- More cards ready for multiplayer

This commit is contained in:
swordshine
2013-08-08 12:01:34 +00:00
parent c0de6f7721
commit 4b3c8b555e
3 changed files with 10 additions and 15 deletions

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@@ -3,10 +3,8 @@ ManaCost:2 U U
Types:Creature Illusion
PT:2/2
K:Flying
T:Mode$ DamageDone | ValidSource$ Creature.Self | ValidTarget$ Opponent | Execute$ TrigTapOpp | TriggerDescription$ Whenever CARDNAME deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains on the battlefield.
T:Mode$ DamageDone | ValidSource$ Creature.Self | ValidTarget$ You | Execute$ TrigTapYou | Secondary$ True | TriggerDescription$ Whenever CARDNAME deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains on the battlefield.
SVar:TrigTapOpp:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.YouDontCtrl | SubAbility$ DBSomnophoreAnimate
SVar:TrigTapYou:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.YouCtrl | SubAbility$ DBSomnophoreAnimate
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigTap | TriggerDescription$ Whenever CARDNAME deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as CARDNAME remains on the battlefield.
SVar:TrigTap:AB$ Tap | Cost$ 0 | ValidTgts$ Creature | TargetsWithDefinedController$ TriggeredTarget | SubAbility$ DBSomnophoreAnimate
SVar:DBSomnophoreAnimate:DB$ Pump | Defined$ Targeted | KW$ HIDDEN CARDNAME doesn't untap during your untap step. | UntilHostLeavesPlay$ True
SVar:RemAIDeck:True
SVar:Picture:http://www.wizards.com/global/images/magic/general/somnophore.jpg

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@@ -1,9 +1,7 @@
Name:Spiritual Sanctuary
ManaCost:2 W W
Types:Enchantment
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | IsPresent$ Plains.YouCtrl | PresentCompare$ GE1 | Execute$ TrigGainLifeYou | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Opponent | IsPresent$ Plains.YouDontCtrl | PresentCompare$ GE1 | Execute$ TrigGainLifeOpp | TriggerZones$ Battlefield | Secondary$ True | TriggerDescription$ At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
SVar:TrigGainLifeYou:AB$GainLife | Cost$ 0 | Defined$ You | LifeAmount$ 1
SVar:TrigGainLifeOpp:AB$GainLife | Cost$ 0 | Defined$ Opponent | LifeAmount$ 1
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | IsPresent$ Plains.ActivePlayerCtrl | PresentCompare$ GE1 | Execute$ TrigGainLife | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
SVar:TrigGainLife:AB$ GainLife | Cost$ 0 | Defined$ TriggeredPlayer | LifeAmount$ 1
SVar:Picture:http://www.wizards.com/global/images/magic/general/spiritual_sanctuary.jpg
Oracle:At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.

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@@ -2,11 +2,10 @@ Name:Tombstone Stairwell
ManaCost:2 B B
Types:World Enchantment
K:Cumulative upkeep:1 B
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self | Execute$ TrigTokenYou | TriggerDescription$ At the beginning of each upkeep, if CARDNAME is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
SVar:TrigTokenYou:DB$Token | TokenAmount$ X | References$ X | TokenName$ Tombspawn | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | SubAbility$ TrigTokenOpp | RememberTokens$ True
SVar:TrigTokenOpp:DB$Token | TokenAmount$ Y | References$ Y | TokenName$ Tombspawn | TokenTypes$ Creature,Zombie | TokenOwner$ Opponent | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | RememberTokens$ True
SVar:X:Count$TypeInYourYard.Creature
SVar:Y:Count$TypeInOppYard.Creature
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player | TriggerZones$ Battlefield | IsPresent$ Card.Self | Execute$ TrigRepeat | TriggerDescription$ At the beginning of each upkeep, if CARDNAME is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
SVar:TrigRepeat:AB$ RepeatEach | Cost$ 0 | RepeatPlayers$ Player | RepeatSubAbility$ DBToken
SVar:DBToken:DB$ Token | TokenAmount$ X | References$ X | TokenName$ Tombspawn | TokenTypes$ Creature,Zombie | TokenOwner$ Player.IsRemembered | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | RememberTokens$ True
SVar:X:Count$ValidGraveyard Creature.RememberedPlayerCtrl
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ Player | TriggerZones$ Battlefield | Execute$ DestroyRemembered | TriggerDescription$ At the beginning of each end step or when CARDNAME leaves the battlefield, destroy all tokens put onto the battlefield with CARDNAME. They can't be regenerated.
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ DestroyRemembered | Secondary$ True | TriggerController$ TriggeredCardController | TriggerDescription$ At the beginning of each end step or when CARDNAME leaves the battlefield, destroy all tokens put onto the battlefield with CARDNAME. They can't be regenerated.
SVar:DestroyRemembered:DB$ DestroyAll | Cost$ 0 | ValidCards$ Card.IsRemembered | NoRegen$ True | SubAbility$ DBCleanUp