = new ArrayList<ZoneType>();
origin.add(ZoneType.Library);
SpellAbility sa = new SpellAbility.EmptySa(new Card(-1));
final Card card = controller.chooseSingleCardForZoneChange(ZoneType.Hand, origin, sa, lib, "Choose a card", true, pPriority);
if (card == null) { return; }
game.getAction().invoke(new Runnable() {
@Override
public void run() {
game.getAction().moveToHand(card);
}
});
}
/**
* <p>
* devModeAddCounter.
* </p>
*
* @since 1.0.15
*/
public static void devModeAddCounter(final Game game, final PlayerControllerHuman controller) {
final List<Card> cards = game.getCardsIn(ZoneType.Battlefield);
final CardView cardView = SGuiChoose.oneOrNone(controller.getGui(), "Add counters to which card?", controller.getCardViews(cards));
final Card card = controller.getCard(cardView);
if (card == null) { return; }
final CounterType counter = SGuiChoose.oneOrNone(controller.getGui(), "Which type of counter?", CounterType.values());
if (counter == null) { return; }
final Integer count = SGuiChoose.getInteger(controller.getGui(), "How many counters?", 1, Integer.MAX_VALUE, 10);
if (count == null) { return; }
card.addCounter(counter, count, false);
}
/**
* <p>
* devModeTapPerm.
* </p>
*
* @since 1.0.15
*/
public static void devModeTapPerm(final Game game, final PlayerControllerHuman controller) {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final List<Card> untapped = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), Predicates.not(CardPredicates.Presets.TAPPED));
InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, 0, Integer.MAX_VALUE, untapped);
inp.setCancelAllowed(true);
inp.setMessage("Choose permanents to tap");
inp.showAndWait();
if (!inp.hasCancelled()) {
for (Card c : inp.getSelected()) {
c.tap();
}
}
}
});
}
/**
* <p>
* devModeUntapPerm.
* </p>
*
* @since 1.0.15
*/
public static void devModeUntapPerm(final Game game, final PlayerControllerHuman controller) {
game.getAction().invoke(new Runnable() {
@Override
public void run() {
final List<Card> tapped = CardLists.filter(game.getCardsIn(ZoneType.Battlefield), CardPredicates.Presets.TAPPED);
InputSelectCardsFromList inp = new InputSelectCardsFromList(controller, 0, Integer.MAX_VALUE, tapped);
inp.setCancelAllowed(true);
inp.setMessage("Choose permanents to untap");
inp.showAndWait();
if( !inp.hasCancelled() )
for(Card c : inp.getSelected())
c.untap();
}
});
}
/**
* <p>
* devModeSetLife.
* </p>
*
* @since 1.1.3
*/
public static void devModeSetLife(final Game game, final PlayerControllerHuman controller) {
final List<Player> players = game.getPlayers();
final PlayerView playerView = SGuiChoose.oneOrNone(controller.getGui(), "Set life for which player?", controller.getPlayerViews(players));
final Player player = controller.getPlayer(playerView);
if (player == null) { return; }
final Integer life = SGuiChoose.getInteger(controller.getGui(), "Set life to what?", 0);
if (life == null) { return; }
player.setLife(life, null);
}
/**
* <p>
* devModeWinGame.
* </p>
*
* @since 1.5.23
*/
public static void devModeWinGame(final Game game, final PlayerControllerHuman controller) {
Input input = controller.getGui().getInputQueue().getInput();
if (!(input instanceof InputPassPriority)) {
SOptionPane.showMessageDialog(controller.getGui(), "You must have priority to use this feature.", "Win Game", SOptionPane.INFORMATION_ICON);
return;
}
//set life of all other players to 0
final LobbyPlayer guiPlayer = controller.getLobbyPlayer();
final List<Player> players = game.getPlayers();
for (Player player : players) {
if (player.getLobbyPlayer() != guiPlayer) {
player.setLife(0, null);
}
}
//pass priority so that causes gui player to win
input.selectButtonOK();
}
/**
* <p>
* devModeTutorAnyCard.
* </p>
*
* @since 1.2.7
*/
public static void devModeCardToHand(final Game game, final PlayerControllerHuman controller) {
final List<Player> players = game.getPlayers();
final PlayerView pView = SGuiChoose.oneOrNone(controller.getGui(), "Put card in hand for which player?", controller.getPlayerViews(players));
final Player p = controller.getPlayer(pView);
if (null == p) {
return;
}
final List<PaperCard> cards = Lists.newArrayList(FModel.getMagicDb().getCommonCards().getUniqueCards());
Collections.sort(cards);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(controller.getGui(), "Name the card", cards);
if (c == null) {
return;
}
game.getAction().invoke(new Runnable() { @Override public void run() {
game.getAction().moveToHand(Card.fromPaperCard(c, p));
}});
}
public static void devModeCardToBattlefield(final Game game, final PlayerControllerHuman controller) {
final List<Player> players = game.getPlayers();
final PlayerView pView = SGuiChoose.oneOrNone(controller.getGui(), "Put card in play for which player?", controller.getPlayerViews(players));
final Player p = controller.getPlayer(pView);
if (null == p) {
return;
}
final List<PaperCard> cards = Lists.newArrayList(FModel.getMagicDb().getCommonCards().getUniqueCards());
Collections.sort(cards);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(controller.getGui(), "Name the card", cards);
if (c == null) {
return;
}
game.getAction().invoke(new Runnable() {
@Override public void run() {
final Card forgeCard = Card.fromPaperCard(c, p);
if (c.getRules().getType().isLand()) {
game.getAction().moveToPlay(forgeCard);
} else {
final List<SpellAbility> choices = forgeCard.getBasicSpells();
if (choices.isEmpty()) {
return; // when would it happen?
}
final SpellAbility sa;
if (choices.size() == 1) {
sa = choices.iterator().next();
} else {
final SpellAbilityView saView = SGuiChoose.oneOrNone(controller.getGui(), "Choose", controller.getSpellAbilityViews(choices));
sa = controller.getSpellAbility(saView);
}
if (sa == null) {
return; // happens if cancelled
}
game.getAction().moveToHand(forgeCard); // this is really needed (for rollbacks at least)
// Human player is choosing targets for an ability controlled by chosen player.
sa.setActivatingPlayer(p);
HumanPlay.playSaWithoutPayingManaCost(controller, game, sa, true);
}
game.getStack().addAllTriggeredAbilitiesToStack(); // playSa could fire some triggers
}
});
}
public static void devModeRiggedPlanarRoll(final Game game, final PlayerControllerHuman controller) {
final List<Player> players = game.getPlayers();
final PlayerView playerView = SGuiChoose.oneOrNone(controller.getGui(), "Which player should roll?", controller.getPlayerViews(players));
final Player player = controller.getPlayer(playerView);
if (player == null) { return; }
final PlanarDice res = SGuiChoose.oneOrNone(controller.getGui(), "Choose result", PlanarDice.values());
if (res == null) { return; }
System.out.println("Rigging planar dice roll: " + res.toString());
game.getAction().invoke(new Runnable() {
@Override
public void run() {
PlanarDice.roll(player, res);
}
});
}
public static void devModePlaneswalkTo(final Game game, final PlayerControllerHuman controller) {
if (!game.getRules().hasAppliedVariant(GameType.Planechase)) { return; }
final Player p = game.getPhaseHandler().getPlayerTurn();
final List<PaperCard> allPlanars = new ArrayList<PaperCard>();
for (PaperCard c : FModel.getMagicDb().getVariantCards().getAllCards()) {
if (c.getRules().getType().isPlane() || c.getRules().getType().isPhenomenon()) {
allPlanars.add(c);
}
}
Collections.sort(allPlanars);
// use standard forge's list selection dialog
final IPaperCard c = SGuiChoose.oneOrNone(controller.getGui(), "Name the card", allPlanars);
if (c == null) { return; }
final Card forgeCard = Card.fromPaperCard(c, p);
forgeCard.setOwner(p);
game.getAction().invoke(new Runnable() {
@Override
public void run() {
game.getAction().changeZone(null, p.getZone(ZoneType.PlanarDeck), forgeCard, 0);
PlanarDice.roll(p, PlanarDice.Planeswalk);
}
});
}
}

View File

@@ -14,6 +14,7 @@ import forge.game.GameType;
import forge.game.phase.PhaseType;
import forge.match.input.Input;
import forge.match.input.InputConfirm;
import forge.player.PlayerControllerHuman.DevModeCheats;
import forge.util.ITriggerEvent;
/**
@@ -251,20 +252,9 @@ public interface IGameView {
* automatically.
*/
public abstract void autoPassCancel();
public abstract boolean canPlayUnlimitedLands();
public abstract boolean devGetUnlimitedLands();
public abstract void devSetUnlimitedLands(boolean b);
public abstract void devGenerateMana();
public abstract void devSetupGameState();
public abstract void devTutorForCard();
public abstract void devAddCardToHand();
public abstract void devAddCounterToPermanent();
public abstract void devTapPermanent();
public abstract void devUntapPermanent();
public abstract void devSetPlayerLife();
public abstract void devWinGame();
public abstract void devAddCardToBattlefield();
public abstract void devRiggedPlanerRoll();
public abstract void devPlaneswalkTo();
//method used to wrap all functions that cheat
public abstract DevModeCheats cheat();
}

View File

@@ -7,6 +7,7 @@ import forge.game.Game;
import forge.match.input.Input;
import forge.match.input.InputPlaybackControl;
import forge.match.input.InputQueue;
import forge.player.PlayerControllerHuman.DevModeCheats;
import forge.util.ITriggerEvent;
/**
@@ -109,51 +110,6 @@ public class WatchLocalGame extends LocalGameView {
return true;
}
// Dev mode functions
@Override
public boolean devGetUnlimitedLands() {
return false;
}
@Override
public void devSetUnlimitedLands(final boolean b) {
}
@Override
public void devGenerateMana() {
}
@Override
public void devSetupGameState() {
}
@Override
public void devTutorForCard() {
}
@Override
public void devAddCardToHand() {
}
@Override
public void devAddCounterToPermanent() {
}
@Override
public void devTapPermanent() {
}
@Override
public void devUntapPermanent() {
}
@Override
public void devSetPlayerLife() {
}
@Override
public void devWinGame() {
}
@Override
public void devAddCardToBattlefield() {
}
@Override
public void devRiggedPlanerRoll() {
}
@Override
public void devPlaneswalkTo() {
}
@Override
public Iterable<String> getAutoYields() {
return null;
@@ -190,4 +146,14 @@ public class WatchLocalGame extends LocalGameView {
public void autoPassCancel() {
}
@Override
public boolean canPlayUnlimitedLands() {
return false;
}
@Override
public DevModeCheats cheat() {
return null;
}
}