- Changed some ETB triggers of Evoke cards from AB to DB.

This commit is contained in:
Sloth
2012-02-03 18:39:37 +00:00
parent 79f4473d3c
commit 4bc73261f7
11 changed files with 11 additions and 11 deletions

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@@ -5,7 +5,7 @@ Text:no text
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +3/+3 until end of turn.
K:Evoke:1 G
SVar:TrigPump:AB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3
SVar:TrigPump:DB$Pump | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | NumDef$ +3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:PlayMain1:TRUE

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@@ -7,7 +7,7 @@ K:Flash
K:Reach
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDamageAllFlyersAndPlayers | TriggerDescription$ When CARDNAME enters the battlefield, it deals 2 damage to each creature with flying and each player.
K:Evoke:2 G G
SVar:TrigDamageAllFlyersAndPlayers:AB$DamageAll | Cost$ 0 | ValidCards$ Creature.withFlying | ValidPlayers$ Each | NumDmg$ 2 | ValidDescription$ each creature with flying and each player.
SVar:TrigDamageAllFlyersAndPlayers:DB$DamageAll | Cost$ 0 | ValidCards$ Creature.withFlying | ValidPlayers$ Each | NumDmg$ 2 | ValidDescription$ each creature with flying and each player.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Rarity:Rare

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@@ -6,7 +6,7 @@ PT:0/3
K:Flash
K:Evoke:W
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPrevent | TriggerDescription$ When CARDNAME enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
SVar:TrigPrevent:AB$ PreventDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | Amount$ 3
SVar:TrigPrevent:DB$ PreventDamage | Cost$ 0 | ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | Amount$ 3
SVar:RemAIDeck:True
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/dawnfluke.jpg

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@@ -5,7 +5,7 @@ Text:no text
PT:3/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, up to two target creatures can't block this turn.
K:Evoke:1 R
SVar:TrigPump:AB$Pump | Cost$ 0 | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature
SVar:TrigPump:DB$Pump | Cost$ 0 | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
K:Haste

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@@ -5,7 +5,7 @@ Text:no text
PT:3/3
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigPutCounterAll | TriggerDescription$ When CARDNAME leaves the battlefield, put a +1/+1 counter on each creature target player controls.
K:Evoke:3 W
SVar:TrigPutCounterAll:AB$PutCounterAll | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select a player | ValidCards$ Creature | CounterType$ P1P1 | CounterNum$ 1
SVar:TrigPutCounterAll:DB$PutCounterAll | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select a player | ValidCards$ Creature | CounterType$ P1P1 | CounterNum$ 1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Rarity:Uncommon

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@@ -4,7 +4,7 @@ Types:Creature Elemental
Text:no text
PT:3/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDiscard | TriggerDescription$ When CARDNAME enters the battlefield, target player discards two cards.
SVar:TrigDiscard:AB$Discard | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2 | Mode$ TgtChoose
SVar:TrigDiscard:DB$Discard | Cost$ 0 | ValidTgts$ Player | TgtPrompt$ Select target player | NumCards$ 2 | Mode$ TgtChoose
K:Evoke:3 B
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0

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@@ -6,7 +6,7 @@ PT:2/2
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters the battlefield, draw two cards.
K:Evoke:2 U
SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 2
SVar:TrigDraw:DB$Draw | Cost$ 0 | Defined$ You | NumCards$ 2
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Rarity:Common

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@@ -5,7 +5,7 @@ Text:no text
PT:2/2
K:Flash
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME leaves the battlefield, exile target card from a graveyard.
SVar:TrigExile:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card
SVar:TrigExile:DB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Exile | TgtPrompt$ Choose target card in a graveyard | ValidTgts$ Card
K:Evoke:B
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0

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@@ -6,7 +6,7 @@ PT:4/3
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigReturnCreatures | TriggerDescription$ When CARDNAME leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
K:Evoke:5 W
SVar:TrigReturnCreatures:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.powerLE2+YouCtrl | TgtPrompt$ Choose target creature
SVar:TrigReturnCreatures:DB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ 0 | TargetMax$ 2 | ValidTgts$ Creature.powerLE2+YouCtrl | TgtPrompt$ Choose target creature
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Rarity:Rare

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@@ -5,7 +5,7 @@ Text:no text
PT:3/3
K:Evoke:3 U
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigDraw | TriggerDescription$ When CARDNAME leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
SVar:TrigDraw:AB$Draw | Cost$ 0 | NumCards$ X | Defined$ You | IsPresent$ Card.YouDontCtrl | PresentCompare$ GTY | PresentZone$ Hand
SVar:TrigDraw:DB$Draw | Cost$ 0 | NumCards$ X | Defined$ You | IsPresent$ Card.YouDontCtrl | PresentCompare$ GTY | PresentZone$ Hand
SVar:Y:Count$InYourHand
SVar:X:Count$InOppHand/Minus.Y
SVar:Rarity:Rare

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@@ -5,7 +5,7 @@ Text:no text
PT:7/7
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
K:Evoke:4 G
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Elemental | TokenTypes$ Creature,Elemental | TokenOwner$ You | TokenColors$ Green | TokenPower$ 4 | TokenToughness$ 4
SVar:TrigToken:DB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Elemental | TokenTypes$ Creature,Elemental | TokenOwner$ You | TokenColors$ Green | TokenPower$ 4 | TokenToughness$ 4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self+evoked | Execute$ TrigSac | Secondary$ True | TriggerDescription$ When CARDNAME enters the battlefield, if you cast it by it's evoke cost, sacrifice it.
SVar:TrigSac:AB$Sacrifice | Cost$ 0
SVar:Rarity:Uncommon